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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 3c1027c954..b4f7b82f60 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -239,7 +239,7 @@ namespace Godot
/// <summary>
/// Returns the basis's rotation in the form of Euler angles.
- /// The Euler order depends on the [param order] parameter,
+ /// The Euler order depends on the <paramref name="order"/> parameter,
/// by default it uses the YXZ convention: when decomposing,
/// first Z, then X, and Y last. The returned vector contains
/// the rotation angles in the format (X angle, Y angle, Z angle).
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
index 627e7c2e64..155e90ff24 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -906,7 +906,7 @@ namespace Godot
/// <summary>
/// Returns a Vector4 transformed (multiplied) by the transpose of the projection.
- /// For transforming by inverse of a projection [code]projection.Inverse() * vector[/code] can be used instead. See <see cref="Inverse"/>.
+ /// For transforming by inverse of a projection <c>projection.Inverse() * vector</c> can be used instead. See <see cref="Inverse"/>.
/// </summary>
/// <param name="proj">The projection to apply.</param>
/// <param name="vector">A Vector4 to transform.</param>