diff options
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 3c1027c954..b4f7b82f60 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -239,7 +239,7 @@ namespace Godot /// <summary> /// Returns the basis's rotation in the form of Euler angles. - /// The Euler order depends on the [param order] parameter, + /// The Euler order depends on the <paramref name="order"/> parameter, /// by default it uses the YXZ convention: when decomposing, /// first Z, then X, and Y last. The returned vector contains /// the rotation angles in the format (X angle, Y angle, Z angle). diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs index 627e7c2e64..155e90ff24 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs @@ -906,7 +906,7 @@ namespace Godot /// <summary> /// Returns a Vector4 transformed (multiplied) by the transpose of the projection. - /// For transforming by inverse of a projection [code]projection.Inverse() * vector[/code] can be used instead. See <see cref="Inverse"/>. + /// For transforming by inverse of a projection <c>projection.Inverse() * vector</c> can be used instead. See <see cref="Inverse"/>. /// </summary> /// <param name="proj">The projection to apply.</param> /// <param name="vector">A Vector4 to transform.</param> |