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-rw-r--r--core/config/project_settings.cpp4
-rw-r--r--doc/classes/EditorSettings.xml3
-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_settings.cpp1
-rw-r--r--editor/project_manager.cpp1
6 files changed, 7 insertions, 7 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 5b04986020..32f36e01f9 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1472,10 +1472,6 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF(PropertyInfo(Variant::INT, "display/window/size/window_height_override", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"), 0); // 8K resolution
GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
-#ifdef TOOLS_ENABLED
- GLOBAL_DEF("display/window/energy_saving/keep_screen_on.editor_hint", false);
-#endif
-
GLOBAL_DEF("animation/warnings/check_invalid_track_paths", true);
GLOBAL_DEF("animation/warnings/check_angle_interpolation_type_conflicting", true);
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 4438724d86..ef87fb5edd 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -680,6 +680,9 @@
<member name="interface/editor/import_resources_when_unfocused" type="bool" setter="" getter="">
If [code]true[/code], (re)imports resources even if the editor window is unfocused or minimized. If [code]false[/code], resources are only (re)imported when the editor window is focused. This can be set to [code]true[/code] to speed up iteration by starting the import process earlier when saving files in the project folder. This also allows getting visual feedback on changes without having to click the editor window, which is useful with multi-monitor setups. The downside of setting this to [code]true[/code] is that it increases idle CPU usage and may steal CPU time from other applications when importing resources.
</member>
+ <member name="interface/editor/keep_screen_on" type="bool" setter="" getter="">
+ If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
+ </member>
<member name="interface/editor/localize_settings" type="bool" setter="" getter="">
If [code]true[/code], setting names in the editor are localized when possible.
[b]Note:[/b] This setting affects most [EditorInspector]s in the editor UI, primarily Project Settings and Editor Settings. To control names displayed in the Inspector dock, use [member interface/inspector/default_property_name_style] instead.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 3d9e13b517..30cbbbf799 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -813,9 +813,6 @@
<member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true">
If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
</member>
- <member name="display/window/energy_saving/keep_screen_on.editor_hint" type="bool" setter="" getter="" default="false">
- Editor-only override for [member display/window/energy_saving/keep_screen_on]. Does not affect running project.
- </member>
<member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0">
The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values.
[b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/viewport_width] and [member display/window/size/viewport_height] accordingly.
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index d19d4740ee..b2504e1670 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -740,6 +740,7 @@ void EditorNode::_notification(int p_what) {
RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true);
RenderingServer::get_singleton()->viewport_set_environment_mode(get_viewport()->get_viewport_rid(), RenderingServer::VIEWPORT_ENVIRONMENT_DISABLED);
+ DisplayServer::get_singleton()->screen_set_keep_on(EDITOR_GET("interface/editor/keep_screen_on"));
feature_profile_manager->notify_changed();
@@ -838,6 +839,7 @@ void EditorNode::_notification(int p_what) {
if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor")) {
_update_update_spinner();
_update_vsync_mode();
+ DisplayServer::get_singleton()->screen_set_keep_on(EDITOR_GET("interface/editor/keep_screen_on"));
}
#if defined(MODULE_GDSCRIPT_ENABLED) || defined(MODULE_MONO_ENABLED)
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 4ff8b843d1..fe2fad0cb6 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -467,6 +467,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_update_spinner", 0, "Auto (Disabled),Enabled,Disabled")
#endif
+ _initial_set("interface/editor/keep_screen_on", false);
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/low_processor_mode_sleep_usec", 6900, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
// Default unfocused usec sleep is for 10 FPS. Allow an unfocused FPS limit
// as low as 1 FPS for those who really need low power usage (but don't need
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 3de9ebcfdd..55c361de4b 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -93,6 +93,7 @@ void ProjectManager::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
+ DisplayServer::get_singleton()->screen_set_keep_on(EDITOR_GET("interface/editor/keep_screen_on"));
const int default_sorting = (int)EDITOR_GET("project_manager/sorting_order");
filter_option->select(default_sorting);
project_list->set_order_option(default_sorting);