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-rw-r--r--editor/editor_properties.cpp4
-rw-r--r--editor/gui/scene_tree_editor.cpp52
-rw-r--r--editor/gui/scene_tree_editor.h8
3 files changed, 56 insertions, 8 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 77d6ec9ab2..d6af7107a3 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2797,7 +2797,7 @@ void EditorPropertyNodePath::_node_assign() {
if (!scene_tree) {
scene_tree = memnew(SceneTreeDialog);
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
- scene_tree->get_scene_tree()->set_valid_types(valid_types);
+ scene_tree->set_valid_types(valid_types);
add_child(scene_tree);
scene_tree->connect("selected", callable_mp(this, &EditorPropertyNodePath::_node_selected));
}
@@ -3145,7 +3145,7 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
Vector<StringName> valid_types;
valid_types.push_back("Viewport");
- scene_tree->get_scene_tree()->set_valid_types(valid_types);
+ scene_tree->set_valid_types(valid_types);
scene_tree->get_scene_tree()->set_show_enabled_subscene(true);
add_child(scene_tree);
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp
index f8b9313e0a..7ca24d6168 100644
--- a/editor/gui/scene_tree_editor.cpp
+++ b/editor/gui/scene_tree_editor.cpp
@@ -41,6 +41,7 @@
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
+#include "scene/gui/flow_container.h"
#include "scene/gui/label.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
@@ -1493,8 +1494,51 @@ void SceneTreeDialog::popup_scenetree_dialog() {
popup_centered_clamped(Size2(350, 700) * EDSCALE);
}
+void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
+ if (p_valid.is_empty()) {
+ return;
+ }
+
+ tree->set_valid_types(p_valid);
+
+ HBoxContainer *hbox = memnew(HBoxContainer);
+ content->add_child(hbox);
+ content->move_child(hbox, 0);
+
+ {
+ Label *label = memnew(Label);
+ hbox->add_child(label);
+ label->set_text(TTR("Allowed:"));
+ }
+
+ HFlowContainer *hflow = memnew(HFlowContainer);
+ hbox->add_child(hflow);
+ hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+
+ for (const StringName &type : p_valid) {
+ HBoxContainer *hb = memnew(HBoxContainer);
+ hflow->add_child(hb);
+
+ TextureRect *trect = memnew(TextureRect);
+ hb->add_child(trect);
+ trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
+ trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
+ trect->set_meta("type", type);
+ valid_type_icons.push_back(trect);
+
+ Label *label = memnew(Label);
+ hb->add_child(label);
+ label->set_text(type);
+ label->set_auto_translate(false);
+ }
+}
+
void SceneTreeDialog::_update_theme() {
filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
+ for (TextureRect *trect : valid_type_icons) {
+ trect->set_custom_minimum_size(Vector2(get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")), 0));
+ trect->set_texture(EditorNode::get_singleton()->get_class_icon(trect->get_meta("type")));
+ }
}
void SceneTreeDialog::_notification(int p_what) {
@@ -1551,8 +1595,8 @@ void SceneTreeDialog::_bind_methods() {
SceneTreeDialog::SceneTreeDialog() {
set_title(TTR("Select a Node"));
- VBoxContainer *vbc = memnew(VBoxContainer);
- add_child(vbc);
+ content = memnew(VBoxContainer);
+ add_child(content);
filter = memnew(LineEdit);
filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1560,12 +1604,12 @@ SceneTreeDialog::SceneTreeDialog() {
filter->set_clear_button_enabled(true);
filter->add_theme_constant_override("minimum_character_width", 0);
filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
- vbc->add_child(filter);
+ content->add_child(filter);
tree = memnew(SceneTreeEditor(false, false, true));
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
- vbc->add_child(tree);
+ content->add_child(tree);
// Disable the OK button when no node is selected.
get_ok_button()->set_disabled(!tree->get_selected());
diff --git a/editor/gui/scene_tree_editor.h b/editor/gui/scene_tree_editor.h
index 8878256009..c99f84912b 100644
--- a/editor/gui/scene_tree_editor.h
+++ b/editor/gui/scene_tree_editor.h
@@ -35,6 +35,7 @@
#include "scene/gui/tree.h"
class EditorSelection;
+class TextureRect;
class SceneTreeEditor : public Control {
GDCLASS(SceneTreeEditor, Control);
@@ -172,10 +173,10 @@ public:
class SceneTreeDialog : public ConfirmationDialog {
GDCLASS(SceneTreeDialog, ConfirmationDialog);
+ VBoxContainer *content = nullptr;
SceneTreeEditor *tree = nullptr;
- //Button *select;
- //Button *cancel;
LineEdit *filter = nullptr;
+ LocalVector<TextureRect *> valid_type_icons;
void _select();
void _cancel();
@@ -189,8 +190,11 @@ protected:
public:
void popup_scenetree_dialog();
+ void set_valid_types(const Vector<StringName> &p_valid);
+
SceneTreeEditor *get_scene_tree() { return tree; }
LineEdit *get_filter_line_edit() { return filter; }
+
SceneTreeDialog();
~SceneTreeDialog();
};