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-rw-r--r--editor/gui/scene_tree_editor.cpp87
1 files changed, 26 insertions, 61 deletions
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp
index c74d9fc3d4..248678662c 100644
--- a/editor/gui/scene_tree_editor.cpp
+++ b/editor/gui/scene_tree_editor.cpp
@@ -103,15 +103,12 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
undo_redo->commit_action();
} else if (p_id == BUTTON_LOCK) {
undo_redo->create_action(TTR("Unlock Node"));
-
- if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
- undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
- undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
- undo_redo->add_do_method(this, "_update_tree");
- undo_redo->add_undo_method(this, "_update_tree");
- undo_redo->add_do_method(this, "emit_signal", "node_changed");
- undo_redo->add_undo_method(this, "emit_signal", "node_changed");
- }
+ undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
+ undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
+ undo_redo->add_do_method(this, "_update_tree");
+ undo_redo->add_undo_method(this, "_update_tree");
+ undo_redo->add_do_method(this, "emit_signal", "node_changed");
+ undo_redo->add_undo_method(this, "emit_signal", "node_changed");
undo_redo->commit_action();
} else if (p_id == BUTTON_PIN) {
if (n->is_class("AnimationMixer")) {
@@ -400,60 +397,28 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
item->set_button_color(0, item->get_button_count(0) - 1, button_color);
}
- if (p_node->is_class("CanvasItem")) {
- if (p_node->has_meta("_edit_lock_")) {
- item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
- }
-
- if (p_node->has_meta("_edit_group_")) {
- item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
- }
-
- bool v = p_node->call("is_visible");
- if (v) {
+ if (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal("visibility_changed")) {
+ bool is_visible = p_node->call("is_visible");
+ if (is_visible) {
item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
} else {
item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
}
-
- if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
- p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
+ const Callable vis_changed = callable_mp(this, &SceneTreeEditor::_node_visibility_changed);
+ if (!p_node->is_connected("visibility_changed", vis_changed)) {
+ p_node->connect("visibility_changed", vis_changed.bind(p_node));
}
-
_update_visibility_color(p_node, item);
- } else if (p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
- bool v = p_node->call("is_visible");
- if (v) {
- item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- } else {
- item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- }
-
- if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
- p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
- }
- } else if (p_node->is_class("Node3D")) {
- if (p_node->has_meta("_edit_lock_")) {
- item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
- }
-
- if (p_node->has_meta("_edit_group_")) {
- item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
- }
-
- bool v = p_node->call("is_visible");
- if (v) {
- item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- } else {
- item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
- }
+ }
- if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
- p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
- }
+ if (p_node->has_meta("_edit_lock_")) {
+ item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
+ }
+ if (p_node->has_meta("_edit_group_")) {
+ item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
+ }
- _update_visibility_color(p_node, item);
- } else if (p_node->is_class("AnimationMixer")) {
+ if (p_node->is_class("AnimationMixer")) {
bool is_pinned = AnimationPlayerEditor::get_singleton()->get_editing_node() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
if (is_pinned) {
@@ -564,11 +529,11 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
bool node_visible = false;
- if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
- node_visible = p_node->call("is_visible");
- CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
- } else if (p_node->is_class("Node3D")) {
+ if (p_node->has_method("is_visible")) {
node_visible = p_node->call("is_visible");
+ if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
+ CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
+ }
}
if (node_visible) {
@@ -581,7 +546,7 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
}
void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
- if (p_node->is_class("CanvasItem") || p_node->is_class("Node3D")) {
+ if (p_node->has_method("is_visible_in_tree")) {
Color color(1, 1, 1, 1);
bool visible_on_screen = p_node->call("is_visible_in_tree");
if (!visible_on_screen) {
@@ -615,7 +580,7 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
}
- if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
+ if (p_node->has_signal("visibility_changed")) {
if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
}