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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs12
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs7
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs23
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs18
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs26
8 files changed, 62 insertions, 43 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index 13c0cde1ef..6024073f8a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -6,6 +6,8 @@ using System.Linq;
using System.Runtime.CompilerServices;
using Godot.NativeInterop;
+#nullable enable
+
namespace Godot.Collections
{
/// <summary>
@@ -22,7 +24,7 @@ namespace Godot.Collections
{
internal godot_array.movable NativeValue;
- private WeakReference<IDisposable> _weakReferenceToSelf;
+ private WeakReference<IDisposable>? _weakReferenceToSelf;
/// <summary>
/// Constructs a new empty <see cref="Array"/>.
@@ -1140,7 +1142,8 @@ namespace Godot.Collections
/// </summary>
/// <param name="from">The typed array to convert.</param>
/// <returns>A new Godot Array, or <see langword="null"/> if <see paramref="from"/> was null.</returns>
- public static explicit operator Array(Array<T> from)
+ [return: NotNullIfNotNull(nameof(from))]
+ public static explicit operator Array?(Array<T>? from)
{
return from?._underlyingArray;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
index 80c26e5708..a087b20308 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs
@@ -194,7 +194,7 @@ namespace Godot.Bridge
var native = GodotObject.InternalGetClassNativeBase(scriptType);
- var field = native?.GetField("NativeName", BindingFlags.DeclaredOnly | BindingFlags.Static |
+ var field = native.GetField("NativeName", BindingFlags.DeclaredOnly | BindingFlags.Static |
BindingFlags.Public | BindingFlags.NonPublic);
if (field == null)
@@ -253,11 +253,15 @@ namespace Godot.Bridge
{
var editorAssembly = AppDomain.CurrentDomain.GetAssemblies()
.FirstOrDefault(a => a.GetName().Name == "GodotSharpEditor");
- wrapperType = editorAssembly?.GetType("Godot." + nativeTypeNameStr);
- if (wrapperType == null)
+ if (editorAssembly != null)
{
- wrapperType = GetTypeByGodotClassAttr(editorAssembly, nativeTypeNameStr);
+ wrapperType = editorAssembly.GetType("Godot." + nativeTypeNameStr);
+
+ if (wrapperType == null)
+ {
+ wrapperType = GetTypeByGodotClassAttr(editorAssembly, nativeTypeNameStr);
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
index 6c2fb7374c..ab2e0a78b9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs
@@ -414,7 +414,7 @@ namespace Godot
{
ulong objectId = reader.ReadUInt64();
// ReSharper disable once RedundantNameQualifier
- GodotObject godotObject = GodotObject.InstanceFromId(objectId);
+ GodotObject? godotObject = GodotObject.InstanceFromId(objectId);
if (godotObject == null)
return false;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index 2a72ebc32b..405f280cbb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -5,6 +5,8 @@ using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using Godot.NativeInterop;
+#nullable enable
+
namespace Godot.Collections
{
/// <summary>
@@ -19,7 +21,7 @@ namespace Godot.Collections
{
internal godot_dictionary.movable NativeValue;
- private WeakReference<IDisposable> _weakReferenceToSelf;
+ private WeakReference<IDisposable>? _weakReferenceToSelf;
/// <summary>
/// Constructs a new empty <see cref="Dictionary"/>.
@@ -559,7 +561,8 @@ namespace Godot.Collections
/// </summary>
/// <param name="from">The typed dictionary to convert.</param>
/// <returns>A new Godot Dictionary, or <see langword="null"/> if <see paramref="from"/> was null.</returns>
- public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
+ [return: NotNullIfNotNull(nameof(from))]
+ public static explicit operator Dictionary?(Dictionary<TKey, TValue>? from)
{
return from?._underlyingDict;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs
index 6c90c17078..563a6abe9b 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/GodotObjectExtensions.cs
@@ -1,6 +1,8 @@
using System;
using Godot.NativeInterop;
+#nullable enable
+
namespace Godot
{
public partial class GodotObject
@@ -26,7 +28,7 @@ namespace Godot
/// </example>
/// <param name="instanceId">Instance ID of the Object to retrieve.</param>
/// <returns>The <see cref="GodotObject"/> instance.</returns>
- public static GodotObject InstanceFromId(ulong instanceId)
+ public static GodotObject? InstanceFromId(ulong instanceId)
{
return InteropUtils.UnmanagedGetManaged(NativeFuncs.godotsharp_instance_from_id(instanceId));
}
@@ -49,7 +51,7 @@ namespace Godot
/// </summary>
/// <param name="instance">The instance to check.</param>
/// <returns>If the instance is a valid object.</returns>
- public static bool IsInstanceValid(GodotObject instance)
+ public static bool IsInstanceValid(GodotObject? instance)
{
return instance != null && instance.NativeInstance != IntPtr.Zero;
}
@@ -66,9 +68,9 @@ namespace Godot
/// </summary>
/// <param name="obj">The object.</param>
/// <returns>
- /// The <see cref="WeakRef"/> reference to the object or <see langword="null"/>.
+ /// The <see cref="Godot.WeakRef"/> reference to the object or <see langword="null"/>.
/// </returns>
- public static WeakRef WeakRef(GodotObject obj)
+ public static WeakRef? WeakRef(GodotObject? obj)
{
if (!IsInstanceValid(obj))
return null;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs
index 43598ca84d..8f8e884b8c 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotObject.base.cs
@@ -1,8 +1,11 @@
using System;
+using System.Diagnostics;
using System.Runtime.InteropServices;
using Godot.Bridge;
using Godot.NativeInterop;
+#nullable enable
+
namespace Godot
{
public partial class GodotObject : IDisposable
@@ -13,7 +16,7 @@ namespace Godot
internal IntPtr NativePtr;
private bool _memoryOwn;
- private WeakReference<GodotObject> _weakReferenceToSelf;
+ private WeakReference<GodotObject>? _weakReferenceToSelf;
/// <summary>
/// Constructs a new <see cref="GodotObject"/>.
@@ -59,7 +62,7 @@ namespace Godot
/// </summary>
public IntPtr NativeInstance => NativePtr;
- internal static IntPtr GetPtr(GodotObject instance)
+ internal static IntPtr GetPtr(GodotObject? instance)
{
if (instance == null)
return IntPtr.Zero;
@@ -105,7 +108,7 @@ namespace Godot
if (gcHandleToFree != IntPtr.Zero)
{
- object target = GCHandle.FromIntPtr(gcHandleToFree).Target;
+ object? target = GCHandle.FromIntPtr(gcHandleToFree).Target;
// The GC handle may have been replaced in another thread. Release it only if
// it's associated to this managed instance, or if the target is no longer alive.
if (target != this && target != null)
@@ -176,18 +179,14 @@ namespace Godot
internal static Type InternalGetClassNativeBase(Type t)
{
- do
- {
- var assemblyName = t.Assembly.GetName();
+ var name = t.Assembly.GetName().Name;
- if (assemblyName.Name == "GodotSharp")
- return t;
+ if (name == "GodotSharp" || name == "GodotSharpEditor")
+ return t;
- if (assemblyName.Name == "GodotSharpEditor")
- return t;
- } while ((t = t.BaseType) != null);
+ Debug.Assert(t.BaseType is not null, "Script types must derive from a native Godot type.");
- return null;
+ return InternalGetClassNativeBase(t.BaseType);
}
// ReSharper disable once VirtualMemberNeverOverridden.Global
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
index f216fb7ea3..2ab6904417 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
@@ -1,6 +1,9 @@
using System;
+using System.Diagnostics.CodeAnalysis;
using Godot.NativeInterop;
+#nullable enable
+
namespace Godot
{
/// <summary>
@@ -39,11 +42,11 @@ namespace Godot
/// new NodePath("/root/MyAutoload"); // If you have an autoloaded node or scene.
/// </code>
/// </example>
- public sealed class NodePath : IDisposable, IEquatable<NodePath>
+ public sealed class NodePath : IDisposable, IEquatable<NodePath?>
{
internal godot_node_path.movable NativeValue;
- private WeakReference<IDisposable> _weakReferenceToSelf;
+ private WeakReference<IDisposable>? _weakReferenceToSelf;
~NodePath()
{
@@ -135,7 +138,8 @@ namespace Godot
/// Converts this <see cref="NodePath"/> to a string.
/// </summary>
/// <param name="from">The <see cref="NodePath"/> to convert.</param>
- public static implicit operator string(NodePath from) => from?.ToString();
+ [return: NotNullIfNotNull(nameof(from))]
+ public static implicit operator string?(NodePath? from) => from?.ToString();
/// <summary>
/// Converts this <see cref="NodePath"/> to a string.
@@ -289,19 +293,19 @@ namespace Godot
/// <returns>If the <see cref="NodePath"/> is empty.</returns>
public bool IsEmpty => NativeValue.DangerousSelfRef.IsEmpty;
- public static bool operator ==(NodePath left, NodePath right)
+ public static bool operator ==(NodePath? left, NodePath? right)
{
if (left is null)
return right is null;
return left.Equals(right);
}
- public static bool operator !=(NodePath left, NodePath right)
+ public static bool operator !=(NodePath? left, NodePath? right)
{
return !(left == right);
}
- public bool Equals(NodePath other)
+ public bool Equals([NotNullWhen(true)] NodePath? other)
{
if (other is null)
return false;
@@ -310,7 +314,7 @@ namespace Godot
return NativeFuncs.godotsharp_node_path_equals(self, otherNative).ToBool();
}
- public override bool Equals(object obj)
+ public override bool Equals([NotNullWhen(true)] object? obj)
{
return ReferenceEquals(this, obj) || (obj is NodePath other && Equals(other));
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
index 97d28f9ee9..51e97e0fb8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
@@ -1,6 +1,9 @@
using System;
+using System.Diagnostics.CodeAnalysis;
using Godot.NativeInterop;
+#nullable enable
+
namespace Godot
{
/// <summary>
@@ -10,11 +13,11 @@ namespace Godot
/// Comparing them is much faster than with regular strings, because only the pointers are compared,
/// not the whole strings.
/// </summary>
- public sealed class StringName : IDisposable, IEquatable<StringName>
+ public sealed class StringName : IDisposable, IEquatable<StringName?>
{
internal godot_string_name.movable NativeValue;
- private WeakReference<IDisposable> _weakReferenceToSelf;
+ private WeakReference<IDisposable>? _weakReferenceToSelf;
~StringName()
{
@@ -81,7 +84,8 @@ namespace Godot
/// Converts a <see cref="StringName"/> to a string.
/// </summary>
/// <param name="from">The <see cref="StringName"/> to convert.</param>
- public static implicit operator string(StringName from) => from?.ToString();
+ [return: NotNullIfNotNull(nameof(from))]
+ public static implicit operator string?(StringName? from) => from?.ToString();
/// <summary>
/// Converts this <see cref="StringName"/> to a string.
@@ -104,43 +108,43 @@ namespace Godot
/// <returns>If the <see cref="StringName"/> is empty.</returns>
public bool IsEmpty => NativeValue.DangerousSelfRef.IsEmpty;
- public static bool operator ==(StringName left, StringName right)
+ public static bool operator ==(StringName? left, StringName? right)
{
if (left is null)
return right is null;
return left.Equals(right);
}
- public static bool operator !=(StringName left, StringName right)
+ public static bool operator !=(StringName? left, StringName? right)
{
return !(left == right);
}
- public bool Equals(StringName other)
+ public bool Equals([NotNullWhen(true)] StringName? other)
{
if (other is null)
return false;
return NativeValue.DangerousSelfRef == other.NativeValue.DangerousSelfRef;
}
- public static bool operator ==(StringName left, in godot_string_name right)
+ public static bool operator ==(StringName? left, in godot_string_name right)
{
if (left is null)
return right.IsEmpty;
return left.Equals(right);
}
- public static bool operator !=(StringName left, in godot_string_name right)
+ public static bool operator !=(StringName? left, in godot_string_name right)
{
return !(left == right);
}
- public static bool operator ==(in godot_string_name left, StringName right)
+ public static bool operator ==(in godot_string_name left, StringName? right)
{
return right == left;
}
- public static bool operator !=(in godot_string_name left, StringName right)
+ public static bool operator !=(in godot_string_name left, StringName? right)
{
return !(right == left);
}
@@ -150,7 +154,7 @@ namespace Godot
return NativeValue.DangerousSelfRef == other;
}
- public override bool Equals(object obj)
+ public override bool Equals([NotNullWhen(true)] object? obj)
{
return ReferenceEquals(this, obj) || (obj is StringName other && Equals(other));
}