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-rw-r--r--core/math/color.cpp85
-rw-r--r--core/math/color.h8
-rw-r--r--core/variant/variant_call.cpp1
-rw-r--r--core/variant/variant_setget.cpp4
-rw-r--r--core/variant/variant_setget.h4
-rw-r--r--doc/classes/Color.xml27
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs161
-rw-r--r--tests/core/math/test_color.h14
8 files changed, 304 insertions, 0 deletions
diff --git a/core/math/color.cpp b/core/math/color.cpp
index 0d9325f236..f4b8903157 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -188,6 +188,32 @@ float Color::get_v() const {
return max;
}
+float Color::get_hsl_h() const {
+ return get_h();
+}
+
+float Color::get_hsl_s() const {
+ float min = MIN(MIN(r, g), b);
+ float max = MAX(MAX(r, g), b);
+
+ float mid = (min + max) / 2.0f;
+
+ if (mid == 0.0f || mid == 1.0f) {
+ return 0.0f;
+ }
+
+ float delta = max - min;
+
+ return delta / (1.0f - Math::abs(2.0f * mid - 1.0f));
+}
+
+float Color::get_hsl_l() const {
+ float min = MIN(MIN(r, g), b);
+ float max = MAX(MAX(r, g), b);
+
+ return (min + max) / 2.0f;
+}
+
void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
int i;
float f, p, q, t;
@@ -242,6 +268,59 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
}
}
+void Color::set_hsl(float p_h, float p_s, float p_l, float p_alpha) {
+ a = p_alpha;
+
+ if (p_s == 0.0f) {
+ // Achromatic (gray)
+ r = g = b = p_l;
+ return;
+ }
+
+ p_h *= 6.0f;
+ p_h = Math::fmod(p_h, 6.0f);
+
+ float c = (1.0f - Math::abs(2.0f * p_l - 1.0f)) * p_s;
+ float x = c * (1.0f - Math::abs(Math::fmod(p_h, 2.0f) - 1.0f));
+ float m = p_l - c / 2.0f;
+
+ c += m;
+ x += m;
+
+ switch ((int)p_h) {
+ case 0: // Red is the dominant color
+ r = c;
+ g = x;
+ b = m;
+ break;
+ case 1: // Green is the dominant color
+ r = x;
+ g = c;
+ b = m;
+ break;
+ case 2:
+ r = m;
+ g = c;
+ b = x;
+ break;
+ case 3: // Blue is the dominant color
+ r = m;
+ g = x;
+ b = c;
+ break;
+ case 4:
+ r = x;
+ g = m;
+ b = c;
+ break;
+ default: // (5) Red is the dominant color
+ r = c;
+ g = m;
+ b = x;
+ break;
+ }
+}
+
void Color::set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha) {
ok_color::HSL hsl;
hsl.h = p_h;
@@ -468,6 +547,12 @@ Color Color::from_hsv(float p_h, float p_s, float p_v, float p_alpha) {
return c;
}
+Color Color::from_hsl(float p_h, float p_s, float p_l, float p_alpha) {
+ Color c;
+ c.set_hsl(p_h, p_s, p_l, p_alpha);
+ return c;
+}
+
Color Color::from_rgbe9995(uint32_t p_rgbe) {
float r = p_rgbe & 0x1ff;
float g = (p_rgbe >> 9) & 0x1ff;
diff --git a/core/math/color.h b/core/math/color.h
index 65d7377c1c..4a056335c1 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -57,6 +57,10 @@ struct _NO_DISCARD_ Color {
float get_s() const;
float get_v() const;
void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
+ float get_hsl_h() const;
+ float get_hsl_s() const;
+ float get_hsl_l() const;
+ void set_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
float get_ok_hsl_h() const;
float get_ok_hsl_s() const;
float get_ok_hsl_l() const;
@@ -198,6 +202,7 @@ struct _NO_DISCARD_ Color {
static Color get_named_color(int p_idx);
static Color from_string(const String &p_string, const Color &p_default);
static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
+ static Color from_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
static Color from_rgbe9995(uint32_t p_rgbe);
@@ -217,6 +222,9 @@ struct _NO_DISCARD_ Color {
_FORCE_INLINE_ void set_h(float p_h) { set_hsv(p_h, get_s(), get_v(), a); }
_FORCE_INLINE_ void set_s(float p_s) { set_hsv(get_h(), p_s, get_v(), a); }
_FORCE_INLINE_ void set_v(float p_v) { set_hsv(get_h(), get_s(), p_v, a); }
+ _FORCE_INLINE_ void set_hsl_h(float p_h) { set_hsl(p_h, get_hsl_s(), get_hsl_l(), a); }
+ _FORCE_INLINE_ void set_hsl_s(float p_s) { set_hsl(get_hsl_h(), p_s, get_hsl_l(), a); }
+ _FORCE_INLINE_ void set_hsl_l(float p_l) { set_hsl(get_hsl_h(), get_hsl_s(), p_l, a); }
_FORCE_INLINE_ void set_ok_hsl_h(float p_h) { set_ok_hsl(p_h, get_ok_hsl_s(), get_ok_hsl_l(), a); }
_FORCE_INLINE_ void set_ok_hsl_s(float p_s) { set_ok_hsl(get_ok_hsl_h(), p_s, get_ok_hsl_l(), a); }
_FORCE_INLINE_ void set_ok_hsl_l(float p_l) { set_ok_hsl(get_ok_hsl_h(), get_ok_hsl_s(), p_l, a); }
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index e83b6dc183..185e30311b 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -2000,6 +2000,7 @@ static void _register_variant_builtin_methods() {
bind_static_method(Color, html_is_valid, sarray("color"), varray());
bind_static_method(Color, from_string, sarray("str", "default"), varray());
bind_static_method(Color, from_hsv, sarray("h", "s", "v", "alpha"), varray(1.0));
+ bind_static_method(Color, from_hsl, sarray("h", "s", "l", "alpha"), varray(1.0));
bind_static_method(Color, from_ok_hsl, sarray("h", "s", "l", "alpha"), varray(1.0));
bind_static_method(Color, from_rgbe9995, sarray("rgbe"), varray());
diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp
index 30fb5d0e9f..ce035f5f7a 100644
--- a/core/variant/variant_setget.cpp
+++ b/core/variant/variant_setget.cpp
@@ -139,6 +139,10 @@ void register_named_setters_getters() {
REGISTER_MEMBER(Color, h);
REGISTER_MEMBER(Color, s);
REGISTER_MEMBER(Color, v);
+
+ REGISTER_MEMBER(Color, hsl_h);
+ REGISTER_MEMBER(Color, hsl_s);
+ REGISTER_MEMBER(Color, hsl_l);
}
void unregister_named_setters_getters() {
diff --git a/core/variant/variant_setget.h b/core/variant/variant_setget.h
index 176967344f..db6e273817 100644
--- a/core/variant/variant_setget.h
+++ b/core/variant/variant_setget.h
@@ -344,6 +344,10 @@ SETGET_NUMBER_STRUCT_FUNC(Color, double, h, set_h, get_h)
SETGET_NUMBER_STRUCT_FUNC(Color, double, s, set_s, get_s)
SETGET_NUMBER_STRUCT_FUNC(Color, double, v, set_v, get_v)
+SETGET_NUMBER_STRUCT_FUNC(Color, double, hsl_h, set_hsl_h, get_hsl_h)
+SETGET_NUMBER_STRUCT_FUNC(Color, double, hsl_s, set_hsl_s, get_hsl_s)
+SETGET_NUMBER_STRUCT_FUNC(Color, double, hsl_l, set_hsl_l, get_hsl_l)
+
SETGET_NUMBER_STRUCT_FUNC(Color, double, ok_hsl_h, set_ok_hsl_h, get_ok_hsl_h)
SETGET_NUMBER_STRUCT_FUNC(Color, double, ok_hsl_s, set_ok_hsl_s, get_ok_hsl_s)
SETGET_NUMBER_STRUCT_FUNC(Color, double, ok_hsl_l, set_ok_hsl_l, get_ok_hsl_l)
diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index b73ed59715..0592f5287b 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -141,6 +141,24 @@
[/codeblocks]
</description>
</method>
+ <method name="from_hsl" qualifiers="static">
+ <return type="Color" />
+ <param index="0" name="h" type="float" />
+ <param index="1" name="s" type="float" />
+ <param index="2" name="l" type="float" />
+ <param index="3" name="alpha" type="float" default="1.0" />
+ <description>
+ Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSL profile[/url]. The hue ([param h]), saturation ([param s]), and lightness ([param l]) are typically between 0.0 and 1.0.
+ [codeblocks]
+ [gdscript]
+ var color = Color.from_hsl(0.58, 0.5, 0.79, 0.8)
+ [/gdscript]
+ [csharp]
+ var color = Color.FromHsl(0.58f, 0.5f, 0.79f, 0.8f);
+ [/csharp]
+ [/codeblocks]
+ </description>
+ </method>
<method name="from_hsv" qualifiers="static">
<return type="Color" />
<param index="0" name="h" type="float" />
@@ -493,6 +511,15 @@
<member name="h" type="float" setter="" getter="" default="0.0">
The HSV hue of this color, on the range 0 to 1.
</member>
+ <member name="hsl_h" type="float" setter="" getter="" default="0.0">
+ The HSL hue of this color, on the range 0 to 1.
+ </member>
+ <member name="hsl_l" type="float" setter="" getter="" default="0.0">
+ The HSL lightness of this color, on the range 0 to 1.
+ </member>
+ <member name="hsl_s" type="float" setter="" getter="" default="0.0">
+ The HSL saturation of this color, on the range 0 to 1.
+ </member>
<member name="r" type="float" setter="" getter="" default="0.0">
The color's red component, typically on the range of 0 to 1.
</member>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 555811bab2..98e2556dbb 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -188,6 +188,69 @@ namespace Godot
}
/// <summary>
+ /// The HSL hue of this color, on the range 0 to 1.
+ /// </summary>
+ /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHsl"/>.</value>
+ public float HslH
+ {
+ readonly get
+ {
+ return H;
+ }
+ set
+ {
+ this = FromHsl(value, HslS, HslL, A);
+ }
+ }
+
+ /// <summary>
+ /// The HSL saturation of this color, on the range 0 to 1.
+ /// </summary>
+ /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHsl"/>.</value>
+ public float HslS
+ {
+ readonly get
+ {
+ float max = Math.Max(R, Math.Max(G, B));
+ float min = Math.Min(R, Math.Min(G, B));
+
+ float mid = (max + min) / 2.0f;
+
+ if (mid == 0.0f || mid == 1.0f)
+ {
+ return 0.0f;
+ }
+
+ float delta = max - min;
+
+ return delta / (1.0f - Math.Abs(2.0f * mid - 1.0f));
+ }
+ set
+ {
+ this = FromHsl(HslH, value, HslL, A);
+ }
+ }
+
+ /// <summary>
+ /// The HSL lightness of this color, on the range 0 to 1.
+ /// </summary>
+ /// <value>Getting is equivalent to using <see cref="Math.Max(float, float)"/> on the RGB components. Setting uses <see cref="FromHsl"/>.</value>
+ public float HslL
+ {
+ readonly get
+ {
+ float max = Math.Max(R, Math.Max(G, B));
+ float min = Math.Min(R, Math.Min(G, B));
+
+ return (max + min) / 2.0f;
+ }
+ set
+ {
+ this = FromHsl(HslH, HslS, value, A);
+ }
+ }
+
+ /// <summary>
/// Returns the light intensity of the color, as a value between 0.0 and 1.0 (inclusive).
/// This is useful when determining light or dark color. Colors with a luminance smaller
/// than 0.5 can be generally considered dark.
@@ -877,6 +940,104 @@ namespace Godot
value = max;
}
+ /// <summary>
+ /// Constructs a color from an HSL profile. The <paramref name="hue"/>,
+ /// <paramref name="saturation"/>, and <paramref name="lightness"/> are typically
+ /// between 0.0 and 1.0.
+ /// </summary>
+ /// <param name="hue">The HSL hue, typically on the range of 0 to 1.</param>
+ /// <param name="saturation">The HSL saturation, typically on the range of 0 to 1.</param>
+ /// <param name="lightness">The HSL lightness, typically on the range of 0 to 1.</param>
+ /// <param name="alpha">The alpha (transparency) value, typically on the range of 0 to 1.</param>
+ /// <returns>The constructed color.</returns>
+ public static Color FromHsl(float hue, float saturation, float lightness, float alpha = 1.0f)
+ {
+ if (saturation == 0.0f)
+ {
+ // Achromatic (gray)
+ return new Color(lightness, lightness, lightness, alpha);
+ }
+
+ hue *= 6.0f;
+ hue %= 6.0f;
+
+ float c = (1.0f - Math.Abs(2.0f * lightness - 1.0f)) * saturation;
+ float x = c * (1.0f - Math.Abs(hue % 2.0f - 1.0f));
+ float m = lightness - c / 2.0f;
+
+ c += m;
+ x += m;
+
+ switch ((int)hue)
+ {
+ case 0: // Red is the dominant color
+ return new Color(c, x, m, alpha);
+ case 1: // Green is the dominant color
+ return new Color(x, c, m, alpha);
+ case 2:
+ return new Color(m, c, x, alpha);
+ case 3: // Blue is the dominant color
+ return new Color(m, x, c, alpha);
+ case 4:
+ return new Color(x, m, c, alpha);
+ default: // (5) Red is the dominant color
+ return new Color(c, m, x, alpha);
+ }
+ }
+
+ /// <summary>
+ /// Converts a color to HSL values. This is equivalent to using each of
+ /// the <c>h</c>/<c>s</c>/<c>l</c> properties, but much more efficient.
+ /// </summary>
+ /// <param name="hue">Output parameter for the HSL hue.</param>
+ /// <param name="saturation">Output parameter for the HSL saturation.</param>
+ /// <param name="lightness">Output parameter for the HSL lightness.</param>
+ public readonly void ToHsl(out float hue, out float saturation, out float lightness)
+ {
+ float max = (float)Mathf.Max(R, Mathf.Max(G, B));
+ float min = (float)Mathf.Min(R, Mathf.Min(G, B));
+
+ float delta = max - min;
+
+ if (delta == 0.0f)
+ {
+ hue = 0.0f;
+ }
+ else
+ {
+ if (R == max)
+ {
+ hue = (G - B) / delta; // Between yellow & magenta
+ }
+ else if (G == max)
+ {
+ hue = 2.0f + ((B - R) / delta); // Between cyan & yellow
+ }
+ else
+ {
+ hue = 4.0f + ((R - G) / delta); // Between magenta & cyan
+ }
+
+ hue /= 6.0f;
+
+ if (hue < 0.0f)
+ {
+ hue += 1.0f;
+ }
+ }
+
+ lightness = (max + min) / 2.0f;
+
+ if (lightness == 0.0f || lightness == 1.0f)
+ {
+ saturation = 0.0f;
+ }
+ else
+ {
+ saturation = delta / (1.0f - Math.Abs(2.0f * lightness - 1.0f));
+ }
+ }
+
private static int ParseCol4(ReadOnlySpan<char> str, int index)
{
char character = str[index];
diff --git a/tests/core/math/test_color.h b/tests/core/math/test_color.h
index bd2d4f40e5..398c2da175 100644
--- a/tests/core/math/test_color.h
+++ b/tests/core/math/test_color.h
@@ -63,10 +63,14 @@ TEST_CASE("[Color] Constructor methods") {
const Color green_rgba = Color(0, 1, 0, 0.25);
const Color green_hsva = Color(0, 0, 0).from_hsv(120 / 360.0, 1, 1, 0.25);
+ const Color green_hsla = Color(0, 0, 0).from_hsl(120 / 360.0, 1, 0.5, 0.25);
CHECK_MESSAGE(
green_rgba.is_equal_approx(green_hsva),
"Creation with HSV notation should result in components approximately equal to the default constructor.");
+ CHECK_MESSAGE(
+ green_rgba.is_equal_approx(green_hsla),
+ "Creation with HSL notation should result in components approximately equal to the default constructor.");
}
TEST_CASE("[Color] Operators") {
@@ -109,6 +113,16 @@ TEST_CASE("[Color] Reading methods") {
CHECK_MESSAGE(
dark_blue.get_v() == doctest::Approx(0.5f),
"The returned HSV value should match the expected value.");
+
+ CHECK_MESSAGE(
+ dark_blue.get_hsl_h() == doctest::Approx(240.0f / 360.0f),
+ "The returned HSL hue should match the expected value.");
+ CHECK_MESSAGE(
+ dark_blue.get_hsl_s() == doctest::Approx(1.0f),
+ "The returned HSL saturation should match the expected value.");
+ CHECK_MESSAGE(
+ dark_blue.get_hsl_l() == doctest::Approx(0.25f),
+ "The returned HSL lightness should match the expected value.");
}
TEST_CASE("[Color] Conversion methods") {