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-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 7b35351457..fedc7a5192 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -1134,18 +1134,16 @@ void SpriteFramesEditor::_frame_duration_changed(double p_value) {
return;
}
- int index = frame_list->get_current();
+ int index = sel;
if (index < 0) {
return;
}
- sel = index;
-
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, index);
float old_duration = frames->get_frame_duration(edited_anim, index);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
+ undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_ENDS, EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, index, texture, p_value);
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, index, texture, old_duration);
undo_redo->add_do_method(this, "_update_library");
@@ -1192,7 +1190,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
updating = true;
- frame_duration->set_value(1.0); // Default.
+ frame_duration->set_value_no_signal(1.0); // Default.
if (!p_skip_selector) {
animations->clear();
@@ -1294,7 +1292,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
}
if (sel == i) {
frame_list->select(frame_list->get_item_count() - 1);
- frame_duration->set_value(frames->get_frame_duration(edited_anim, i));
+ frame_duration->set_value_no_signal(frames->get_frame_duration(edited_anim, i));
}
}
@@ -1876,8 +1874,8 @@ SpriteFramesEditor::SpriteFramesEditor() {
frame_list->set_max_text_lines(2);
SET_DRAG_FORWARDING_GCD(frame_list, SpriteFramesEditor);
frame_list->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_frame_list_gui_input));
- frame_list->connect("item_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected));
-
+ // HACK: The item_selected signal is emitted before the Frame Duration spinbox loses focus and applies the change.
+ frame_list->connect("item_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected), CONNECT_DEFERRED);
sub_vb->add_child(frame_list);
dialog = memnew(AcceptDialog);