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-rw-r--r--doc/classes/SubViewportContainer.xml4
-rw-r--r--scene/gui/subviewport_container.cpp12
-rw-r--r--scene/gui/subviewport_container.h5
-rw-r--r--scene/main/viewport.cpp8
4 files changed, 29 insertions, 0 deletions
diff --git a/doc/classes/SubViewportContainer.xml b/doc/classes/SubViewportContainer.xml
index b7d097cc91..310f235abf 100644
--- a/doc/classes/SubViewportContainer.xml
+++ b/doc/classes/SubViewportContainer.xml
@@ -20,6 +20,10 @@
</method>
</methods>
<members>
+ <member name="consume_drag_and_drop" type="bool" setter="set_consume_drag_and_drop" getter="is_consume_drag_and_drop_enabled" default="false">
+ If [code]false[/code], the [SubViewportContainer] is not available as a drop target in drag-and-drop operations, and instead the [Control] nodes inside its [Viewport] children are potential drop targets.
+ If [code]true[/code], the [SubViewportContainer] itself will be considered as a drop target in drag-and-drop operations, preventing the [Control] nodes inside its [Viewport] children from becoming drop targets.
+ </member>
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" overrides="Control" enum="Control.FocusMode" default="1" />
<member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false">
If [code]true[/code], the sub-viewport will be automatically resized to the control's size.
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index a443ae9abf..775db65c3f 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -246,6 +246,14 @@ bool SubViewportContainer::_is_propagated_in_gui_input(const Ref<InputEvent> &p_
return false;
}
+void SubViewportContainer::set_consume_drag_and_drop(bool p_enable) {
+ consume_drag_and_drop = p_enable;
+}
+
+bool SubViewportContainer::is_consume_drag_and_drop_enabled() {
+ return consume_drag_and_drop;
+}
+
void SubViewportContainer::add_child_notify(Node *p_child) {
if (Object::cast_to<SubViewport>(p_child)) {
queue_redraw();
@@ -286,8 +294,12 @@ void SubViewportContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stretch_shrink", "amount"), &SubViewportContainer::set_stretch_shrink);
ClassDB::bind_method(D_METHOD("get_stretch_shrink"), &SubViewportContainer::get_stretch_shrink);
+ ClassDB::bind_method(D_METHOD("set_consume_drag_and_drop", "amount"), &SubViewportContainer::set_consume_drag_and_drop);
+ ClassDB::bind_method(D_METHOD("is_consume_drag_and_drop_enabled"), &SubViewportContainer::is_consume_drag_and_drop_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stretch"), "set_stretch", "is_stretch_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_shrink", PROPERTY_HINT_RANGE, "1,32,1,or_greater"), "set_stretch_shrink", "get_stretch_shrink");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "consume_drag_and_drop"), "set_consume_drag_and_drop", "is_consume_drag_and_drop_enabled");
GDVIRTUAL_BIND(_propagate_input_event, "event");
}
diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h
index 06420de730..7230615771 100644
--- a/scene/gui/subviewport_container.h
+++ b/scene/gui/subviewport_container.h
@@ -38,6 +38,8 @@ class SubViewportContainer : public Container {
bool stretch = false;
int shrink = 1;
+ bool consume_drag_and_drop = false;
+
void _notify_viewports(int p_notification);
bool _is_propagated_in_gui_input(const Ref<InputEvent> &p_event);
void _send_event_to_viewports(const Ref<InputEvent> &p_event);
@@ -63,6 +65,9 @@ public:
int get_stretch_shrink() const;
void recalc_force_viewport_sizes();
+ void set_consume_drag_and_drop(bool p_enable);
+ bool is_consume_drag_and_drop_enabled();
+
virtual Size2 get_minimum_size() const override;
virtual Vector<int> get_allowed_size_flags_horizontal() const override;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b66cfb516a..a0f39462a0 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3060,6 +3060,14 @@ void Viewport::_update_mouse_over(Vector2 p_pos) {
}
v->_update_mouse_over(v->get_final_transform().affine_inverse().xform(pos));
}
+
+ Viewport *section_root = get_section_root_viewport();
+ if (section_root && c->is_consume_drag_and_drop_enabled()) {
+ // Evaluating `consume_drag_and_drop` and adjusting target_control needs to happen
+ // after `_update_mouse_over` in the SubViewports, because otherwise physics picking
+ // would not work inside SubViewports.
+ section_root->gui.target_control = over;
+ }
}
}