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-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl2
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
index 20b080da4d..4a630b0b0a 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl
@@ -352,7 +352,7 @@ void vertex_shader(vec3 vertex_input,
}
#ifdef OVERRIDE_POSITION
- vec4 position;
+ vec4 position = vec4(1.0);
#endif
#ifdef USE_MULTIVIEW
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
index a64b2e10ea..530a7a37db 100644
--- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl
@@ -352,7 +352,7 @@ void main() {
}
#ifdef OVERRIDE_POSITION
- vec4 position;
+ vec4 position = vec4(1.0);
#endif
#ifdef USE_MULTIVIEW