diff options
-rw-r--r-- | servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl index 20b080da4d..4a630b0b0a 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl @@ -352,7 +352,7 @@ void vertex_shader(vec3 vertex_input, } #ifdef OVERRIDE_POSITION - vec4 position; + vec4 position = vec4(1.0); #endif #ifdef USE_MULTIVIEW diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl index a64b2e10ea..530a7a37db 100644 --- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl @@ -352,7 +352,7 @@ void main() { } #ifdef OVERRIDE_POSITION - vec4 position; + vec4 position = vec4(1.0); #endif #ifdef USE_MULTIVIEW |