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-rw-r--r--doc/classes/EditorSettings.xml15
-rw-r--r--editor/editor_settings.cpp2
-rw-r--r--editor/filesystem_dock.cpp143
-rw-r--r--editor/filesystem_dock.h1
-rw-r--r--editor/icons/Terminal.svg1
5 files changed, 160 insertions, 2 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 93d2bb8548..5c317a5088 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -466,6 +466,21 @@
<member name="filesystem/external_programs/raster_image_editor" type="String" setter="" getter="">
The program that opens raster image files when clicking "Open in External Program" option in Filesystem Dock. If not specified, the file will be opened in the system's default program.
</member>
+ <member name="filesystem/external_programs/terminal_emulator" type="String" setter="" getter="">
+ The terminal emulator program to use when using [b]Open in Terminal[/b] context menu action in the FileSystem dock. You can enter an absolute path to a program binary, or a path to a program that is present in the [code]PATH[/code] environment variable.
+ If left empty, Godot will use the default terminal emulator for the system:
+ - [b]Windows:[/b] PowerShell
+ - [b]macOS:[/b] Terminal.app
+ - [b]Linux:[/b] The first terminal found on the system in this order: gnome-terminal, konsole, xfce4-terminal, lxterminal, kitty, alacritty, urxvt, xterm.
+ To use Command Prompt (cmd) instead of PowerShell on Windows, enter [code]cmd[/code] in this field and the correct flags will automatically be used.
+ On macOS, make sure to point to the actual program binary located within the [code]Programs/MacOS[/code] folder of the .app bundle, rather than the .app bundle directory.
+ If specifying a custom terminal emulator, you may need to override [member filesystem/external_programs/terminal_emulator_flags] so it opens in the correct folder.
+ </member>
+ <member name="filesystem/external_programs/terminal_emulator_flags" type="String" setter="" getter="">
+ The command-line arguments to pass to the terminal emulator that is run when using [b]Open in Terminal[/b] context menu action in the FileSystem dock. See also [member filesystem/external_programs/terminal_emulator].
+ If left empty, the default flags are [code]{directory}[/code], which is replaced by the absolute path to the directory that is being opened in the terminal.
+ [b]Note:[/b] If the terminal emulator is set to PowerShell, cmd, or Konsole, Godot will automatically prepend arguments to this list, as these terminals require nonstandard arguments to open in the correct folder.
+ </member>
<member name="filesystem/external_programs/vector_image_editor" type="String" setter="" getter="">
The program that opens vector image files when clicking "Open in External Program" option in Filesystem Dock. If not specified, the file will be opened in the system's default program.
</member>
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 98706a10f2..e6ba39cae7 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -500,6 +500,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/vector_image_editor", "", "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/audio_editor", "", "")
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/3d_model_editor", "", "")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/external_programs/terminal_emulator", "", "")
+ EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_PLACEHOLDER_TEXT, "filesystem/external_programs/terminal_emulator_flags", "", "Call flags with placeholder: {directory}.");
// Directories
EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/directories/autoscan_project_path", "", "")
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 1b966fced1..e5d03942e3 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -2135,6 +2135,135 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected
}
} break;
+ case FILE_OPEN_IN_TERMINAL: {
+ String fpath = current_path;
+ if (current_path == "Favorites") {
+ fpath = p_selected[0];
+ }
+
+ Vector<String> terminal_emulators;
+ const String terminal_emulator_setting = EDITOR_GET("filesystem/external_programs/terminal_emulator");
+ if (terminal_emulator_setting.is_empty()) {
+ // Figure out a default terminal emulator to use.
+#if defined(WINDOWS_ENABLED)
+ // Default to PowerShell as done by Windows 10 and later.
+ terminal_emulators.push_back("powershell");
+#elif defined(MACOS_ENABLED)
+ terminal_emulators.push_back("/System/Applications/Utilities/Terminal.app");
+#elif defined(LINUXBSD_ENABLED)
+ // Try terminal emulators that ship with common Linux distributions first.
+ terminal_emulators.push_back("gnome-terminal");
+ terminal_emulators.push_back("konsole");
+ terminal_emulators.push_back("xfce4-terminal");
+ terminal_emulators.push_back("lxterminal");
+ terminal_emulators.push_back("kitty");
+ terminal_emulators.push_back("alacritty");
+ terminal_emulators.push_back("urxvt");
+ terminal_emulators.push_back("xterm");
+#endif
+ } else {
+ // Use the user-specified terminal.
+ terminal_emulators.push_back(terminal_emulator_setting);
+ }
+
+ String arguments = EDITOR_GET("filesystem/external_programs/terminal_emulator_flags");
+ if (arguments.is_empty()) {
+ // NOTE: This default value is ignored further below if the terminal executable is `powershell` or `cmd`,
+ // due to these terminals requiring nonstandard syntax to start in a specified folder.
+ arguments = "{directory}";
+ }
+
+#ifdef LINUXBSD_ENABLED
+ String chosen_terminal_emulator;
+ for (const String &terminal_emulator : terminal_emulators) {
+ List<String> test_args; // Required for `execute()`, as it doesn't accept `Vector<String>`.
+ test_args.push_back("-v");
+ test_args.push_back(terminal_emulator);
+ // Silence command name being printed when found. (stderr is already silenced by `OS::execute()` by default.)
+ // FIXME: This doesn't appear to silence stdout.
+ test_args.push_back(">");
+ test_args.push_back("/dev/null");
+ int exit_code = 0;
+ const Error err = OS::get_singleton()->execute("command", test_args, nullptr, &exit_code);
+ if (err == OK && exit_code == EXIT_SUCCESS) {
+ chosen_terminal_emulator = terminal_emulator;
+ break;
+ } else if (err == ERR_CANT_FORK) {
+ ERR_PRINT_ED(vformat(TTR("Couldn't run external program to check for terminal emulator presence: command -v %s"), terminal_emulator));
+ }
+ }
+#else
+ // On Windows and macOS, the first (and only) terminal emulator in the list is always available.
+ String chosen_terminal_emulator = terminal_emulators[0];
+#endif
+
+ List<String> terminal_emulator_args; // Required for `execute()`, as it doesn't accept `Vector<String>`.
+#ifdef LINUXBSD_ENABLED
+ // Prepend default arguments based on the terminal emulator name.
+ // Use `String.ends_with()` so that installations in non-default paths
+ // or `/usr/local/bin` are detected correctly.
+ if (chosen_terminal_emulator.ends_with("konsole")) {
+ terminal_emulator_args.push_back("--workdir");
+ }
+#endif
+
+ bool append_default_args = true;
+
+#ifdef WINDOWS_ENABLED
+ // Prepend default arguments based on the terminal emulator name.
+ // Use `String.get_basename().to_lower()` to handle Windows' case-insensitive paths
+ // with optional file extensions for executables in `PATH`.
+ if (chosen_terminal_emulator.get_basename().to_lower() == "powershell") {
+ terminal_emulator_args.push_back("-noexit");
+ terminal_emulator_args.push_back("-command");
+ terminal_emulator_args.push_back("cd '{directory}'");
+ append_default_args = false;
+ } else if (chosen_terminal_emulator.get_basename().to_lower() == "cmd") {
+ terminal_emulator_args.push_back("/K");
+ terminal_emulator_args.push_back("cd /d {directory}");
+ append_default_args = false;
+ }
+#endif
+
+ Vector<String> arguments_array = arguments.split(" ");
+ for (const String &argument : arguments_array) {
+ if (!append_default_args && argument == "{directory}") {
+ // Prevent appending a `{directory}` placeholder twice when using powershell or cmd.
+ // This allows users to enter the path to cmd or PowerShell in the custom terminal emulator path,
+ // and make it work without having to enter custom arguments.
+ continue;
+ }
+ terminal_emulator_args.push_back(argument);
+ }
+
+ const bool is_directory = fpath.ends_with("/");
+ for (int i = 0; i < terminal_emulator_args.size(); i++) {
+ if (is_directory) {
+ terminal_emulator_args[i] = terminal_emulator_args[i].replace("{directory}", ProjectSettings::get_singleton()->globalize_path(fpath));
+ } else {
+ terminal_emulator_args[i] = terminal_emulator_args[i].replace("{directory}", ProjectSettings::get_singleton()->globalize_path(fpath).get_base_dir());
+ }
+ }
+
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ // Print full command line to help with troubleshooting.
+ String command_string = chosen_terminal_emulator;
+ for (const String &arg : terminal_emulator_args) {
+ command_string += " " + arg;
+ }
+ print_line("Opening terminal emulator:", command_string);
+ }
+
+ const Error err = OS::get_singleton()->create_process(chosen_terminal_emulator, terminal_emulator_args, nullptr, true);
+ if (err != OK) {
+ String args_string;
+ for (int i = 0; i < terminal_emulator_args.size(); i++) {
+ args_string += terminal_emulator_args[i];
+ }
+ ERR_PRINT_ED(vformat(TTR("Couldn't run external terminal program (error code %d): %s %s\nCheck `filesystem/external_programs/terminal_emulator` and `filesystem/external_programs/terminal_emulator_flags` in the Editor Settings."), err, chosen_terminal_emulator, args_string));
+ }
+ } break;
+
case FILE_OPEN: {
// Open folders.
TreeItem *selected = tree->get_root();
@@ -3055,12 +3184,16 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str
// Opening the system file manager is not supported on the Android and web editors.
const bool is_directory = fpath.ends_with("/");
- const String item_text = is_directory ? TTR("Open in File Manager") : TTR("Show in File Manager");
+
p_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Filesystem")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER);
- p_popup->set_item_text(p_popup->get_item_index(FILE_SHOW_IN_EXPLORER), item_text);
+ p_popup->set_item_text(p_popup->get_item_index(FILE_SHOW_IN_EXPLORER), is_directory ? TTR("Open in File Manager") : TTR("Show in File Manager"));
+
if (!is_directory) {
p_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("ExternalLink")), ED_GET_SHORTCUT("filesystem_dock/open_in_external_program"), FILE_OPEN_EXTERNAL);
}
+
+ p_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Terminal")), ED_GET_SHORTCUT("filesystem_dock/open_in_terminal"), FILE_OPEN_IN_TERMINAL);
+ p_popup->set_item_text(p_popup->get_item_index(FILE_OPEN_IN_TERMINAL), is_directory ? TTR("Open in Terminal") : TTR("Open Containing Folder in Terminal"));
#endif
current_path = fpath;
@@ -3105,6 +3238,7 @@ void FileSystemDock::_tree_empty_click(const Vector2 &p_pos, MouseButton p_butto
// Opening the system file manager is not supported on the Android and web editors.
tree_popup->add_separator();
tree_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Filesystem")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER);
+ tree_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Terminal")), ED_GET_SHORTCUT("filesystem_dock/open_in_terminal"), FILE_OPEN_IN_TERMINAL);
#endif
tree_popup->set_position(tree->get_screen_position() + p_pos);
@@ -3283,6 +3417,8 @@ void FileSystemDock::_tree_gui_input(Ref<InputEvent> p_event) {
_tree_rmb_option(FILE_SHOW_IN_EXPLORER);
} else if (ED_IS_SHORTCUT("filesystem_dock/open_in_external_program", p_event)) {
_tree_rmb_option(FILE_OPEN_EXTERNAL);
+ } else if (ED_IS_SHORTCUT("filesystem_dock/open_in_terminal", p_event)) {
+ _tree_rmb_option(FILE_OPEN_IN_TERMINAL);
} else if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
focus_on_filter();
} else {
@@ -3343,6 +3479,8 @@ void FileSystemDock::_file_list_gui_input(Ref<InputEvent> p_event) {
_file_list_rmb_option(FILE_RENAME);
} else if (ED_IS_SHORTCUT("filesystem_dock/show_in_explorer", p_event)) {
_file_list_rmb_option(FILE_SHOW_IN_EXPLORER);
+ } else if (ED_IS_SHORTCUT("filesystem_dock/open_in_terminal", p_event)) {
+ _file_list_rmb_option(FILE_OPEN_IN_TERMINAL);
} else if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
focus_on_filter();
} else {
@@ -3547,6 +3685,7 @@ FileSystemDock::FileSystemDock() {
// Opening the system file manager or opening in an external program is not supported on the Android and web editors.
ED_SHORTCUT("filesystem_dock/show_in_explorer", TTR("Open in File Manager"));
ED_SHORTCUT("filesystem_dock/open_in_external_program", TTR("Open in External Program"));
+ ED_SHORTCUT("filesystem_dock/open_in_terminal", TTR("Open in Terminal"));
#endif
// Properly translating color names would require a separate HashMap, so for simplicity they are provided as comments.
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index f70afaa65e..d7203c15bd 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -121,6 +121,7 @@ private:
FILE_NEW,
FILE_SHOW_IN_EXPLORER,
FILE_OPEN_EXTERNAL,
+ FILE_OPEN_IN_TERMINAL,
FILE_COPY_PATH,
FILE_COPY_UID,
FOLDER_EXPAND_ALL,
diff --git a/editor/icons/Terminal.svg b/editor/icons/Terminal.svg
new file mode 100644
index 0000000000..5d92bdf8be
--- /dev/null
+++ b/editor/icons/Terminal.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke="#fff" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"><path d="m2 13 5.0000552-5-5.0000552-5"/><path d="m9 13h5"/></g></svg>