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-rw-r--r--core/math/basis.cpp4
-rw-r--r--core/math/quaternion.cpp22
-rw-r--r--core/math/quaternion.h5
-rw-r--r--core/math/vector2.cpp4
-rw-r--r--core/math/vector3.h6
-rw-r--r--modules/gltf/gltf_document.cpp12
6 files changed, 26 insertions, 27 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index cd8c87b158..1ff6cdd588 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -722,7 +722,7 @@ Basis::operator String() const {
Quaternion Basis::get_quaternion() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() if the Basis contains linearly independent vectors.");
+ ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis " + operator String() + " must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() if the Basis contains linearly independent vectors.");
#endif
/* Allow getting a quaternion from an unnormalized transform */
Basis m = *this;
@@ -849,7 +849,7 @@ void Basis::set_quaternion(const Quaternion &p_quaternion) {
void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_angle) {
// Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle
#ifdef MATH_CHECKS
- ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized.");
+ ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 " + p_axis.operator String() + " must be normalized.");
#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
real_t cosine = Math::cos(p_angle);
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp
index e4ad17c8ef..cbaaa1371a 100644
--- a/core/math/quaternion.cpp
+++ b/core/math/quaternion.cpp
@@ -41,7 +41,7 @@ real_t Quaternion::angle_to(const Quaternion &p_to) const {
Vector3 Quaternion::get_euler(EulerOrder p_order) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion " + operator String() + " must be normalized.");
#endif
return Basis(*this).get_euler(p_order);
}
@@ -88,7 +88,7 @@ bool Quaternion::is_normalized() const {
Quaternion Quaternion::inverse() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The quaternion " + operator String() + " must be normalized.");
#endif
return Quaternion(-x, -y, -z, w);
}
@@ -112,8 +112,8 @@ Quaternion Quaternion::exp() const {
Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion " + operator String() + " must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion " + p_to.operator String() + " must be normalized.");
#endif
Quaternion to1;
real_t omega, cosom, sinom, scale0, scale1;
@@ -153,8 +153,8 @@ Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) con
Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion " + operator String() + " must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion " + p_to.operator String() + " must be normalized.");
#endif
const Quaternion &from = *this;
@@ -177,8 +177,8 @@ Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) c
Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion " + operator String() + " must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion " + p_b.operator String() + " must be normalized.");
#endif
Quaternion from_q = *this;
Quaternion pre_q = p_pre_a;
@@ -228,8 +228,8 @@ Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const
Quaternion Quaternion::spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight,
const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion " + operator String() + " must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion " + p_b.operator String() + " must be normalized.");
#endif
Quaternion from_q = *this;
Quaternion pre_q = p_pre_a;
@@ -294,7 +294,7 @@ real_t Quaternion::get_angle() const {
Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized.");
+ ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 " + p_axis.operator String() + " must be normalized.");
#endif
real_t d = p_axis.length();
if (d == 0) {
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index ea952304a5..f8133df559 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -33,8 +33,7 @@
#include "core/math/math_funcs.h"
#include "core/math/vector3.h"
-
-class String;
+#include "core/string/ustring.h"
struct _NO_DISCARD_ Quaternion {
union {
@@ -90,7 +89,7 @@ struct _NO_DISCARD_ Quaternion {
_FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), v, "The quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), v, "The quaternion " + operator String() + " must be normalized.");
#endif
Vector3 u(x, y, z);
Vector3 uv = u.cross(v);
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index df8c804243..9982415b97 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -162,7 +162,7 @@ Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const {
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector2 Vector2::slide(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector2(), "The normal Vector2 must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector2(), "The normal Vector2 " + p_normal.operator String() + "must be normalized.");
#endif
return *this - p_normal * this->dot(p_normal);
}
@@ -173,7 +173,7 @@ Vector2 Vector2::bounce(const Vector2 &p_normal) const {
Vector2 Vector2::reflect(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector2(), "The normal Vector2 must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector2(), "The normal Vector2 " + p_normal.operator String() + "must be normalized.");
#endif
return 2.0f * p_normal * this->dot(p_normal) - *this;
}
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 18943a820f..7551b21493 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -33,8 +33,8 @@
#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"
+#include "core/string/ustring.h"
-class String;
struct Basis;
struct Vector2;
struct Vector3i;
@@ -512,7 +512,7 @@ void Vector3::zero() {
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector3 Vector3::slide(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 " + p_normal.operator String() + " must be normalized.");
#endif
return *this - p_normal * this->dot(p_normal);
}
@@ -523,7 +523,7 @@ Vector3 Vector3::bounce(const Vector3 &p_normal) const {
Vector3 Vector3::reflect(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 " + p_normal.operator String() + " must be normalized.");
#endif
return 2.0f * p_normal * this->dot(p_normal) - *this;
}
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index c840889f5e..2acca5b856 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -6079,22 +6079,22 @@ struct SceneFormatImporterGLTFInterpolate {
template <>
struct SceneFormatImporterGLTFInterpolate<Quaternion> {
Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const {
- ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized.");
- ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized.");
+ ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), vformat("The quaternion \"a\" %s must be normalized.", a));
+ ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), vformat("The quaternion \"b\" %s must be normalized.", b));
return a.slerp(b, c).normalized();
}
Quaternion catmull_rom(const Quaternion &p0, const Quaternion &p1, const Quaternion &p2, const Quaternion &p3, const float c) {
- ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quaternion(), "The quaternion \"p1\" must be normalized.");
- ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quaternion(), "The quaternion \"p2\" must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quaternion(), vformat("The quaternion \"p1\" (%s) must be normalized.", p1));
+ ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quaternion(), vformat("The quaternion \"p2\" (%s) must be normalized.", p2));
return p1.slerp(p2, c).normalized();
}
Quaternion bezier(const Quaternion start, const Quaternion control_1, const Quaternion control_2, const Quaternion end, const float t) {
- ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quaternion(), "The start quaternion must be normalized.");
- ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quaternion(), vformat("The start quaternion %s must be normalized.", start));
+ ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quaternion(), vformat("The end quaternion %s must be normalized.", end));
return start.slerp(end, t).normalized();
}