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-rw-r--r--drivers/gles3/storage/config.cpp8
-rw-r--r--drivers/gles3/storage/render_scene_buffers_gles3.cpp72
-rw-r--r--drivers/gles3/storage/render_scene_buffers_gles3.h1
-rw-r--r--drivers/gles3/storage/texture_storage.cpp14
-rw-r--r--drivers/gles3/storage/texture_storage.h3
-rw-r--r--modules/webxr/webxr_interface_js.cpp38
-rw-r--r--platform/web/godot_webgl2.h2
-rw-r--r--platform/web/js/libs/library_godot_webgl2.externs.js16
-rw-r--r--platform/web/js/libs/library_godot_webgl2.js17
9 files changed, 122 insertions, 49 deletions
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp
index 1200bf9626..5d01ab0346 100644
--- a/drivers/gles3/storage/config.cpp
+++ b/drivers/gles3/storage/config.cpp
@@ -99,8 +99,14 @@ Config::Config() {
msaa_supported = extensions.has("GL_EXT_framebuffer_multisample");
#endif
#ifndef IOS_ENABLED
+#ifdef WEB_ENABLED
+ msaa_multiview_supported = extensions.has("OCULUS_multiview");
+ rt_msaa_multiview_supported = msaa_multiview_supported;
+#else
msaa_multiview_supported = extensions.has("GL_EXT_multiview_texture_multisample");
- multiview_supported = extensions.has("GL_OVR_multiview2") || extensions.has("GL_OVR_multiview");
+#endif
+
+ multiview_supported = extensions.has("OCULUS_multiview") || extensions.has("GL_OVR_multiview2") || extensions.has("GL_OVR_multiview");
#endif
#ifdef ANDROID_ENABLED
diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.cpp b/drivers/gles3/storage/render_scene_buffers_gles3.cpp
index 33bc9ab260..33bb808856 100644
--- a/drivers/gles3/storage/render_scene_buffers_gles3.cpp
+++ b/drivers/gles3/storage/render_scene_buffers_gles3.cpp
@@ -51,10 +51,42 @@ RenderSceneBuffersGLES3::~RenderSceneBuffersGLES3() {
free_render_buffer_data();
}
+void RenderSceneBuffersGLES3::_rt_attach_textures(GLuint p_color, GLuint p_depth, GLsizei p_samples, uint32_t p_view_count) {
+ if (p_view_count > 1) {
+ if (p_samples > 1) {
+#if defined(ANDROID_ENABLED) || defined(WEB_ENABLED)
+ glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, p_color, 0, p_samples, 0, p_view_count);
+ glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, p_depth, 0, p_samples, 0, p_view_count);
+#else
+ ERR_PRINT_ONCE("Multiview MSAA isn't supported on this platform.");
+#endif
+ } else {
+#ifndef IOS_ENABLED
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, p_color, 0, 0, p_view_count);
+ glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, p_depth, 0, 0, p_view_count);
+#else
+ ERR_PRINT_ONCE("Multiview isn't supported on this platform.");
+#endif
+ }
+ } else {
+ if (p_samples > 1) {
+#ifdef ANDROID_ENABLED
+ glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_color, 0, p_samples);
+ glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, p_depth, 0, p_samples);
+#else
+ ERR_PRINT_ONCE("MSAA via EXT_multisampled_render_to_texture isn't supported on this platform.");
+#endif
+ } else {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_color, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, p_depth, 0);
+ }
+ }
+}
+
GLuint RenderSceneBuffersGLES3::_rt_get_cached_fbo(GLuint p_color, GLuint p_depth, GLsizei p_samples, uint32_t p_view_count) {
FBDEF new_fbo;
-#ifdef ANDROID_ENABLED
+#if defined(ANDROID_ENABLED) || defined(WEB_ENABLED)
// There shouldn't be more then 3 entries in this...
for (const FBDEF &cached_fbo : msaa3d.cached_fbos) {
if (cached_fbo.color == p_color && cached_fbo.depth == p_depth) {
@@ -68,13 +100,7 @@ GLuint RenderSceneBuffersGLES3::_rt_get_cached_fbo(GLuint p_color, GLuint p_dept
glGenFramebuffers(1, &new_fbo.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, new_fbo.fbo);
- if (p_view_count > 1) {
- glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, p_color, 0, p_samples, 0, p_view_count);
- glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, p_depth, 0, p_samples, 0, p_view_count);
- } else {
- glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, p_color, 0, p_samples);
- glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, p_depth, 0, p_samples);
- }
+ _rt_attach_textures(p_color, p_depth, p_samples, p_view_count);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
@@ -317,8 +343,6 @@ void RenderSceneBuffersGLES3::configure(const RenderSceneBuffersConfiguration *p
// hence we'll use our FBO cache here.
msaa3d.needs_resolve = false;
msaa3d.check_fbo_cache = true;
-#endif
-#ifdef ANDROID_ENABLED
} else if (use_internal_buffer) {
// We can combine MSAA and scaling/effects.
msaa3d.needs_resolve = false;
@@ -329,13 +353,7 @@ void RenderSceneBuffersGLES3::configure(const RenderSceneBuffersConfiguration *p
glGenFramebuffers(1, &msaa3d.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, msaa3d.fbo);
- if (use_multiview) {
- glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, internal3d.color, 0, msaa3d.samples, 0, view_count);
- glFramebufferTextureMultisampleMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, internal3d.depth, 0, msaa3d.samples, 0, view_count);
- } else {
- glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, internal3d.color, 0, msaa3d.samples);
- glFramebufferTexture2DMultisampleEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, internal3d.depth, 0, msaa3d.samples);
- }
+ _rt_attach_textures(internal3d.color, internal3d.depth, msaa3d.samples, view_count);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
@@ -515,13 +533,14 @@ void RenderSceneBuffersGLES3::free_render_buffer_data() {
}
GLuint RenderSceneBuffersGLES3::get_render_fbo() {
- if (msaa3d.check_fbo_cache) {
- GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ GLuint rt_fbo = 0;
+ if (msaa3d.check_fbo_cache) {
GLuint color = texture_storage->render_target_get_color(render_target);
GLuint depth = texture_storage->render_target_get_depth(render_target);
- return _rt_get_cached_fbo(color, depth, msaa3d.samples, view_count);
+ rt_fbo = _rt_get_cached_fbo(color, depth, msaa3d.samples, view_count);
} else if (msaa3d.fbo != 0) {
// We have an MSAA fbo, render to our MSAA buffer
return msaa3d.fbo;
@@ -529,10 +548,19 @@ GLuint RenderSceneBuffersGLES3::get_render_fbo() {
// We have an internal buffer, render to our internal buffer!
return internal3d.fbo;
} else {
- GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ rt_fbo = texture_storage->render_target_get_fbo(render_target);
+ }
- return texture_storage->render_target_get_fbo(render_target);
+ if (texture_storage->render_target_is_reattach_textures(render_target)) {
+ GLuint color = texture_storage->render_target_get_color(render_target);
+ GLuint depth = texture_storage->render_target_get_depth(render_target);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, rt_fbo);
+ _rt_attach_textures(color, depth, msaa3d.samples, view_count);
+ glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo);
}
+
+ return rt_fbo;
}
#endif // GLES3_ENABLED
diff --git a/drivers/gles3/storage/render_scene_buffers_gles3.h b/drivers/gles3/storage/render_scene_buffers_gles3.h
index 95097f54d8..7a6811bf3c 100644
--- a/drivers/gles3/storage/render_scene_buffers_gles3.h
+++ b/drivers/gles3/storage/render_scene_buffers_gles3.h
@@ -95,6 +95,7 @@ private:
void _clear_intermediate_buffers();
void _clear_back_buffers();
+ void _rt_attach_textures(GLuint p_color, GLuint p_depth, GLsizei p_samples, uint32_t p_view_count);
GLuint _rt_get_cached_fbo(GLuint p_color, GLuint p_depth, GLsizei p_samples, uint32_t p_view_count);
public:
diff --git a/drivers/gles3/storage/texture_storage.cpp b/drivers/gles3/storage/texture_storage.cpp
index 77dd15fa28..4e34fbcf0a 100644
--- a/drivers/gles3/storage/texture_storage.cpp
+++ b/drivers/gles3/storage/texture_storage.cpp
@@ -2320,6 +2320,20 @@ GLuint TextureStorage::render_target_get_depth(RID p_render_target) const {
}
}
+void TextureStorage::render_target_set_reattach_textures(RID p_render_target, bool p_reattach_textures) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_NULL(rt);
+
+ rt->reattach_textures = p_reattach_textures;
+}
+
+bool TextureStorage::render_target_is_reattach_textures(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_NULL_V(rt, false);
+
+ return rt->reattach_textures;
+}
+
void TextureStorage::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_NULL(rt);
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index 2ce719eb08..a4e5eb260e 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -365,6 +365,7 @@ struct RenderTarget {
bool used_in_frame = false;
RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
+ bool reattach_textures = false;
struct RTOverridden {
bool is_overridden = false;
@@ -639,6 +640,8 @@ public:
GLuint render_target_get_fbo(RID p_render_target) const;
GLuint render_target_get_color(RID p_render_target) const;
GLuint render_target_get_depth(RID p_render_target) const;
+ void render_target_set_reattach_textures(RID p_render_target, bool p_reattach_textures) const;
+ bool render_target_is_reattach_textures(RID p_render_target) const;
virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index 47f20ce1a3..828476edfb 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -309,7 +309,7 @@ void WebXRInterfaceJS::uninitialize() {
godot_webxr_uninitialize();
- GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
if (texture_storage != nullptr) {
for (KeyValue<unsigned int, RID> &E : texture_cache) {
// Forcibly mark as not part of a render target so we can free it.
@@ -438,16 +438,11 @@ Projection WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, double p_a
}
bool WebXRInterfaceJS::pre_draw_viewport(RID p_render_target) {
- GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
if (texture_storage == nullptr) {
return false;
}
- GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target);
- if (rt == nullptr) {
- return false;
- }
-
// Cache the resources so we don't have to get them from JS twice.
color_texture = _get_color_texture();
depth_texture = _get_depth_texture();
@@ -460,23 +455,9 @@ bool WebXRInterfaceJS::pre_draw_viewport(RID p_render_target) {
//
// See: https://immersive-web.github.io/layers/#xropaquetextures
//
- // This is why we're doing this sort of silly check: if the color and depth
- // textures are the same this frame as last frame, we need to attach them
- // again, despite the fact that the GLuint for them hasn't changed.
- if (rt->overridden.is_overridden && rt->overridden.color == color_texture && rt->overridden.depth == depth_texture) {
- GLES3::Config *config = GLES3::Config::get_singleton();
- bool use_multiview = rt->view_count > 1 && config->multiview_supported;
-
- glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
- if (use_multiview) {
- glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt->color, 0, 0, rt->view_count);
- glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, rt->depth, 0, 0, rt->view_count);
- } else {
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, rt->depth, 0);
- }
- glBindFramebuffer(GL_FRAMEBUFFER, texture_storage->system_fbo);
- }
+ // So, even if the color and depth textures have the same GLuint as the last
+ // frame, we need to re-attach them again.
+ texture_storage->render_target_set_reattach_textures(p_render_target, true);
return true;
}
@@ -484,7 +465,12 @@ bool WebXRInterfaceJS::pre_draw_viewport(RID p_render_target) {
Vector<BlitToScreen> WebXRInterfaceJS::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
Vector<BlitToScreen> blit_to_screen;
- // We don't need to do anything here.
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+ if (texture_storage == nullptr) {
+ return blit_to_screen;
+ }
+
+ texture_storage->render_target_set_reattach_textures(p_render_target, false);
return blit_to_screen;
};
@@ -513,7 +499,7 @@ RID WebXRInterfaceJS::_get_texture(unsigned int p_texture_id) {
return cache->get();
}
- GLES3::TextureStorage *texture_storage = dynamic_cast<GLES3::TextureStorage *>(RSG::texture_storage);
+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
if (texture_storage == nullptr) {
return RID();
}
diff --git a/platform/web/godot_webgl2.h b/platform/web/godot_webgl2.h
index 3ade9e4239..2c9af4313f 100644
--- a/platform/web/godot_webgl2.h
+++ b/platform/web/godot_webgl2.h
@@ -44,9 +44,11 @@ extern "C" {
#endif
void godot_webgl2_glFramebufferTextureMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
+void godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
void godot_webgl2_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
#define glFramebufferTextureMultiviewOVR godot_webgl2_glFramebufferTextureMultiviewOVR
+#define glFramebufferTextureMultisampleMultiviewOVR godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR
#ifdef __cplusplus
}
diff --git a/platform/web/js/libs/library_godot_webgl2.externs.js b/platform/web/js/libs/library_godot_webgl2.externs.js
index 18d8d0815a..99190ab009 100644
--- a/platform/web/js/libs/library_godot_webgl2.externs.js
+++ b/platform/web/js/libs/library_godot_webgl2.externs.js
@@ -34,3 +34,19 @@ OVR_multiview2.prototype.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR;
* @return {void}
*/
OVR_multiview2.prototype.framebufferTextureMultiviewOVR = function(target, attachment, texture, level, baseViewIndex, numViews) {};
+
+/**
+ * @constructor OCULUS_multiview
+ */
+function OCULUS_multiview() {}
+
+/**
+ * @param {number} target
+ * @param {number} attachment
+ * @param {WebGLTexture} texture
+ * @param {number} level
+ * @param {number} baseViewIndex
+ * @param {number} numViews
+ * @return {void}
+ */
+OCULUS_multiview.prototype.framebufferTextureMultisampleMultiviewOVR = function(target, attachment, texture, level, samples, baseViewIndex, numViews) {};
diff --git a/platform/web/js/libs/library_godot_webgl2.js b/platform/web/js/libs/library_godot_webgl2.js
index dbaec9f01b..005b4b7917 100644
--- a/platform/web/js/libs/library_godot_webgl2.js
+++ b/platform/web/js/libs/library_godot_webgl2.js
@@ -61,6 +61,23 @@ const GodotWebGL2 = {
const /** OVR_multiview2 */ ext = context.multiviewExt;
ext.framebufferTextureMultiviewOVR(target, attachment, GL.textures[texture], level, base_view_index, num_views);
},
+
+ godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__deps: ['emscripten_webgl_get_current_context'],
+ godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__proxy: 'sync',
+ godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__sig: 'viiiiiii',
+ godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR: function (target, attachment, texture, level, samples, base_view_index, num_views) {
+ const context = GL.currentContext;
+ if (typeof context.oculusMultiviewExt === 'undefined') {
+ const /** OCULUS_multiview */ ext = context.GLctx.getExtension('OCULUS_multiview');
+ if (!ext) {
+ GodotRuntime.error('Trying to call glFramebufferTextureMultisampleMultiviewOVR() without the OCULUS_multiview extension');
+ return;
+ }
+ context.oculusMultiviewExt = ext;
+ }
+ const /** OCULUS_multiview */ ext = context.oculusMultiviewExt;
+ ext.framebufferTextureMultisampleMultiviewOVR(target, attachment, GL.textures[texture], level, samples, base_view_index, num_views);
+ },
};
autoAddDeps(GodotWebGL2, '$GodotWebGL2');