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-rw-r--r--doc/classes/PhysicsServer2D.xml3
-rw-r--r--doc/classes/PhysicsServer3D.xml2
2 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index d40326fa21..6b2244acd7 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -369,7 +369,8 @@
<method name="body_create">
<return type="RID" />
<description>
- Creates a 2D body object in the physics server, and returns the [RID] that identifies it. Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space.
+ Creates a 2D body object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and body mode set to [constant BODY_MODE_RIGID].
+ Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space.
</description>
</method>
<method name="body_get_canvas_instance_id" qualifiers="const">
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 4a4a1ad025..3c5d6d34fe 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -351,6 +351,8 @@
<method name="body_create">
<return type="RID" />
<description>
+ Creates a 3D body object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and body mode set to [constant BODY_MODE_RIGID].
+ Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space.
</description>
</method>
<method name="body_get_collision_layer" qualifiers="const">