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-rw-r--r--editor/scene_tree_dock.cpp66
-rw-r--r--editor/scene_tree_dock.h6
-rw-r--r--scene/main/node.cpp57
-rw-r--r--scene/main/node.h3
4 files changed, 131 insertions, 1 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index d70c6000fc..820e43aa97 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -417,6 +417,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
if (!node_clipboard.is_empty()) {
_clear_clipboard();
}
+ clipboard_source_scene = editor->get_edited_scene()->get_filename();
selection.sort_custom<Node::Comparator>();
@@ -470,10 +471,24 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
editor_data->get_undo_redo().create_action(TTR("Paste Node(s)"));
editor_data->get_undo_redo().add_do_method(editor_selection, "clear");
+ Map<RES, RES> resource_remap;
+ String target_scene = editor->get_edited_scene()->get_filename();
+ if (target_scene != clipboard_source_scene) {
+ if (!clipboard_resource_remap.has(target_scene)) {
+ Map<RES, RES> remap;
+ for (List<Node *>::Element *E = node_clipboard.front(); E; E = E->next()) {
+ _create_remap_for_node(E->get(), remap);
+ }
+ clipboard_resource_remap[target_scene] = remap;
+ }
+ resource_remap = clipboard_resource_remap[target_scene];
+ }
+
for (List<Node *>::Element *E = node_clipboard.front(); E; E = E->next()) {
Node *node = E->get();
Map<const Node *, Node *> duplimap;
- Node *dup = node->duplicate_from_editor(duplimap);
+
+ Node *dup = node->duplicate_from_editor(duplimap, resource_remap);
ERR_CONTINUE(!dup);
@@ -2890,6 +2905,55 @@ void SceneTreeDock::_clear_clipboard() {
memdelete(E->get());
}
node_clipboard.clear();
+ clipboard_resource_remap.clear();
+}
+
+void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) {
+ List<PropertyInfo> props;
+ p_node->get_property_list(&props);
+
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+
+ Variant v = p_node->get(E->get().name);
+ if (v.is_ref()) {
+ RES res = v;
+ if (res.is_valid()) {
+ if (res->get_path() == "" && !r_remap.has(res)) {
+ _create_remap_for_resource(res, r_remap);
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _create_remap_for_node(p_node->get_child(i), r_remap);
+ }
+}
+
+void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_remap) {
+ r_remap[p_resource] = p_resource->duplicate();
+
+ List<PropertyInfo> props;
+ p_resource->get_property_list(&props);
+
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+
+ Variant v = p_resource->get(E->get().name);
+ if (v.is_ref()) {
+ RES res = v;
+ if (res.is_valid()) {
+ if (res->get_path() == "" && !r_remap.has(res)) {
+ _create_remap_for_resource(res, r_remap);
+ }
+ }
+ }
+ }
}
void SceneTreeDock::_bind_methods() {
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 0df833169e..a042188be6 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -128,7 +128,10 @@ class SceneTreeDock : public VBoxContainer {
EditorData *editor_data;
EditorSelection *editor_selection;
+
List<Node *> node_clipboard;
+ String clipboard_source_scene;
+ HashMap<String, Map<RES, RES>> clipboard_resource_remap;
ScriptCreateDialog *script_create_dialog;
AcceptDialog *accept;
@@ -233,7 +236,10 @@ class SceneTreeDock : public VBoxContainer {
void _favorite_root_selected(const String &p_class);
void _feature_profile_changed();
+
void _clear_clipboard();
+ void _create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap);
+ void _create_remap_for_resource(RES p_resource, Map<RES, RES> &r_remap);
bool profile_allow_editing;
bool profile_allow_script_editing;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 0c01516032..bda1187ad6 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2146,8 +2146,17 @@ Node *Node::duplicate(int p_flags) const {
#ifdef TOOLS_ENABLED
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
+ return duplicate_from_editor(r_duplimap, Map<RES, RES>());
+}
+
+Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
+ // This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
+ if (!p_resource_remap.is_empty()) {
+ remap_node_resources(dupe, p_resource_remap);
+ }
+
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
@@ -2155,6 +2164,54 @@ Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
return dupe;
}
+
+void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const {
+ List<PropertyInfo> props;
+ p_node->get_property_list(&props);
+
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+
+ Variant v = p_node->get(E->get().name);
+ if (v.is_ref()) {
+ RES res = v;
+ if (res.is_valid()) {
+ if (p_resource_remap.has(res)) {
+ p_node->set(E->get().name, p_resource_remap[res]);
+ remap_nested_resources(res, p_resource_remap);
+ }
+ }
+ }
+ }
+
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ remap_node_resources(p_node->get_child(i), p_resource_remap);
+ }
+}
+
+void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const {
+ List<PropertyInfo> props;
+ p_resource->get_property_list(&props);
+
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
+ continue;
+ }
+
+ Variant v = p_resource->get(E->get().name);
+ if (v.is_ref()) {
+ RES res = v;
+ if (res.is_valid()) {
+ if (p_resource_remap.has(res)) {
+ p_resource->set(E->get().name, p_resource_remap[res]);
+ remap_nested_resources(res, p_resource_remap);
+ }
+ }
+ }
+ }
+}
#endif
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
diff --git a/scene/main/node.h b/scene/main/node.h
index a0dca75791..a569488680 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -362,6 +362,9 @@ public:
Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const;
#ifdef TOOLS_ENABLED
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
+ Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const;
+ void remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const;
+ void remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const;
#endif
// used by editors, to save what has changed only