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-rw-r--r--scene/resources/packed_scene.cpp108
-rw-r--r--scene/resources/packed_scene.h4
2 files changed, 86 insertions, 26 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index a59ac9b56d..a5759dc117 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -348,35 +348,16 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
//handle resources that are local to scene by duplicating them if needed
Ref<Resource> res = value;
if (res.is_valid()) {
- if (res->is_local_to_scene()) {
- if (n.instance >= 0) { // For the root node of a sub-scene, treat it as part of the sub-scene.
- value = get_remap_resource(res, resources_local_to_sub_scene, node->get(snames[nprops[j].name]), node);
- } else {
- HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = resources_local_to_scene.find(res);
- Node *base = i == 0 ? node : ret_nodes[0];
- if (E) {
- value = E->value;
- } else {
- if (p_edit_state == GEN_EDIT_STATE_MAIN) {
- //for the main scene, use the resource as is
- res->configure_for_local_scene(base, resources_local_to_scene);
- resources_local_to_scene[res] = res;
- } else {
- //for instances, a copy must be made
- Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
- resources_local_to_scene[res] = local_dupe;
- value = local_dupe;
- }
- }
- }
- //must make a copy, because this res is local to scene
- }
+ value = make_local_resource(value, n, resources_local_to_sub_scene, node, snames[nprops[j].name], resources_local_to_scene, i, ret_nodes, p_edit_state);
}
}
if (value.get_type() == Variant::ARRAY) {
Array set_array = value;
+ value = setup_resources_in_array(set_array, n, resources_local_to_sub_scene, node, snames[nprops[j].name], resources_local_to_scene, i, ret_nodes, p_edit_state);
+
bool is_get_valid = false;
Variant get_value = node->get(snames[nprops[j].name], &is_get_valid);
+
if (is_get_valid && get_value.get_type() == Variant::ARRAY) {
Array get_array = get_value;
if (!set_array.is_same_typed(get_array)) {
@@ -384,8 +365,26 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
}
}
- if (p_edit_state == GEN_EDIT_STATE_INSTANCE && value.get_type() != Variant::OBJECT) {
- value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor
+ if (value.get_type() == Variant::DICTIONARY) {
+ Dictionary dictionary = value;
+ const Array keys = dictionary.keys();
+ const Array values = dictionary.values();
+
+ if (has_local_resource(values) || has_local_resource(keys)) {
+ Array duplicated_keys = keys.duplicate(true);
+ Array duplicated_values = values.duplicate(true);
+
+ duplicated_keys = setup_resources_in_array(duplicated_keys, n, resources_local_to_sub_scene, node, snames[nprops[j].name], resources_local_to_scene, i, ret_nodes, p_edit_state);
+ duplicated_values = setup_resources_in_array(duplicated_values, n, resources_local_to_sub_scene, node, snames[nprops[j].name], resources_local_to_scene, i, ret_nodes, p_edit_state);
+
+ dictionary.clear();
+
+ for (int dictionary_index = 0; dictionary_index < keys.size(); dictionary_index++) {
+ dictionary[duplicated_keys[dictionary_index]] = duplicated_values[dictionary_index];
+ }
+
+ value = dictionary;
+ }
}
bool set_valid = true;
@@ -400,6 +399,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
if (set_valid) {
node->set(snames[nprops[j].name], value, &valid);
}
+ if (p_edit_state == GEN_EDIT_STATE_INSTANCE && value.get_type() != Variant::OBJECT) {
+ value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor.
+ }
}
}
if (!missing_resource_properties.is_empty()) {
@@ -587,6 +589,50 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
return ret_nodes[0];
}
+Variant SceneState::make_local_resource(Variant &p_value, const SceneState::NodeData &p_node_data, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const {
+ Ref<Resource> res = p_value;
+ if (res.is_null() || !res->is_local_to_scene()) {
+ return p_value;
+ }
+
+ if (p_node_data.instance >= 0) { // For the root node of a sub-scene, treat it as part of the sub-scene.
+ return get_remap_resource(res, p_resources_local_to_sub_scene, p_node->get(p_sname), p_node);
+ } else {
+ HashMap<Ref<Resource>, Ref<Resource>>::Iterator E = p_resources_local_to_scene.find(res);
+ Node *base = p_i == 0 ? p_node : p_ret_nodes[0];
+ if (E) {
+ return E->value;
+ } else if (p_edit_state == GEN_EDIT_STATE_MAIN) { // For the main scene, use the resource as is
+ res->configure_for_local_scene(base, p_resources_local_to_scene);
+ p_resources_local_to_scene[res] = res;
+ return res;
+ } else { // For instances, a copy must be made.
+ Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, p_resources_local_to_scene);
+ p_resources_local_to_scene[res] = local_dupe;
+ return local_dupe;
+ }
+ }
+}
+
+Array SceneState::setup_resources_in_array(Array &p_array_to_scan, const SceneState::NodeData &p_n, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const {
+ for (int i = 0; i < p_array_to_scan.size(); i++) {
+ if (p_array_to_scan[i].get_type() == Variant::OBJECT) {
+ p_array_to_scan[i] = make_local_resource(p_array_to_scan[i], p_n, p_resources_local_to_sub_scene, p_node, p_sname, p_resources_local_to_scene, p_i, p_ret_nodes, p_edit_state);
+ }
+ }
+ return p_array_to_scan;
+}
+
+bool SceneState::has_local_resource(const Array &p_array) const {
+ for (int i = 0; i < p_array.size(); i++) {
+ Ref<Resource> res = p_array[i];
+ if (res.is_valid() && res->is_local_to_scene()) {
+ return true;
+ }
+ }
+ return false;
+}
+
static int _nm_get_string(const String &p_string, HashMap<StringName, int> &name_map) {
if (name_map.has(p_string)) {
return name_map[p_string];
@@ -751,8 +797,18 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
if (!pinned_props.has(name)) {
bool is_valid_default = false;
Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &is_valid_default, &states_stack, true);
+
if (is_valid_default && !PropertyUtils::is_property_value_different(value, default_value)) {
- continue;
+ if (value.get_type() == Variant::ARRAY && has_local_resource(value)) {
+ // Save anyway
+ } else if (value.get_type() == Variant::DICTIONARY) {
+ Dictionary dictionary = value;
+ if (!has_local_resource(dictionary.values()) && !has_local_resource(dictionary.keys())) {
+ continue;
+ }
+ } else {
+ continue;
+ }
}
}
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index e6cbc3e16b..2c8196f5e3 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -157,6 +157,10 @@ public:
bool can_instantiate() const;
Node *instantiate(GenEditState p_edit_state) const;
+ Array setup_resources_in_array(Array &array_to_scan, const SceneState::NodeData &n, HashMap<Ref<Resource>, Ref<Resource>> &resources_local_to_sub_scene, Node *node, const StringName sname, HashMap<Ref<Resource>, Ref<Resource>> &resources_local_to_scene, int i, Node **ret_nodes, SceneState::GenEditState p_edit_state) const;
+ Variant make_local_resource(Variant &value, const SceneState::NodeData &p_node_data, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const;
+ bool has_local_resource(const Array &p_array) const;
+
Ref<SceneState> get_base_scene_state() const;
void update_instance_resource(String p_path, Ref<PackedScene> p_packed_scene);