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-rw-r--r--editor/editor_inspector.cpp9
-rw-r--r--editor/editor_inspector.h2
-rw-r--r--editor/editor_node.cpp40
-rw-r--r--editor/editor_node.h1
-rw-r--r--editor/editor_plugin.cpp4
-rw-r--r--editor/editor_plugin.h1
-rw-r--r--editor/plugins/theme_editor_plugin.cpp102
-rw-r--r--editor/plugins/theme_editor_plugin.h10
8 files changed, 151 insertions, 18 deletions
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 395f4faa39..233fcd10ce 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -3391,11 +3391,16 @@ Object *EditorInspector::get_edited_object() {
return object;
}
+Object *EditorInspector::get_next_edited_object() {
+ return next_object;
+}
+
void EditorInspector::edit(Object *p_object) {
if (object == p_object) {
return;
}
+ next_object = p_object; // Some plugins need to know the next edited object when clearing the inspector.
if (object) {
_clear();
object->disconnect("property_list_changed", callable_mp(this, &EditorInspector::_changed_callback));
@@ -3412,6 +3417,10 @@ void EditorInspector::edit(Object *p_object) {
object->connect("property_list_changed", callable_mp(this, &EditorInspector::_changed_callback));
update_tree();
}
+
+ // Keep it available until the end so it works with both main and sub inspectors.
+ next_object = nullptr;
+
emit_signal(SNAME("edited_object_changed"));
}
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index b5f0cec80b..4defd760dc 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -473,6 +473,7 @@ class EditorInspector : public ScrollContainer {
void _clear(bool p_hide_plugins = true);
Object *object = nullptr;
+ Object *next_object = nullptr;
//
@@ -576,6 +577,7 @@ public:
void update_property(const String &p_prop);
void edit(Object *p_object);
Object *get_edited_object();
+ Object *get_next_edited_object();
void set_keying(bool p_active);
void set_read_only(bool p_read_only);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 0037b356d0..8d350638a1 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -851,6 +851,10 @@ void EditorNode::_plugin_over_edit(EditorPlugin *p_plugin, Object *p_object) {
}
}
+void EditorNode::_plugin_over_self_own(EditorPlugin *p_plugin) {
+ active_plugins[p_plugin->get_instance_id()].insert(p_plugin);
+}
+
void EditorNode::_resources_changed(const Vector<String> &p_resources) {
List<Ref<Resource>> changed;
@@ -2135,7 +2139,12 @@ void EditorNode::edit_item(Object *p_object, Object *p_editing_owner) {
for (EditorPlugin *plugin : active_plugins[owner_id]) {
if (!available_plugins.has(plugin)) {
to_remove.push_back(plugin);
- _plugin_over_edit(plugin, nullptr);
+ if (plugin->can_auto_hide()) {
+ _plugin_over_edit(plugin, nullptr);
+ } else {
+ // If plugin can't be hidden, make it own itself and become responsible for closing.
+ _plugin_over_self_own(plugin);
+ }
}
}
@@ -2151,6 +2160,12 @@ void EditorNode::edit_item(Object *p_object, Object *p_editing_owner) {
continue;
}
+ if (active_plugins.has(plugin->get_instance_id())) {
+ // Plugin is already active, but as self-owning, so it needs a separate check.
+ plugin->edit(p_object);
+ continue;
+ }
+
// If plugin is already associated with another owner, remove it from there first.
for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
if (kv.key != owner_id) {
@@ -2214,7 +2229,11 @@ void EditorNode::hide_unused_editors(const Object *p_editing_owner) {
if (p_editing_owner) {
const ObjectID id = p_editing_owner->get_instance_id();
for (EditorPlugin *plugin : active_plugins[id]) {
- _plugin_over_edit(plugin, nullptr);
+ if (plugin->can_auto_hide()) {
+ _plugin_over_edit(plugin, nullptr);
+ } else {
+ _plugin_over_self_own(plugin);
+ }
}
active_plugins.erase(id);
} else {
@@ -2222,10 +2241,23 @@ void EditorNode::hide_unused_editors(const Object *p_editing_owner) {
// This is to sweep properties that were removed from the inspector.
List<ObjectID> to_remove;
for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
- if (!ObjectDB::get_instance(kv.key)) {
+ const Object *context = ObjectDB::get_instance(kv.key);
+ if (context) {
+ // In case of self-owning plugins, they are disabled here if they can auto hide.
+ const EditorPlugin *self_owning = Object::cast_to<EditorPlugin>(context);
+ if (self_owning && self_owning->can_auto_hide()) {
+ context = nullptr;
+ }
+ }
+
+ if (!context) {
to_remove.push_back(kv.key);
for (EditorPlugin *plugin : kv.value) {
- _plugin_over_edit(plugin, nullptr);
+ if (plugin->can_auto_hide()) {
+ _plugin_over_edit(plugin, nullptr);
+ } else {
+ _plugin_over_self_own(plugin);
+ }
}
}
}
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 72134e283b..4e36c19e96 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -550,6 +550,7 @@ private:
void _remove_plugin_from_enabled(const String &p_name);
void _plugin_over_edit(EditorPlugin *p_plugin, Object *p_object);
+ void _plugin_over_self_own(EditorPlugin *p_plugin);
void _fs_changed();
void _resources_reimported(const Vector<String> &p_resources);
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 2726a781b4..b43e7eba9c 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -335,6 +335,10 @@ bool EditorPlugin::handles(Object *p_object) const {
return success;
}
+bool EditorPlugin::can_auto_hide() const {
+ return true;
+}
+
Dictionary EditorPlugin::get_state() const {
Dictionary state;
GDVIRTUAL_CALL(_get_state, state);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index 62ed432ecc..8870ef425e 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -178,6 +178,7 @@ public:
virtual void selected_notify() {} //notify that it was raised by the user, not the editor
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
+ virtual bool can_auto_hide() const;
virtual Dictionary get_state() const; //save editor state so it can't be reloaded when reloading scene
virtual void set_state(const Dictionary &p_state); //restore editor state (likely was saved with the scene)
virtual void clear(); // clear any temporary data in the editor, reset it (likely new scene or load another scene)
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index d04892bd76..9ba5f2faf1 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
+#include "editor/inspector_dock.h"
#include "editor/progress_dialog.h"
#include "scene/gui/check_button.h"
#include "scene/gui/color_picker.h"
@@ -3534,6 +3535,16 @@ void ThemeEditor::_theme_edit_button_cbk() {
theme_edit_dialog->popup_centered(Size2(850, 700) * EDSCALE);
}
+void ThemeEditor::_theme_close_button_cbk() {
+ plugin->make_visible(false); // Enables auto hide.
+ if (theme.is_valid() && InspectorDock::get_inspector_singleton()->get_edited_object() == theme.ptr()) {
+ EditorNode::get_singleton()->push_item(nullptr);
+ } else {
+ theme = Ref<Theme>();
+ EditorNode::get_singleton()->hide_unused_editors(plugin);
+ }
+}
+
void ThemeEditor::_add_preview_button_cbk() {
preview_scene_dialog->popup_file_dialog();
}
@@ -3651,6 +3662,12 @@ ThemeEditor::ThemeEditor() {
theme_save_as_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk).bind(true));
top_menu->add_child(theme_save_as_button);
+ Button *theme_close_button = memnew(Button);
+ theme_close_button->set_text(TTR("Close"));
+ theme_close_button->set_flat(true);
+ theme_close_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_close_button_cbk));
+ top_menu->add_child(theme_close_button);
+
top_menu->add_child(memnew(VSeparator));
Button *theme_edit_button = memnew(Button);
@@ -3717,20 +3734,12 @@ ThemeEditor::ThemeEditor() {
///////////////////////
-void ThemeEditorPlugin::edit(Object *p_node) {
- if (Object::cast_to<Theme>(p_node)) {
- theme_editor->edit(Object::cast_to<Theme>(p_node));
- } else {
- // We intentionally keep a reference to the last used theme to work around
- // the the editor being hidden while base resources are edited. Uncomment
- // the following line again and remove this comment once that bug has been
- // fixed (scheduled for Godot 4.1 in PR 73098):
- // theme_editor->edit(Ref<Theme>());
- }
+void ThemeEditorPlugin::edit(Object *p_object) {
+ theme_editor->edit(Ref<Theme>(p_object));
}
-bool ThemeEditorPlugin::handles(Object *p_node) const {
- return Object::cast_to<Theme>(p_node) != nullptr;
+bool ThemeEditorPlugin::handles(Object *p_object) const {
+ return Object::cast_to<Theme>(p_object) != nullptr;
}
void ThemeEditorPlugin::make_visible(bool p_visible) {
@@ -3746,8 +3755,77 @@ void ThemeEditorPlugin::make_visible(bool p_visible) {
}
}
+bool ThemeEditorPlugin::can_auto_hide() const {
+ Ref<Theme> edited_theme = theme_editor->theme;
+ if (edited_theme.is_null()) {
+ return true;
+ }
+
+ Ref<Resource> edited_resource = Ref<Resource>(InspectorDock::get_inspector_singleton()->get_next_edited_object());
+ if (edited_resource.is_null()) {
+ return true;
+ }
+
+ // Don't hide if edited resource used by this theme.
+ Ref<StyleBox> sbox = edited_resource;
+ if (sbox.is_valid()) {
+ List<StringName> type_list;
+ edited_theme->get_stylebox_type_list(&type_list);
+
+ for (const StringName &E : type_list) {
+ List<StringName> list;
+ edited_theme->get_stylebox_list(E, &list);
+
+ for (const StringName &F : list) {
+ if (edited_theme->get_stylebox(F, E) == sbox) {
+ return false;
+ }
+ }
+ }
+ return true;
+ }
+
+ Ref<Texture2D> tex = edited_resource;
+ if (tex.is_valid()) {
+ List<StringName> type_list;
+ edited_theme->get_icon_type_list(&type_list);
+
+ for (const StringName &E : type_list) {
+ List<StringName> list;
+ edited_theme->get_icon_list(E, &list);
+
+ for (const StringName &F : list) {
+ if (edited_theme->get_icon(F, E) == tex) {
+ return false;
+ }
+ }
+ }
+ return true;
+ }
+
+ Ref<Font> fnt = edited_resource;
+ if (fnt.is_valid()) {
+ List<StringName> type_list;
+ edited_theme->get_font_type_list(&type_list);
+
+ for (const StringName &E : type_list) {
+ List<StringName> list;
+ edited_theme->get_font_list(E, &list);
+
+ for (const StringName &F : list) {
+ if (edited_theme->get_font(F, E) == fnt) {
+ return false;
+ }
+ }
+ }
+ return true;
+ }
+ return true;
+}
+
ThemeEditorPlugin::ThemeEditorPlugin() {
theme_editor = memnew(ThemeEditor);
+ theme_editor->plugin = this;
theme_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Theme"), theme_editor);
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index c04cb02ff7..33accf587a 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -47,6 +47,7 @@ class OptionButton;
class PanelContainer;
class TabBar;
class TabContainer;
+class ThemeEditorPlugin;
class TextureRect;
class ThemeItemImportTree : public VBoxContainer {
@@ -424,6 +425,9 @@ public:
class ThemeEditor : public VBoxContainer {
GDCLASS(ThemeEditor, VBoxContainer);
+ friend class ThemeEditorPlugin;
+ ThemeEditorPlugin *plugin = nullptr;
+
Ref<Theme> theme;
TabBar *preview_tabs = nullptr;
@@ -438,6 +442,7 @@ class ThemeEditor : public VBoxContainer {
void _theme_save_button_cbk(bool p_save_as);
void _theme_edit_button_cbk();
+ void _theme_close_button_cbk();
void _add_preview_button_cbk();
void _preview_scene_dialog_cbk(const String &p_path);
@@ -467,9 +472,10 @@ class ThemeEditorPlugin : public EditorPlugin {
public:
virtual String get_name() const override { return "Theme"; }
bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_node) override;
- virtual bool handles(Object *p_node) const override;
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
+ virtual bool can_auto_hide() const override;
ThemeEditorPlugin();
};