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-rw-r--r--drivers/gles3/storage/texture_storage.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/drivers/gles3/storage/texture_storage.h b/drivers/gles3/storage/texture_storage.h
index fefcd56570..e6f732e4fe 100644
--- a/drivers/gles3/storage/texture_storage.h
+++ b/drivers/gles3/storage/texture_storage.h
@@ -255,7 +255,7 @@ struct Texture {
GLenum pmin = GL_NEAREST; // param min
GLenum pmag = GL_NEAREST; // param mag
GLint max_lod = 1000;
- bool use_anisotropy = false;
+ float anisotropy = 1.0f;
switch (state_filter) {
case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
pmin = GL_NEAREST;
@@ -268,7 +268,7 @@ struct Texture {
max_lod = 0;
} break;
case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
- use_anisotropy = true;
+ anisotropy = config->anisotropic_level;
};
[[fallthrough]];
case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
@@ -283,7 +283,7 @@ struct Texture {
}
} break;
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
- use_anisotropy = true;
+ anisotropy = config->anisotropic_level;
};
[[fallthrough]];
case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
@@ -304,8 +304,8 @@ struct Texture {
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, pmag);
glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_lod);
- if (config->support_anisotropic_filter && use_anisotropy) {
- glTexParameterf(target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, config->anisotropic_level);
+ if (config->support_anisotropic_filter) {
+ glTexParameterf(target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
}
}
void gl_set_repeat(RS::CanvasItemTextureRepeat p_repeat) {