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-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp7
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp7
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp14
-rw-r--r--editor/scene_tree_dock.cpp112
-rw-r--r--editor/scene_tree_dock.h5
5 files changed, 114 insertions, 31 deletions
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index 8631ee05c8..4710f2bccb 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -115,11 +115,8 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Convert to CPUParticles2D"));
- ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", particles, cpu_particles, true, false);
- ur->add_do_reference(cpu_particles);
- ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", cpu_particles, particles, false, false);
- ur->add_undo_reference(particles);
- ur->commit_action();
+ SceneTreeDock::get_singleton()->replace_node(particles, cpu_particles);
+ ur->commit_action(false);
} break;
case MENU_RESTART: {
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 65f66c2661..265eb8b1e4 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -276,11 +276,8 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Convert to CPUParticles3D"));
- ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, cpu_particles, true, false);
- ur->add_do_reference(cpu_particles);
- ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", cpu_particles, node, false, false);
- ur->add_undo_reference(node);
- ur->commit_action();
+ SceneTreeDock::get_singleton()->replace_node(node, cpu_particles);
+ ur->commit_action(false);
} break;
case MENU_OPTION_RESTART: {
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 0d00bfa8fd..f647bded95 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -346,11 +346,8 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Convert to MeshInstance2D"));
- ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, mesh_instance, true, false);
- ur->add_do_reference(mesh_instance);
- ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", mesh_instance, node, false, false);
- ur->add_undo_reference(node);
- ur->commit_action();
+ SceneTreeDock::get_singleton()->replace_node(node, mesh_instance);
+ ur->commit_action(false);
}
void Sprite2DEditor::_convert_to_polygon_2d_node() {
@@ -404,11 +401,8 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Convert to Polygon2D"));
- ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, polygon_2d_instance, true, false);
- ur->add_do_reference(polygon_2d_instance);
- ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", polygon_2d_instance, node, false, false);
- ur->add_undo_reference(node);
- ur->commit_action();
+ SceneTreeDock::get_singleton()->replace_node(node, polygon_2d_instance);
+ ur->commit_action(false);
}
void Sprite2DEditor::_create_collision_polygon_2d_node() {
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 4c141b76d5..10d85d5582 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2357,16 +2357,12 @@ void SceneTreeDock::_create() {
Variant c = create_dialog->instantiate_selected();
ERR_FAIL_COND(!c);
- Node *newnode = Object::cast_to<Node>(c);
- ERR_FAIL_COND(!newnode);
-
- ur->add_do_method(this, "replace_node", n, newnode, true, false);
- ur->add_do_reference(newnode);
- ur->add_undo_method(this, "replace_node", newnode, n, false, false);
- ur->add_undo_reference(n);
+ Node *new_node = Object::cast_to<Node>(c);
+ ERR_FAIL_COND(!new_node);
+ replace_node(n, new_node);
}
- ur->commit_action();
+ ur->commit_action(false);
} else if (current_option == TOOL_REPARENT_TO_NEW_NODE) {
List<Node *> selection = editor_selection->get_selected_node_list();
ERR_FAIL_COND(selection.size() <= 0);
@@ -2420,7 +2416,25 @@ void SceneTreeDock::_create() {
scene_tree->get_scene_tree()->grab_focus();
}
-void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties, bool p_remove_old) {
+void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) {
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
+ ur->create_action(TTR("Change type of node(s)"), UndoRedo::MERGE_DISABLE, p_node);
+
+ ur->add_do_method(this, "replace_node", p_node, p_by_node, true, false);
+ ur->add_do_reference(p_by_node);
+
+ _replace_node(p_node, p_by_node, true, false);
+
+ ur->add_undo_method(this, "replace_node", p_by_node, p_node, false, false);
+ ur->add_undo_reference(p_node);
+
+ perform_node_replace(nullptr, p_node, p_by_node);
+
+ ur->commit_action(false);
+}
+
+void SceneTreeDock::_replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties, bool p_remove_old) {
+ ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "_replace_node() can't be called on a node outside of tree. You might have called it twice.");
Node *n = p_node;
Node *newnode = p_by_node;
@@ -2493,6 +2507,84 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
}
}
+void SceneTreeDock::perform_node_replace(Node *p_base, Node *p_node, Node *p_by_node) {
+ if (!p_base) {
+ p_base = edited_scene;
+ }
+
+ if (!p_base) {
+ return;
+ }
+
+ // Renaming node used in node properties.
+ List<PropertyInfo> properties;
+ p_base->get_property_list(&properties);
+
+ for (const PropertyInfo &E : properties) {
+ if (!(E.usage & (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR))) {
+ continue;
+ }
+ String propertyname = E.name;
+ Variant old_variant = p_base->get(propertyname);
+ Variant updated_variant = old_variant;
+ String warn_message;
+
+ if (_check_node_recursive(updated_variant, p_node, p_by_node, E.hint_string, warn_message)) {
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
+ undo_redo->add_do_property(p_base, propertyname, updated_variant);
+ undo_redo->add_undo_property(p_base, propertyname, old_variant);
+ p_base->set(propertyname, updated_variant);
+ if (!warn_message.is_empty()) {
+ String node_path = (String(edited_scene->get_name()) + "/" + String(edited_scene->get_path_to(p_base))).trim_suffix("/.");
+ WARN_PRINT(warn_message + vformat(TTR("Removing the node from variable \"%s\" on node \"%s\"."), propertyname, node_path));
+ }
+ }
+ }
+
+ for (int i = 0; i < p_base->get_child_count(); i++) {
+ perform_node_replace(p_base->get_child(i), p_node, p_by_node);
+ }
+}
+
+bool SceneTreeDock::_check_node_recursive(Variant &r_variant, Node *p_node, Node *p_by_node, const String type_hint, String &r_warn_message) {
+ switch (r_variant.get_type()) {
+ case Variant::OBJECT: {
+ if (p_node == r_variant) {
+ if (p_by_node->is_class(type_hint) || EditorNode::get_singleton()->is_object_of_custom_type(p_by_node, type_hint)) {
+ r_variant = p_by_node;
+ } else {
+ r_variant = memnew(Object);
+ r_warn_message = vformat(TTR("The node's new type is incompatible with an exported variable (expected %s, but type is %s)."), type_hint, p_by_node->get_class());
+ }
+ return true;
+ }
+ } break;
+
+ case Variant::ARRAY: {
+ Array a = r_variant;
+ bool updated = false;
+ for (int i = 0; i < a.size(); i++) {
+ Variant value = a[i];
+ if (_check_node_recursive(value, p_node, p_by_node, type_hint.get_slice(":", 1), r_warn_message)) {
+ if (!updated) {
+ a = a.duplicate(); // Need to duplicate for undo-redo to work.
+ updated = true;
+ }
+ a[i] = value;
+ }
+ }
+ if (updated) {
+ r_variant = a;
+ return true;
+ }
+ } break;
+ default: {
+ }
+ }
+
+ return false;
+}
+
void SceneTreeDock::set_edited_scene(Node *p_scene) {
edited_scene = p_scene;
}
@@ -3636,7 +3728,7 @@ void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("instantiate"), &SceneTreeDock::instantiate);
ClassDB::bind_method(D_METHOD("get_tree_editor"), &SceneTreeDock::get_tree_editor);
- ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::replace_node);
+ ClassDB::bind_method(D_METHOD("replace_node"), &SceneTreeDock::_replace_node);
ADD_SIGNAL(MethodInfo("remote_tree_selected"));
ADD_SIGNAL(MethodInfo("add_node_used"));
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index e8a6686386..f3e7cba3b4 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -282,6 +282,8 @@ class SceneTreeDock : public VBoxContainer {
bool _update_node_path(Node *p_root_node, NodePath &r_node_path, HashMap<Node *, NodePath> *p_renames) const;
bool _check_node_path_recursive(Node *p_root_node, Variant &r_variant, HashMap<Node *, NodePath> *p_renames) const;
+ bool _check_node_recursive(Variant &r_variant, Node *p_node, Node *p_by_node, const String type_hint, String &r_warn_message);
+ void _replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true, bool p_remove_old = true);
private:
static SceneTreeDock *singleton;
@@ -307,6 +309,7 @@ public:
void set_selected(Node *p_node, bool p_emit_selected = false);
void fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames);
void perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, HashSet<int>> *r_rem_anims = nullptr);
+ void perform_node_replace(Node *p_base, Node *p_node, Node *p_by_node);
SceneTreeEditor *get_tree_editor() { return scene_tree; }
EditorData *get_editor_data() { return editor_data; }
@@ -316,7 +319,7 @@ public:
void show_tab_buttons();
void hide_tab_buttons();
- void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true, bool p_remove_old = true);
+ void replace_node(Node *p_node, Node *p_by_node);
void attach_script_to_selected(bool p_extend);
void open_script_dialog(Node *p_for_node, bool p_extend);