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-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp45
1 files changed, 41 insertions, 4 deletions
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 0c922ea070..92c9572a02 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_string_names.h"
#include "editor/editor_undo_redo_manager.h"
+#include "editor/multi_node_edit.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/navigation_region_3d.h"
@@ -188,8 +189,7 @@ void MeshInstance3DEditor::_create_collision_shape() {
cshape->set_shape(shape);
cshape->set_name("CollisionShape3D");
cshape->set_transform(node->get_transform());
- ur->add_do_method(E->get_parent(), "add_child", cshape);
- ur->add_do_method(E->get_parent(), "move_child", cshape, E->get_index() + 1);
+ ur->add_do_method(E, "add_sibling", cshape, true);
ur->add_do_method(cshape, "set_owner", owner);
ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, cshape);
ur->add_do_reference(cshape);
@@ -612,11 +612,48 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
}
void MeshInstance3DEditorPlugin::edit(Object *p_object) {
- mesh_editor->edit(Object::cast_to<MeshInstance3D>(p_object));
+ {
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_object);
+ if (mi) {
+ mesh_editor->edit(mi);
+ return;
+ }
+ }
+
+ Ref<MultiNodeEdit> mne = Ref<MultiNodeEdit>(p_object);
+ Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
+ if (mne.is_valid() && edited_scene) {
+ for (int i = 0; i < mne->get_node_count(); i++) {
+ MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(edited_scene->get_node(mne->get_node(i)));
+ if (mi) {
+ mesh_editor->edit(mi);
+ return;
+ }
+ }
+ }
+ mesh_editor->edit(nullptr);
}
bool MeshInstance3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("MeshInstance3D");
+ if (Object::cast_to<MeshInstance3D>(p_object)) {
+ return true;
+ }
+
+ Ref<MultiNodeEdit> mne = Ref<MultiNodeEdit>(p_object);
+ Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
+ if (mne.is_valid() && edited_scene) {
+ bool has_mesh = false;
+ for (int i = 0; i < mne->get_node_count(); i++) {
+ if (Object::cast_to<MeshInstance3D>(edited_scene->get_node(mne->get_node(i)))) {
+ if (has_mesh) {
+ return true;
+ } else {
+ has_mesh = true;
+ }
+ }
+ }
+ }
+ return false;
}
void MeshInstance3DEditorPlugin::make_visible(bool p_visible) {