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-rw-r--r--drivers/d3d12/d3d12ma.cpp1
-rw-r--r--drivers/d3d12/rendering_device_driver_d3d12.cpp7
-rw-r--r--misc/scripts/install_d3d12_sdk_windows.py34
3 files changed, 34 insertions, 8 deletions
diff --git a/drivers/d3d12/d3d12ma.cpp b/drivers/d3d12/d3d12ma.cpp
index ad7b4e570d..51171141de 100644
--- a/drivers/d3d12/d3d12ma.cpp
+++ b/drivers/d3d12/d3d12ma.cpp
@@ -42,6 +42,7 @@
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#pragma GCC diagnostic ignored "-Wunused-function"
#pragma GCC diagnostic ignored "-Wnonnull-compare"
+#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#endif
#if defined(_MSC_VER)
diff --git a/drivers/d3d12/rendering_device_driver_d3d12.cpp b/drivers/d3d12/rendering_device_driver_d3d12.cpp
index 8c92737374..6efef0fb34 100644
--- a/drivers/d3d12/rendering_device_driver_d3d12.cpp
+++ b/drivers/d3d12/rendering_device_driver_d3d12.cpp
@@ -2885,7 +2885,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
uint32_t binding = (p_register % GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER) / GODOT_NIR_BINDING_MULTIPLIER;
DEV_ASSERT(set < (uint32_t)shader_data_in.sets_bindings.size());
- bool found = false;
+ [[maybe_unused]] bool found = false;
for (int j = 0; j < shader_data_in.sets_bindings[set].size(); j++) {
if (shader_data_in.sets_bindings[set][j].binding != binding) {
continue;
@@ -2903,7 +2903,6 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
} else {
CRASH_NOW();
}
-
found = true;
break;
}
@@ -2913,8 +2912,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
godot_nir_callbacks.report_sc_bit_offset_fn = [](uint32_t p_sc_id, uint64_t p_bit_offset, void *p_data) {
ShaderData &shader_data_in = *(ShaderData *)p_data;
-
- bool found = false;
+ [[maybe_unused]] bool found = false;
for (int j = 0; j < shader_data_in.specialization_constants.size(); j++) {
if (shader_data_in.specialization_constants[j].constant_id != p_sc_id) {
continue;
@@ -2923,7 +2921,6 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
uint32_t offset_idx = SHADER_STAGES_BIT_OFFSET_INDICES[shader_data_in.stage];
DEV_ASSERT(shader_data_in.specialization_constants.write[j].stages_bit_offsets[offset_idx] == 0);
shader_data_in.specialization_constants.write[j].stages_bit_offsets[offset_idx] = p_bit_offset;
-
found = true;
break;
}
diff --git a/misc/scripts/install_d3d12_sdk_windows.py b/misc/scripts/install_d3d12_sdk_windows.py
index 8cfa1d399b..6dd0818b97 100644
--- a/misc/scripts/install_d3d12_sdk_windows.py
+++ b/misc/scripts/install_d3d12_sdk_windows.py
@@ -3,6 +3,7 @@
import os
import urllib.request
import shutil
+import subprocess
# Base Godot dependencies path
# If cross-compiling (no LOCALAPPDATA), we install in `bin`
@@ -18,8 +19,8 @@ dxc_filename = "dxc_2023_08_14.zip"
dxc_archive = os.path.join(deps_folder, dxc_filename)
dxc_folder = os.path.join(deps_folder, "dxc")
# Mesa NIR
-mesa_version = "23.1.0-devel"
-mesa_filename = "godot-nir-23.1.0-1-devel.zip"
+mesa_version = "23.1.9"
+mesa_filename = "godot-nir-23.1.9.zip"
mesa_archive = os.path.join(deps_folder, mesa_filename)
mesa_folder = os.path.join(deps_folder, "mesa")
# WinPixEventRuntime
@@ -70,6 +71,16 @@ os.remove(mesa_archive)
print(f"Mesa NIR {mesa_filename} installed successfully.\n")
# WinPixEventRuntime
+
+# MinGW needs DLLs converted with dlltool.
+# We rely on finding gendef/dlltool to detect if we have MinGW.
+# Check existence of needed tools for generating mingw library.
+gendef = shutil.which("gendef") or ""
+dlltool = shutil.which("dlltool") or ""
+if dlltool == "":
+ dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
+has_mingw = gendef != "" and dlltool != ""
+
print("[3/4] WinPixEventRuntime")
if os.path.isfile(pix_archive):
os.remove(pix_archive)
@@ -81,6 +92,23 @@ if os.path.exists(pix_folder):
print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
shutil.unpack_archive(pix_archive, pix_folder, "zip")
os.remove(pix_archive)
+if has_mingw:
+ print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.")
+ cwd = os.getcwd()
+ os.chdir(pix_folder)
+ subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"])
+ subprocess.run(
+ [dlltool]
+ + "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split()
+ )
+ subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"])
+ subprocess.run(
+ [dlltool]
+ + "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split()
+ )
+ os.chdir(cwd)
+else:
+ print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.")
print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
# DirectX 12 Agility SDK
@@ -100,5 +128,5 @@ os.remove(agility_sdk_archive)
print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
# Complete message
-print(f"All Direct3D 12 SDK components were installed to {deps_folder} successfully!")
+print(f'All Direct3D 12 SDK components were installed to "{deps_folder}" successfully!')
print('You can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".')