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-rw-r--r--tests/scene/test_height_map_shape_3d.h122
-rw-r--r--tests/test_main.cpp1
2 files changed, 123 insertions, 0 deletions
diff --git a/tests/scene/test_height_map_shape_3d.h b/tests/scene/test_height_map_shape_3d.h
new file mode 100644
index 0000000000..60a8db4e58
--- /dev/null
+++ b/tests/scene/test_height_map_shape_3d.h
@@ -0,0 +1,122 @@
+/**************************************************************************/
+/* test_height_map_shape_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TEST_HEIGHT_MAP_SHAPE_3D_H
+#define TEST_HEIGHT_MAP_SHAPE_3D_H
+
+#include "scene/resources/3d/height_map_shape_3d.h"
+#include "scene/resources/image_texture.h"
+
+#include "tests/test_macros.h"
+#include "tests/test_utils.h"
+
+namespace TestHeightMapShape3D {
+
+TEST_CASE("[SceneTree][HeightMapShape3D] Constructor") {
+ Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
+ CHECK(height_map_shape->get_map_width() == 2);
+ CHECK(height_map_shape->get_map_depth() == 2);
+ CHECK(height_map_shape->get_map_data().size() == 4);
+ CHECK(height_map_shape->get_min_height() == 0.0);
+ CHECK(height_map_shape->get_max_height() == 0.0);
+}
+
+TEST_CASE("[SceneTree][HeightMapShape3D] set_map_width and get_map_width") {
+ Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
+ height_map_shape->set_map_width(10);
+ CHECK(height_map_shape->get_map_width() == 10);
+}
+
+TEST_CASE("[SceneTree][HeightMapShape3D] set_map_depth and get_map_depth") {
+ Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
+ height_map_shape->set_map_depth(15);
+ CHECK(height_map_shape->get_map_depth() == 15);
+}
+
+TEST_CASE("[SceneTree][HeightMapShape3D] set_map_data and get_map_data") {
+ Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
+ Vector<real_t> map_data;
+ map_data.push_back(1.0);
+ map_data.push_back(2.0);
+ height_map_shape->set_map_data(map_data);
+ CHECK(height_map_shape->get_map_data().size() == 4.0);
+ CHECK(height_map_shape->get_map_data()[0] == 0.0);
+ CHECK(height_map_shape->get_map_data()[1] == 0.0);
+}
+
+TEST_CASE("[SceneTree][HeightMapShape3D] get_min_height") {
+ Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
+ height_map_shape->set_map_width(3);
+ height_map_shape->set_map_depth(1);
+ height_map_shape->set_map_data(Vector<real_t>{ 1.0, 2.0, 0.5 });
+ CHECK(height_map_shape->get_min_height() == 0.5);
+}
+
+TEST_CASE("[SceneTree][HeightMapShape3D] get_max_height") {
+ Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
+ height_map_shape->set_map_width(3);
+ height_map_shape->set_map_depth(1);
+ height_map_shape->set_map_data(Vector<real_t>{ 1.0, 2.0, 0.5 });
+ CHECK(height_map_shape->get_max_height() == 2.0);
+}
+
+TEST_CASE("[SceneTree][HeightMapShape3D] update_map_data_from_image") {
+ // Create a HeightMapShape3D instance.
+ Ref<HeightMapShape3D> height_map_shape = memnew(HeightMapShape3D);
+
+ // Create a mock image with FORMAT_R8 and set its data.
+ Vector<uint8_t> image_data;
+ image_data.push_back(0);
+ image_data.push_back(128);
+ image_data.push_back(255);
+ image_data.push_back(64);
+
+ Ref<Image> image = memnew(Image);
+ image->set_data(2, 2, false, Image::FORMAT_R8, image_data);
+
+ height_map_shape->update_map_data_from_image(image, 0.0, 10.0);
+
+ // Check the map data.
+ Vector<real_t> expected_map_data = { 0.0, 5.0, 10.0, 2.5 };
+ Vector<real_t> actual_map_data = height_map_shape->get_map_data();
+ real_t tolerance = 0.1;
+
+ for (int i = 0; i < expected_map_data.size(); ++i) {
+ CHECK(Math::abs(actual_map_data[i] - expected_map_data[i]) < tolerance);
+ }
+
+ // Check the min and max heights.
+ CHECK(height_map_shape->get_min_height() == 0.0);
+ CHECK(height_map_shape->get_max_height() == 10.0);
+}
+
+} // namespace TestHeightMapShape3D
+
+#endif // TEST_HEIGHT_MAP_SHAPE_3D_H
diff --git a/tests/test_main.cpp b/tests/test_main.cpp
index 502aed6a6e..4487167dba 100644
--- a/tests/test_main.cpp
+++ b/tests/test_main.cpp
@@ -155,6 +155,7 @@
#include "tests/scene/test_arraymesh.h"
#include "tests/scene/test_camera_3d.h"
+#include "tests/scene/test_height_map_shape_3d.h"
#include "tests/scene/test_path_3d.h"
#include "tests/scene/test_path_follow_3d.h"
#include "tests/scene/test_primitives.h"