summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--core/io/resource_loader.cpp1
-rw-r--r--core/io/resource_loader.h3
-rw-r--r--core/os/mutex.h80
-rw-r--r--core/os/safe_binary_mutex.h124
4 files changed, 128 insertions, 80 deletions
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 197c8813a7..2fb3bda87d 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -36,6 +36,7 @@
#include "core/object/script_language.h"
#include "core/os/condition_variable.h"
#include "core/os/os.h"
+#include "core/os/safe_binary_mutex.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "core/variant/variant_parser.h"
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index 0ab81cd0a8..3099d9aab3 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -39,6 +39,9 @@
class ConditionVariable;
+template <int Tag>
+class SafeBinaryMutex;
+
class ResourceFormatLoader : public RefCounted {
GDCLASS(ResourceFormatLoader, RefCounted);
diff --git a/core/os/mutex.h b/core/os/mutex.h
index 69f494d9cd..a4eab0cd86 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -70,56 +70,6 @@ public:
}
};
-// A very special kind of mutex, used in scenarios where these
-// requirements hold at the same time:
-// - Must be used with a condition variable (only binary mutexes are suitable).
-// - Must have recursive semnantics (or simulate, as this one does).
-// The implementation keeps the lock count in TS. Therefore, only
-// one object of each version of the template can exists; hence the Tag argument.
-// Tags must be unique across the Godot codebase.
-// Also, don't forget to declare the thread_local variable on each use.
-template <int Tag>
-class SafeBinaryMutex {
- friend class MutexLock<SafeBinaryMutex>;
-
- using StdMutexType = THREADING_NAMESPACE::mutex;
-
- mutable THREADING_NAMESPACE::mutex mutex;
- static thread_local uint32_t count;
-
-public:
- _ALWAYS_INLINE_ void lock() const {
- if (++count == 1) {
- mutex.lock();
- }
- }
-
- _ALWAYS_INLINE_ void unlock() const {
- DEV_ASSERT(count);
- if (--count == 0) {
- mutex.unlock();
- }
- }
-
- _ALWAYS_INLINE_ bool try_lock() const {
- if (count) {
- count++;
- return true;
- } else {
- if (mutex.try_lock()) {
- count++;
- return true;
- } else {
- return false;
- }
- }
- }
-
- ~SafeBinaryMutex() {
- DEV_ASSERT(!count);
- }
-};
-
template <class MutexT>
class MutexLock {
friend class ConditionVariable;
@@ -131,24 +81,6 @@ public:
lock(p_mutex.mutex) {}
};
-// This specialization is needed so manual locking and MutexLock can be used
-// at the same time on a SafeBinaryMutex.
-template <int Tag>
-class MutexLock<SafeBinaryMutex<Tag>> {
- friend class ConditionVariable;
-
- THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> lock;
-
-public:
- _ALWAYS_INLINE_ explicit MutexLock(const SafeBinaryMutex<Tag> &p_mutex) :
- lock(p_mutex.mutex) {
- SafeBinaryMutex<Tag>::count++;
- };
- _ALWAYS_INLINE_ ~MutexLock() {
- SafeBinaryMutex<Tag>::count--;
- };
-};
-
using Mutex = MutexImpl<THREADING_NAMESPACE::recursive_mutex>; // Recursive, for general use
using BinaryMutex = MutexImpl<THREADING_NAMESPACE::mutex>; // Non-recursive, handle with care
@@ -168,24 +100,12 @@ public:
bool try_lock() const { return true; }
};
-template <int Tag>
-class SafeBinaryMutex : public MutexImpl {
- static thread_local uint32_t count;
-};
-
template <class MutexT>
class MutexLock {
public:
MutexLock(const MutexT &p_mutex) {}
};
-template <int Tag>
-class MutexLock<SafeBinaryMutex<Tag>> {
-public:
- MutexLock(const SafeBinaryMutex<Tag> &p_mutex) {}
- ~MutexLock() {}
-};
-
using Mutex = MutexImpl;
using BinaryMutex = MutexImpl;
diff --git a/core/os/safe_binary_mutex.h b/core/os/safe_binary_mutex.h
new file mode 100644
index 0000000000..1e98cc074c
--- /dev/null
+++ b/core/os/safe_binary_mutex.h
@@ -0,0 +1,124 @@
+/**************************************************************************/
+/* safe_binary_mutex.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef SAFE_BINARY_MUTEX_H
+#define SAFE_BINARY_MUTEX_H
+
+#include "core/error/error_macros.h"
+#include "core/os/mutex.h"
+#include "core/typedefs.h"
+
+#ifdef THREADS_ENABLED
+
+// A very special kind of mutex, used in scenarios where these
+// requirements hold at the same time:
+// - Must be used with a condition variable (only binary mutexes are suitable).
+// - Must have recursive semnantics (or simulate, as this one does).
+// The implementation keeps the lock count in TS. Therefore, only
+// one object of each version of the template can exists; hence the Tag argument.
+// Tags must be unique across the Godot codebase.
+// Also, don't forget to declare the thread_local variable on each use.
+template <int Tag>
+class SafeBinaryMutex {
+ friend class MutexLock<SafeBinaryMutex>;
+
+ using StdMutexType = THREADING_NAMESPACE::mutex;
+
+ mutable THREADING_NAMESPACE::mutex mutex;
+ static thread_local uint32_t count;
+
+public:
+ _ALWAYS_INLINE_ void lock() const {
+ if (++count == 1) {
+ mutex.lock();
+ }
+ }
+
+ _ALWAYS_INLINE_ void unlock() const {
+ DEV_ASSERT(count);
+ if (--count == 0) {
+ mutex.unlock();
+ }
+ }
+
+ _ALWAYS_INLINE_ bool try_lock() const {
+ if (count) {
+ count++;
+ return true;
+ } else {
+ if (mutex.try_lock()) {
+ count++;
+ return true;
+ } else {
+ return false;
+ }
+ }
+ }
+
+ ~SafeBinaryMutex() {
+ DEV_ASSERT(!count);
+ }
+};
+
+// This specialization is needed so manual locking and MutexLock can be used
+// at the same time on a SafeBinaryMutex.
+template <int Tag>
+class MutexLock<SafeBinaryMutex<Tag>> {
+ friend class ConditionVariable;
+
+ THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> lock;
+
+public:
+ _ALWAYS_INLINE_ explicit MutexLock(const SafeBinaryMutex<Tag> &p_mutex) :
+ lock(p_mutex.mutex) {
+ SafeBinaryMutex<Tag>::count++;
+ };
+ _ALWAYS_INLINE_ ~MutexLock() {
+ SafeBinaryMutex<Tag>::count--;
+ };
+};
+
+#else // No threads.
+
+template <int Tag>
+class SafeBinaryMutex : public MutexImpl {
+ static thread_local uint32_t count;
+};
+
+template <int Tag>
+class MutexLock<SafeBinaryMutex<Tag>> {
+public:
+ MutexLock(const SafeBinaryMutex<Tag> &p_mutex) {}
+ ~MutexLock() {}
+};
+
+#endif // THREADS_ENABLED
+
+#endif // SAFE_BINARY_MUTEX_H