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-rw-r--r--scene/2d/physics_body_2d.cpp7
-rw-r--r--scene/3d/physics_body_3d.cpp14
2 files changed, 15 insertions, 6 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 19063981bf..fa94712396 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -447,9 +447,12 @@ void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
lock_callback();
set_block_transform_notify(true); // don't want notify (would feedback loop)
- _sync_body_state(p_state);
- GDVIRTUAL_CALL(_integrate_forces, p_state);
+ if (GDVIRTUAL_IS_OVERRIDDEN(_integrate_forces)) {
+ _sync_body_state(p_state);
+
+ GDVIRTUAL_CALL(_integrate_forces, p_state);
+ }
_sync_body_state(p_state);
set_block_transform_notify(false); // want it back
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 973d1cde58..a5f5ae6e61 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -502,9 +502,12 @@ void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
lock_callback();
set_ignore_transform_notification(true);
- _sync_body_state(p_state);
- GDVIRTUAL_CALL(_integrate_forces, p_state);
+ if (GDVIRTUAL_IS_OVERRIDDEN(_integrate_forces)) {
+ _sync_body_state(p_state);
+
+ GDVIRTUAL_CALL(_integrate_forces, p_state);
+ }
_sync_body_state(p_state);
set_ignore_transform_notification(false);
@@ -2935,9 +2938,12 @@ void PhysicalBone3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
}
set_ignore_transform_notification(true);
- _sync_body_state(p_state);
- GDVIRTUAL_CALL(_integrate_forces, p_state);
+ if (GDVIRTUAL_IS_OVERRIDDEN(_integrate_forces)) {
+ _sync_body_state(p_state);
+
+ GDVIRTUAL_CALL(_integrate_forces, p_state);
+ }
_sync_body_state(p_state);
set_ignore_transform_notification(false);