diff options
| -rw-r--r-- | doc/classes/CPUParticles3D.xml | 2 | ||||
| -rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 1 |
2 files changed, 1 insertions, 2 deletions
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml index a6f85e7fe5..79283d6f85 100644 --- a/doc/classes/CPUParticles3D.xml +++ b/doc/classes/CPUParticles3D.xml @@ -309,7 +309,7 @@ <member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> Minimum tangent acceleration. </member> - <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB(-4, -4, -4, 8, 8, 8)"> + <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB(0, 0, 0, 0, 0, 0)"> The [AABB] that determines the node's region which needs to be visible on screen for the particle system to be active. Grow the box if particles suddenly appear/disappear when the node enters/exits the screen. The [AABB] can be grown via code or with the [b]Particles → Generate AABB[/b] editor tool. </member> diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index d47e63d790..8725ff19c9 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1684,7 +1684,6 @@ CPUParticles3D::CPUParticles3D() { set_emitting(true); set_amount(8); - set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8))); set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0); set_param_min(PARAM_ANGULAR_VELOCITY, 0); |
