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-rw-r--r--servers/rendering/renderer_rd/environment/sky.cpp23
-rw-r--r--servers/rendering/renderer_rd/environment/sky.h3
-rw-r--r--servers/rendering/renderer_rd/shaders/environment/sky.glsl2
3 files changed, 2 insertions, 26 deletions
diff --git a/servers/rendering/renderer_rd/environment/sky.cpp b/servers/rendering/renderer_rd/environment/sky.cpp
index ebf3c5f619..5fc0393080 100644
--- a/servers/rendering/renderer_rd/environment/sky.cpp
+++ b/servers/rendering/renderer_rd/environment/sky.cpp
@@ -249,11 +249,9 @@ void SkyRD::_render_sky(RD::DrawListID p_list, float p_time, RID p_fb, PipelineC
}
}
- RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
-
RD::get_singleton()->draw_list_set_push_constant(draw_list, &sky_push_constant, sizeof(SkyPushConstant));
- RD::get_singleton()->draw_list_draw(draw_list, true);
+ RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u);
}
////////////////////////////////////////////////////////////////////////////////
@@ -941,23 +939,6 @@ void sky() {
sky_scene_state.fog_only_texture_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky_shader.default_shader_rd, SKY_SET_TEXTURES);
}
-
- { //create index array for copy shaders
- Vector<uint8_t> pv;
- pv.resize(6 * 4);
- {
- uint8_t *w = pv.ptrw();
- int *p32 = (int *)w;
- p32[0] = 0;
- p32[1] = 1;
- p32[2] = 2;
- p32[3] = 0;
- p32[4] = 2;
- p32[5] = 3;
- }
- index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
- index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
- }
}
void SkyRD::set_texture_format(RD::DataFormat p_texture_format) {
@@ -990,8 +971,6 @@ SkyRD::~SkyRD() {
if (RD::get_singleton()->uniform_set_is_valid(sky_scene_state.fog_only_texture_uniform_set)) {
RD::get_singleton()->free(sky_scene_state.fog_only_texture_uniform_set);
}
-
- RD::get_singleton()->free(index_buffer); //array gets freed as dependency
}
void SkyRD::setup_sky(RID p_env, Ref<RenderSceneBuffersRD> p_render_buffers, const PagedArray<RID> &p_lights, RID p_camera_attributes, uint32_t p_view_count, const Projection *p_view_projections, const Vector3 *p_view_eye_offsets, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const Size2i p_screen_size, RendererSceneRenderRD *p_scene_render) {
diff --git a/servers/rendering/renderer_rd/environment/sky.h b/servers/rendering/renderer_rd/environment/sky.h
index 7aee65fd67..ee2d81757c 100644
--- a/servers/rendering/renderer_rd/environment/sky.h
+++ b/servers/rendering/renderer_rd/environment/sky.h
@@ -70,9 +70,6 @@ public:
private:
RD::DataFormat texture_format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
- RID index_buffer;
- RID index_array;
-
enum SkyTextureSetVersion {
SKY_TEXTURE_SET_BACKGROUND,
SKY_TEXTURE_SET_HALF_RES,
diff --git a/servers/rendering/renderer_rd/shaders/environment/sky.glsl b/servers/rendering/renderer_rd/shaders/environment/sky.glsl
index d605917acc..4e5b11aed8 100644
--- a/servers/rendering/renderer_rd/shaders/environment/sky.glsl
+++ b/servers/rendering/renderer_rd/shaders/environment/sky.glsl
@@ -23,7 +23,7 @@ layout(push_constant, std430) uniform Params {
params;
void main() {
- vec2 base_arr[4] = vec2[](vec2(-1.0, -1.0), vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(1.0, -1.0));
+ vec2 base_arr[3] = vec2[](vec2(-1.0, -3.0), vec2(-1.0, 1.0), vec2(3.0, 1.0));
uv_interp = base_arr[gl_VertexIndex];
gl_Position = vec4(uv_interp, 1.0, 1.0);
}