diff options
-rw-r--r-- | doc/classes/RigidBody2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/RigidBody3D.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 38334b1348..24372e51e0 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -283,7 +283,7 @@ Kinematic body freeze mode. Similar to [constant FREEZE_MODE_STATIC], but collides with other bodies along its path when moved. Useful for a frozen body that needs to be animated. </constant> <constant name="CENTER_OF_MASS_MODE_AUTO" value="0" enum="CenterOfMassMode"> - In this mode, the body's center of mass is calculated automatically based on its shapes. + In this mode, the body's center of mass is calculated automatically based on its shapes. This assumes that the shapes' origins are also their center of mass. </constant> <constant name="CENTER_OF_MASS_MODE_CUSTOM" value="1" enum="CenterOfMassMode"> In this mode, the body's center of mass is set through [member center_of_mass]. Defaults to the body's origin position. diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index f087f912bc..3bd660d8dd 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -290,7 +290,7 @@ Kinematic body freeze mode. Similar to [constant FREEZE_MODE_STATIC], but collides with other bodies along its path when moved. Useful for a frozen body that needs to be animated. </constant> <constant name="CENTER_OF_MASS_MODE_AUTO" value="0" enum="CenterOfMassMode"> - In this mode, the body's center of mass is calculated automatically based on its shapes. + In this mode, the body's center of mass is calculated automatically based on its shapes. This assumes that the shapes' origins are also their center of mass. </constant> <constant name="CENTER_OF_MASS_MODE_CUSTOM" value="1" enum="CenterOfMassMode"> In this mode, the body's center of mass is set through [member center_of_mass]. Defaults to the body's origin position. |