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-rw-r--r--doc/classes/RenderingServer.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index d7a659c255..5d90cd6b92 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -92,13 +92,13 @@
Sets the exposure values that will be used by the renderers. The normalization amount is used to bake a given Exposure Value (EV) into rendering calculations to reduce the dynamic range of the scene.
The normalization factor can be calculated from exposure value (EV100) as follows:
[codeblock]
- func get_exposure_normalization(float ev100):
- return 1.0 / (pow(2.0, ev100) * 1.2)
+ func get_exposure_normalization(ev100: float):
+ return 1.0 / (pow(2.0, ev100) * 1.2)
[/codeblock]
The exposure value can be calculated from aperture (in f-stops), shutter speed (in seconds), and sensitivity (in ISO) as follows:
[codeblock]
- func get_exposure(float aperture, float shutter_speed, float sensitivity):
- return log2((aperture * aperture) / shutterSpeed * (100.0 / sensitivity))
+ func get_exposure(aperture: float, shutter_speed: float, sensitivity: float):
+ return log((aperture * aperture) / shutter_speed * (100.0 / sensitivity)) / log(2)
[/codeblock]
</description>
</method>