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-rw-r--r--doc/classes/Shader.xml7
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
-rw-r--r--modules/mono/doc_classes/CSharpScript.xml2
3 files changed, 6 insertions, 5 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 9b91c74633..2ae3dcc9dd 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shader" inherits="Resource" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A custom shader program.
+ A shader implemented in the Godot shading language.
</brief_description>
<description>
- This class allows you to define a custom shader program that can be used by a [ShaderMaterial]. Shaders allow you to write your own custom behavior for rendering objects or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
+ A custom shader program implemented in the Godot shading language, saved with the [code].gdshader[/code] extension.
+ This class is used by a [ShaderMaterial] and allows you to write your own custom behavior for rendering visual items or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
</description>
<tutorials>
<link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link>
@@ -23,7 +24,7 @@
<method name="get_mode" qualifiers="const">
<return type="int" enum="Shader.Mode" />
<description>
- Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES].
+ Returns the shader mode for the shader.
</description>
</method>
<method name="get_shader_uniform_list">
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index f383eed480..b9fcce4883 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -4,7 +4,7 @@
A script implemented in the GDScript programming language.
</brief_description>
<description>
- A script implemented in the GDScript programming language. The script extends the functionality of all objects that instantiate it.
+ A script implemented in the GDScript programming language, saved with the [code].gd[/code] extension. The script extends the functionality of all objects that instantiate it.
Calling [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
If you are looking for GDScript's built-in functions, see [@GDScript] instead.
</description>
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index e8da9d8465..ab14c13811 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CSharpScript" inherits="Script" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
- A script implemented in the C# programming language (Mono-enabled builds only).
+ A script implemented in the C# programming language, saved with the [code].cs[/code] extension (Mono-enabled builds only).
</brief_description>
<description>
This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.