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-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp5
-rw-r--r--servers/rendering/renderer_rd/environment/gi.cpp6
2 files changed, 9 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 78ab6f3650..1d144bedcf 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -931,9 +931,10 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
uniforms.push_back(u);
}
- if (fog->copy_uniform_set.is_null()) {
- fog->copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0);
+ if (fog->copy_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(fog->copy_uniform_set)) {
+ RD::get_singleton()->free(fog->copy_uniform_set);
}
+ fog->copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0);
if (!gi_dependent_sets_valid) {
fog->gi_dependent_sets.process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);
diff --git a/servers/rendering/renderer_rd/environment/gi.cpp b/servers/rendering/renderer_rd/environment/gi.cpp
index 6da828df45..78214ede0b 100644
--- a/servers/rendering/renderer_rd/environment/gi.cpp
+++ b/servers/rendering/renderer_rd/environment/gi.cpp
@@ -3725,6 +3725,12 @@ void GI::setup_voxel_gi_instances(RenderDataRD *p_render_data, Ref<RenderSceneBu
}
rbgi->uniform_set[v] = RID();
}
+
+ if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) {
+ // VoxelGI instances have changed, so we need to update volumetric fog.
+ Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG);
+ fog->sync_gi_dependent_sets_validity(true);
+ }
}
if (p_voxel_gi_instances.size() > 0) {