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-rw-r--r--doc/classes/AnimationNodeBlendSpace2D.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index 596767599c..da79e15be1 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
A resource used by [AnimationNodeBlendTree].
- [AnimationNodeBlendSpace1D] represents a virtual 2D space on which [AnimationRootNode]s are placed. Outputs the linear blend of the three adjacent animations using a [Vector2] weight. Adjacent in this context means the three [AnimationRootNode]s making up the triangle that contains the current value.
+ [AnimationNodeBlendSpace2D] represents a virtual 2D space on which [AnimationRootNode]s are placed. Outputs the linear blend of the three adjacent animations using a [Vector2] weight. Adjacent in this context means the three [AnimationRootNode]s making up the triangle that contains the current value.
You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to triangulate the blend space by hand.
</description>
<tutorials>
@@ -93,7 +93,7 @@
<param index="0" name="point" type="int" />
<param index="1" name="pos" type="Vector2" />
<description>
- Updates the position of the point at index [param point] on the blend axis.
+ Updates the position of the point at index [param point] in the blend space.
</description>
</method>
</methods>