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-rw-r--r--core/object/script_language.cpp6
-rw-r--r--editor/editor_properties.cpp6
2 files changed, 9 insertions, 3 deletions
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index 056c57a5f1..36a0d03aaf 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -409,7 +409,9 @@ bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_v
if (values.has(p_name)) {
Variant defval;
if (script->get_property_default_value(p_name, defval)) {
- if (defval == p_value) {
+ // The evaluate function ensures that a NIL variant is equal to e.g. an empty Resource.
+ // Simply doing defval == p_value does not do this.
+ if (Variant::evaluate(Variant::OP_EQUAL, defval, p_value)) {
values.erase(p_name);
return true;
}
@@ -419,7 +421,7 @@ bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_v
} else {
Variant defval;
if (script->get_property_default_value(p_name, defval)) {
- if (defval != p_value) {
+ if (Variant::evaluate(Variant::OP_NOT_EQUAL, defval, p_value)) {
values[p_name] = p_value;
}
return true;
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 30e4710444..8c53f576ac 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -31,6 +31,7 @@
#include "editor_properties.h"
#include "core/config/project_settings.h"
+#include "core/core_string_names.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_properties_array_dict.h"
@@ -3844,8 +3845,11 @@ void EditorPropertyResource::_resource_selected(const Ref<Resource> &p_resource,
void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) {
// Make visual script the correct type.
Ref<Script> s = p_resource;
+
+ // The bool is_script applies only to an object's main script.
+ // Changing the value of Script-type exported variables of the main script should not trigger saving/reloading properties.
bool is_script = false;
- if (get_edited_object() && s.is_valid()) {
+ if (get_edited_object() && s.is_valid() && get_edited_property() == CoreStringNames::get_singleton()->_script) {
is_script = true;
InspectorDock::get_singleton()->store_script_properties(get_edited_object());
s->call("set_instance_base_type", get_edited_object()->get_class());