diff options
-rw-r--r-- | core/object/script_language.cpp | 6 | ||||
-rw-r--r-- | editor/editor_properties.cpp | 6 |
2 files changed, 9 insertions, 3 deletions
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp index 056c57a5f1..36a0d03aaf 100644 --- a/core/object/script_language.cpp +++ b/core/object/script_language.cpp @@ -409,7 +409,9 @@ bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_v if (values.has(p_name)) { Variant defval; if (script->get_property_default_value(p_name, defval)) { - if (defval == p_value) { + // The evaluate function ensures that a NIL variant is equal to e.g. an empty Resource. + // Simply doing defval == p_value does not do this. + if (Variant::evaluate(Variant::OP_EQUAL, defval, p_value)) { values.erase(p_name); return true; } @@ -419,7 +421,7 @@ bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_v } else { Variant defval; if (script->get_property_default_value(p_name, defval)) { - if (defval != p_value) { + if (Variant::evaluate(Variant::OP_NOT_EQUAL, defval, p_value)) { values[p_name] = p_value; } return true; diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 30e4710444..8c53f576ac 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -31,6 +31,7 @@ #include "editor_properties.h" #include "core/config/project_settings.h" +#include "core/core_string_names.h" #include "editor/editor_file_dialog.h" #include "editor/editor_node.h" #include "editor/editor_properties_array_dict.h" @@ -3844,8 +3845,11 @@ void EditorPropertyResource::_resource_selected(const Ref<Resource> &p_resource, void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) { // Make visual script the correct type. Ref<Script> s = p_resource; + + // The bool is_script applies only to an object's main script. + // Changing the value of Script-type exported variables of the main script should not trigger saving/reloading properties. bool is_script = false; - if (get_edited_object() && s.is_valid()) { + if (get_edited_object() && s.is_valid() && get_edited_property() == CoreStringNames::get_singleton()->_script) { is_script = true; InspectorDock::get_singleton()->store_script_properties(get_edited_object()); s->call("set_instance_base_type", get_edited_object()->get_class()); |