diff options
-rw-r--r-- | doc/classes/RenderSceneBuffersRD.xml | 36 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp | 6 |
2 files changed, 42 insertions, 0 deletions
diff --git a/doc/classes/RenderSceneBuffersRD.xml b/doc/classes/RenderSceneBuffersRD.xml index 359f0b33a8..212a65337e 100644 --- a/doc/classes/RenderSceneBuffersRD.xml +++ b/doc/classes/RenderSceneBuffersRD.xml @@ -89,6 +89,12 @@ If [param msaa] is [b]true[/b] and MSAA is enabled, this returns the MSAA variant of the buffer. </description> </method> + <method name="get_fsr_sharpness" qualifiers="const"> + <return type="float" /> + <description> + Returns the FSR sharpness value used while rendering the 3D content (if [method get_scaling_3d_mode] is an FSR mode). + </description> + </method> <method name="get_internal_size" qualifiers="const"> <return type="Vector2i" /> <description> @@ -107,6 +113,24 @@ Returns the render target associated with this buffers object. </description> </method> + <method name="get_scaling_3d_mode" qualifiers="const"> + <return type="int" enum="RenderingServer.ViewportScaling3DMode" /> + <description> + Returns the scaling mode used for upscaling. + </description> + </method> + <method name="get_screen_space_aa" qualifiers="const"> + <return type="int" enum="RenderingServer.ViewportScreenSpaceAA" /> + <description> + Returns the screen-space antialiasing method applied. + </description> + </method> + <method name="get_target_size" qualifiers="const"> + <return type="Vector2i" /> + <description> + Returns the target size of the render buffer (size after upscaling). + </description> + </method> <method name="get_texture" qualifiers="const"> <return type="RID" /> <param index="0" name="context" type="StringName" /> @@ -123,6 +147,12 @@ Returns the texture format information with which a cached texture was created. </description> </method> + <method name="get_texture_samples" qualifiers="const"> + <return type="int" enum="RenderingDevice.TextureSamples" /> + <description> + Returns the number of MSAA samples used. + </description> + </method> <method name="get_texture_slice"> <return type="RID" /> <param index="0" name="context" type="StringName" /> @@ -157,6 +187,12 @@ Returns a specific view of a slice (layer or mipmap) for a cached texture. </description> </method> + <method name="get_use_debanding" qualifiers="const"> + <return type="bool" /> + <description> + Returns [code]true[/code] if debanding is enabled. + </description> + </method> <method name="get_use_taa" qualifiers="const"> <return type="bool" /> <description> diff --git a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp index b5fdf8bebb..2f44096dc8 100644 --- a/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp +++ b/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp @@ -70,8 +70,14 @@ void RenderSceneBuffersRD::_bind_methods() { ClassDB::bind_method(D_METHOD("get_render_target"), &RenderSceneBuffersRD::get_render_target); ClassDB::bind_method(D_METHOD("get_view_count"), &RenderSceneBuffersRD::get_view_count); ClassDB::bind_method(D_METHOD("get_internal_size"), &RenderSceneBuffersRD::get_internal_size); + ClassDB::bind_method(D_METHOD("get_target_size"), &RenderSceneBuffersRD::get_target_size); + ClassDB::bind_method(D_METHOD("get_scaling_3d_mode"), &RenderSceneBuffersRD::get_scaling_3d_mode); + ClassDB::bind_method(D_METHOD("get_fsr_sharpness"), &RenderSceneBuffersRD::get_fsr_sharpness); ClassDB::bind_method(D_METHOD("get_msaa_3d"), &RenderSceneBuffersRD::get_msaa_3d); + ClassDB::bind_method(D_METHOD("get_texture_samples"), &RenderSceneBuffersRD::get_texture_samples); + ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &RenderSceneBuffersRD::get_screen_space_aa); ClassDB::bind_method(D_METHOD("get_use_taa"), &RenderSceneBuffersRD::get_use_taa); + ClassDB::bind_method(D_METHOD("get_use_debanding"), &RenderSceneBuffersRD::get_use_debanding); } void RenderSceneBuffersRD::update_sizes(NamedTexture &p_named_texture) { |