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-rw-r--r--doc/classes/Skeleton3D.xml5
-rw-r--r--misc/extension_api_validation/4.2-stable.expected9
-rw-r--r--scene/3d/skeleton_3d.compat.inc41
-rw-r--r--scene/3d/skeleton_3d.cpp10
-rw-r--r--scene/3d/skeleton_3d.h8
5 files changed, 67 insertions, 6 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 2c55f0dcd1..b6be0e92a3 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -14,10 +14,11 @@
</tutorials>
<methods>
<method name="add_bone">
- <return type="void" />
+ <return type="int" />
<param index="0" name="name" type="String" />
<description>
- Adds a bone, with name [param name]. [method get_bone_count] will become the bone index.
+ Adds a new bone with the given name. Returns the new bone's index, or [code]-1[/code] if this method fails.
+ [b]Note:[/b] Bone names should be unique, non empty, and cannot include the [code]:[/code] and [code]/[/code] characters.
</description>
</method>
<method name="clear_bones">
diff --git a/misc/extension_api_validation/4.2-stable.expected b/misc/extension_api_validation/4.2-stable.expected
index ef70c4ab18..c0a1e58c62 100644
--- a/misc/extension_api_validation/4.2-stable.expected
+++ b/misc/extension_api_validation/4.2-stable.expected
@@ -215,3 +215,12 @@ Renamed to EditorSceneFormatImporterFBX2GLTF.
The compat breakage was deemed necessary as this is a class most users wouldn't
use directly, and the name needs to be disambiguated with the new
EditorSceneFormatImporterUFBX.
+
+
+GH-88791
+--------
+Validate extension JSON: JSON file: Field was added in a way that breaks compatibility 'classes/Skeleton3D/methods/add_bone': return_value
+
+Added a return value for add_bone.
+Should not affect existing regular use - the return value would just be unused.
+Compatibility method registered.
diff --git a/scene/3d/skeleton_3d.compat.inc b/scene/3d/skeleton_3d.compat.inc
new file mode 100644
index 0000000000..6410ab335a
--- /dev/null
+++ b/scene/3d/skeleton_3d.compat.inc
@@ -0,0 +1,41 @@
+/**************************************************************************/
+/* skeleton_3d.compat.inc */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef DISABLE_DEPRECATED
+
+void Skeleton3D::_add_bone_bind_compat_88791(const String &p_name) {
+ add_bone(p_name);
+}
+
+void Skeleton3D::_bind_compatibility_methods() {
+ ClassDB::bind_compatibility_method(D_METHOD("add_bone", "p_name"), &Skeleton3D::_add_bone_bind_compat_88791);
+}
+
+#endif // DISABLE_DEPRECATED
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index cae1b2ce9c..f448d1c6e2 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -29,6 +29,7 @@
/**************************************************************************/
#include "skeleton_3d.h"
+#include "skeleton_3d.compat.inc"
#include "core/variant/type_info.h"
#include "scene/3d/physics_body_3d.h"
@@ -409,18 +410,21 @@ uint64_t Skeleton3D::get_version() const {
return version;
}
-void Skeleton3D::add_bone(const String &p_name) {
- ERR_FAIL_COND(p_name.is_empty() || p_name.contains(":") || p_name.contains("/") || name_to_bone_index.has(p_name));
+int Skeleton3D::add_bone(const String &p_name) {
+ ERR_FAIL_COND_V_MSG(p_name.is_empty() || p_name.contains(":") || p_name.contains("/"), -1, vformat("Bone name cannot be empty or contain ':' or '/'.", p_name));
+ ERR_FAIL_COND_V_MSG(name_to_bone_index.has(p_name), -1, vformat("Skeleton3D \"%s\" already has a bone with name \"%s\".", to_string(), p_name));
Bone b;
b.name = p_name;
bones.push_back(b);
- name_to_bone_index.insert(p_name, bones.size() - 1);
+ int new_idx = bones.size() - 1;
+ name_to_bone_index.insert(p_name, new_idx);
process_order_dirty = true;
version++;
rest_dirty = true;
_make_dirty();
update_gizmos();
+ return new_idx;
}
int Skeleton3D::find_bone(const String &p_name) const {
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 7d4df1d1f2..458bbfb979 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -138,6 +138,12 @@ private:
void _update_process_order();
+#ifndef DISABLE_DEPRECATED
+ void _add_bone_bind_compat_88791(const String &p_name);
+
+ static void _bind_compatibility_methods();
+#endif // DISABLE_DEPRECATED
+
protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
@@ -153,7 +159,7 @@ public:
// skeleton creation api
uint64_t get_version() const;
- void add_bone(const String &p_name);
+ int add_bone(const String &p_name);
int find_bone(const String &p_name) const;
String get_bone_name(int p_bone) const;
void set_bone_name(int p_bone, const String &p_name);