diff options
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 | ||||
-rw-r--r-- | modules/noise/doc_classes/NoiseTexture2D.xml | 14 | ||||
-rw-r--r-- | modules/noise/doc_classes/NoiseTexture3D.xml | 8 |
3 files changed, 13 insertions, 11 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 818e402067..d4f81b0ff0 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -2575,7 +2575,7 @@ If [code]true[/code], the texture importer will import lossless textures using the PNG format. Otherwise, it will default to using WebP. </member> <member name="rendering/textures/vram_compression/import_etc2_astc" type="bool" setter="" getter=""> - If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normalmaps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size). + If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm for lower quality textures and normal maps and Adaptable Scalable Texture Compression algorithm for high quality textures (in 4x4 block size). [b]Note:[/b] Changing this setting does [i]not[/i] impact textures that were already imported before. To make this setting apply to textures that were already imported, exit the editor, remove the [code].godot/imported/[/code] folder located inside the project folder then restart the editor (see [member application/config/use_hidden_project_data_directory]). </member> <member name="rendering/textures/vram_compression/import_s3tc_bptc" type="bool" setter="" getter=""> diff --git a/modules/noise/doc_classes/NoiseTexture2D.xml b/modules/noise/doc_classes/NoiseTexture2D.xml index 9514aaae1a..4d3e42f3d5 100644 --- a/modules/noise/doc_classes/NoiseTexture2D.xml +++ b/modules/noise/doc_classes/NoiseTexture2D.xml @@ -4,8 +4,7 @@ A texture filled with noise generated by a [Noise] object. </brief_description> <description> - Uses [FastNoiseLite] or other libraries to fill the texture data of your desired size. - NoiseTexture2D can also generate normalmap textures. + Uses [FastNoiseLite] or other libraries to fill the texture data of your desired size. [NoiseTexture2D] can also generate normal map textures. The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data: [codeblock] var texture = NoiseTexture2D.new() @@ -28,12 +27,11 @@ A [Gradient] which is used to map the luminance of each pixel to a color value. </member> <member name="generate_mipmaps" type="bool" setter="set_generate_mipmaps" getter="is_generating_mipmaps" default="true"> - Determines whether mipmaps are generated for this texture. - Enabling this results in less texture aliasing, but the noise texture generation may take longer. - Requires (anisotropic) mipmap filtering to be enabled for a material to have an effect. + Determines whether mipmaps are generated for this texture. Enabling this results in less texture aliasing in the distance, at the cost of increasing memory usage by roughly 33% and making the noise texture generation take longer. + [b]Note:[/b] [member generate_mipmaps] requires mipmap filtering to be enabled on the material using the [NoiseTexture2D] to have an effect. </member> <member name="height" type="int" setter="set_height" getter="get_height" default="512"> - Height of the generated texture. + Height of the generated texture (in pixels). </member> <member name="in_3d_space" type="bool" setter="set_in_3d_space" getter="is_in_3d_space" default="false"> Determines whether the noise image is calculated in 3D space. May result in reduced contrast. @@ -52,12 +50,14 @@ <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false"> If [code]true[/code], a seamless texture is requested from the [Noise] resource. [b]Note:[/b] Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used [Noise] resource. This is because some implementations use higher dimensions for generating seamless noise. + [b]Note:[/b] The default [FastNoiseLite] implementation uses the fallback path for seamless generation. If using a [member width] or [member height] lower than the default, you may need to increase [member seamless_blend_skirt] to make seamless blending more effective. </member> <member name="seamless_blend_skirt" type="float" setter="set_seamless_blend_skirt" getter="get_seamless_blend_skirt" default="0.1"> Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See [Noise] for further details. + [b]Note:[/b] If using a [member width] or [member height] lower than the default, you may need to increase [member seamless_blend_skirt] to make seamless blending more effective. </member> <member name="width" type="int" setter="set_width" getter="get_width" default="512"> - Width of the generated texture. + Width of the generated texture (in pixels). </member> </members> </class> diff --git a/modules/noise/doc_classes/NoiseTexture3D.xml b/modules/noise/doc_classes/NoiseTexture3D.xml index 7394e7ff08..519e4eb8ad 100644 --- a/modules/noise/doc_classes/NoiseTexture3D.xml +++ b/modules/noise/doc_classes/NoiseTexture3D.xml @@ -20,10 +20,10 @@ A [Gradient] which is used to map the luminance of each pixel to a color value. </member> <member name="depth" type="int" setter="set_depth" getter="get_depth" default="64"> - Depth of the generated texture. + Depth of the generated texture (in pixels). </member> <member name="height" type="int" setter="set_height" getter="get_height" default="64"> - Height of the generated texture. + Height of the generated texture (in pixels). </member> <member name="invert" type="bool" setter="set_invert" getter="get_invert" default="false"> If [code]true[/code], inverts the noise texture. White becomes black, black becomes white. @@ -38,12 +38,14 @@ <member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false"> If [code]true[/code], a seamless texture is requested from the [Noise] resource. [b]Note:[/b] Seamless noise textures may take longer to generate and/or can have a lower contrast compared to non-seamless noise depending on the used [Noise] resource. This is because some implementations use higher dimensions for generating seamless noise. + [b]Note:[/b] The default [FastNoiseLite] implementation uses the fallback path for seamless generation. If using a [member width], [member height] or [member depth] lower than the default, you may need to increase [member seamless_blend_skirt] to make seamless blending more effective. </member> <member name="seamless_blend_skirt" type="float" setter="set_seamless_blend_skirt" getter="get_seamless_blend_skirt" default="0.1"> Used for the default/fallback implementation of the seamless texture generation. It determines the distance over which the seams are blended. High values may result in less details and contrast. See [Noise] for further details. + [b]Note:[/b] If using a [member width], [member height] or [member depth] lower than the default, you may need to increase [member seamless_blend_skirt] to make seamless blending more effective. </member> <member name="width" type="int" setter="set_width" getter="get_width" default="64"> - Width of the generated texture. + Width of the generated texture (in pixels). </member> </members> </class> |