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-rw-r--r--doc/classes/EditorSettings.xml6
-rw-r--r--editor/editor_settings.cpp4
-rw-r--r--scene/2d/skeleton_2d.cpp4
3 files changed, 8 insertions, 6 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index c7d05eb913..0c6fa2923f 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -232,14 +232,16 @@
<member name="editors/2d/bone_outline_color" type="Color" setter="" getter="">
The outline color to use for non-selected bones in the 2D skeleton editor. See also [member editors/2d/bone_selected_color].
</member>
- <member name="editors/2d/bone_outline_size" type="int" setter="" getter="">
+ <member name="editors/2d/bone_outline_size" type="float" setter="" getter="">
The outline size in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_width].
+ [b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene.
</member>
<member name="editors/2d/bone_selected_color" type="Color" setter="" getter="">
The color to use for selected bones in the 2D skeleton editor. See also [member editors/2d/bone_outline_color].
</member>
- <member name="editors/2d/bone_width" type="int" setter="" getter="">
+ <member name="editors/2d/bone_width" type="float" setter="" getter="">
The bone width in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_outline_size].
+ [b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene.
</member>
<member name="editors/2d/grid_color" type="Color" setter="" getter="">
The grid color to use in the 2D editor.
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 4ae0aa7e4a..40ae6608d4 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -680,13 +680,13 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/2d/grid_color", Color(1.0, 1.0, 1.0, 0.07));
_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
_initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1));
- _initial_set("editors/2d/bone_width", 5);
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/2d/bone_width", 5.0, "0.01,20,0.01,or_greater")
_initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7));
_initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7));
_initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7));
_initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7));
_initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
- _initial_set("editors/2d/bone_outline_size", 2);
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/2d/bone_outline_size", 2.0, "0.01,8,0.01,or_greater")
_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
_initial_set("editors/2d/use_integer_zoom_by_default", false);
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index c31b42beba..350fdad7d7 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -309,8 +309,8 @@ void Bone2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) {
- int bone_width = EDITOR_GET("editors/2d/bone_width");
- int bone_outline_width = EDITOR_GET("editors/2d/bone_outline_size");
+ float bone_width = EDITOR_GET("editors/2d/bone_width");
+ float bone_outline_width = EDITOR_GET("editors/2d/bone_outline_size");
if (!is_inside_tree()) {
return false; //may have been removed