diff options
-rw-r--r-- | core/config/project_settings.cpp | 4 | ||||
-rw-r--r-- | doc/classes/EditorSettings.xml | 3 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 | ||||
-rw-r--r-- | editor/editor_node.cpp | 2 | ||||
-rw-r--r-- | editor/editor_settings.cpp | 1 | ||||
-rw-r--r-- | editor/project_manager.cpp | 1 |
6 files changed, 7 insertions, 7 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 37a2608c10..3c1f77a51f 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1472,10 +1472,6 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF(PropertyInfo(Variant::INT, "display/window/size/window_height_override", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"), 0); // 8K resolution GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true); -#ifdef TOOLS_ENABLED - GLOBAL_DEF("display/window/energy_saving/keep_screen_on.editor_hint", false); -#endif - GLOBAL_DEF("animation/warnings/check_invalid_track_paths", true); GLOBAL_DEF("animation/warnings/check_angle_interpolation_type_conflicting", true); diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index d63c71a351..dcb842737e 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -675,6 +675,9 @@ <member name="interface/editor/import_resources_when_unfocused" type="bool" setter="" getter=""> If [code]true[/code], (re)imports resources even if the editor window is unfocused or minimized. If [code]false[/code], resources are only (re)imported when the editor window is focused. This can be set to [code]true[/code] to speed up iteration by starting the import process earlier when saving files in the project folder. This also allows getting visual feedback on changes without having to click the editor window, which is useful with multi-monitor setups. The downside of setting this to [code]true[/code] is that it increases idle CPU usage and may steal CPU time from other applications when importing resources. </member> + <member name="interface/editor/keep_screen_on" type="bool" setter="" getter=""> + If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms. + </member> <member name="interface/editor/localize_settings" type="bool" setter="" getter=""> If [code]true[/code], setting names in the editor are localized when possible. [b]Note:[/b] This setting affects most [EditorInspector]s in the editor UI, primarily Project Settings and Editor Settings. To control names displayed in the Inspector dock, use [member interface/inspector/default_property_name_style] instead. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 22c25dd5e5..5fa8bef62a 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -814,9 +814,6 @@ <member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true"> If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms. </member> - <member name="display/window/energy_saving/keep_screen_on.editor_hint" type="bool" setter="" getter="" default="false"> - Editor-only override for [member display/window/energy_saving/keep_screen_on]. Does not affect running project. - </member> <member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0"> The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values. [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/viewport_width] and [member display/window/size/viewport_height] accordingly. diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 8b6d316dd1..57ce7641d0 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -707,6 +707,7 @@ void EditorNode::_notification(int p_what) { RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true); RenderingServer::get_singleton()->viewport_set_environment_mode(get_viewport()->get_viewport_rid(), RenderingServer::VIEWPORT_ENVIRONMENT_DISABLED); + DisplayServer::get_singleton()->screen_set_keep_on(EDITOR_GET("interface/editor/keep_screen_on")); feature_profile_manager->notify_changed(); @@ -805,6 +806,7 @@ void EditorNode::_notification(int p_what) { if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor")) { _update_update_spinner(); _update_vsync_mode(); + DisplayServer::get_singleton()->screen_set_keep_on(EDITOR_GET("interface/editor/keep_screen_on")); } #if defined(MODULE_GDSCRIPT_ENABLED) || defined(MODULE_MONO_ENABLED) diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 0956d12236..d0420ba373 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -461,6 +461,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/show_update_spinner", 0, "Auto (Disabled),Enabled,Disabled") #endif + _initial_set("interface/editor/keep_screen_on", false); EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/editor/low_processor_mode_sleep_usec", 6900, "1,100000,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED) // Default unfocused usec sleep is for 10 FPS. Allow an unfocused FPS limit // as low as 1 FPS for those who really need low power usage (but don't need diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 59f45ef5db..ff9ab962dc 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -93,6 +93,7 @@ void ProjectManager::_notification(int p_what) { } break; case NOTIFICATION_READY: { + DisplayServer::get_singleton()->screen_set_keep_on(EDITOR_GET("interface/editor/keep_screen_on")); const int default_sorting = (int)EDITOR_GET("project_manager/sorting_order"); filter_option->select(default_sorting); project_list->set_order_option(default_sorting); |