diff options
-rw-r--r-- | doc/classes/GPUParticles2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/GPUParticles3D.xml | 2 | ||||
-rw-r--r-- | drivers/gles3/storage/particles_storage.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml index dd731c6c0f..08dc6a5331 100644 --- a/doc/classes/GPUParticles2D.xml +++ b/doc/classes/GPUParticles2D.xml @@ -76,7 +76,7 @@ </member> <member name="interp_to_end" type="float" setter="set_interp_to_end" getter="get_interp_to_end" default="0.0"> Causes all the particles in this node to interpolate towards the end of their lifetime. - [b]Note[/b]: This only works when used with a [ParticleProcessMaterial]. It needs to be manually implemented for custom process shaders. + [b]Note:[/b] This only works when used with a [ParticleProcessMaterial]. It needs to be manually implemented for custom process shaders. </member> <member name="interpolate" type="bool" setter="set_interpolate" getter="get_interpolate" default="true"> Enables particle interpolation, which makes the particle movement smoother when their [member fixed_fps] is lower than the screen refresh rate. diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml index 398905ea13..a982c7e40e 100644 --- a/doc/classes/GPUParticles3D.xml +++ b/doc/classes/GPUParticles3D.xml @@ -107,7 +107,7 @@ </member> <member name="interp_to_end" type="float" setter="set_interp_to_end" getter="get_interp_to_end" default="0.0"> Causes all the particles in this node to interpolate towards the end of their lifetime. - [b]Note[/b]: This only works when used with a [ParticleProcessMaterial]. It needs to be manually implemented for custom process shaders. + [b]Note:[/b] This only works when used with a [ParticleProcessMaterial]. It needs to be manually implemented for custom process shaders. </member> <member name="interpolate" type="bool" setter="set_interpolate" getter="get_interpolate" default="true"> Enables particle interpolation, which makes the particle movement smoother when their [member fixed_fps] is lower than the screen refresh rate. diff --git a/drivers/gles3/storage/particles_storage.h b/drivers/gles3/storage/particles_storage.h index 8451986a61..ca347ed070 100644 --- a/drivers/gles3/storage/particles_storage.h +++ b/drivers/gles3/storage/particles_storage.h @@ -233,7 +233,7 @@ private: Transform3D emission_transform; Vector3 emitter_velocity; - float interp_to_end; + float interp_to_end = 0.0; HashSet<RID> collisions; |