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-rw-r--r--modules/multiplayer/doc_classes/SceneMultiplayer.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/multiplayer/doc_classes/SceneMultiplayer.xml b/modules/multiplayer/doc_classes/SceneMultiplayer.xml
index 7abee8e2c8..42f32d4848 100644
--- a/modules/multiplayer/doc_classes/SceneMultiplayer.xml
+++ b/modules/multiplayer/doc_classes/SceneMultiplayer.xml
@@ -68,7 +68,7 @@
The callback to execute when when receiving authentication data sent via [method send_auth]. If the [Callable] is empty (default), peers will be automatically accepted as soon as they connect.
</member>
<member name="auth_timeout" type="float" setter="set_auth_timeout" getter="get_auth_timeout" default="3.0">
- If set to a value greater than [code]0.0[/code], the maximum amount of time peers can stay in the authenticating state, after which the authentication will automatically fail. See the [signal peer_authenticating] and [signal peer_authentication_failed] signals.
+ If set to a value greater than [code]0.0[/code], the maximum duration in seconds peers can stay in the authenticating state, after which the authentication will automatically fail. See the [signal peer_authenticating] and [signal peer_authentication_failed] signals.
</member>
<member name="max_delta_packet_size" type="int" setter="set_max_delta_packet_size" getter="get_max_delta_packet_size" default="65535">
Maximum size of each delta packet. Higher values increase the chance of receiving full updates in a single frame, but also the chance of causing networking congestion (higher latency, disconnections). See [MultiplayerSynchronizer].