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-rw-r--r--scene/main/window.cpp10
-rw-r--r--scene/main/window.h2
2 files changed, 8 insertions, 4 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index eab280e67a..b08fceb183 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -2660,13 +2660,15 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("popup_exclusive_centered_ratio", "from_node", "ratio"), &Window::popup_exclusive_centered_ratio, DEFVAL(0.8));
ClassDB::bind_method(D_METHOD("popup_exclusive_centered_clamped", "from_node", "minsize", "fallback_ratio"), &Window::popup_exclusive_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "initial_position", PROPERTY_HINT_ENUM, "Absolute,Center of Primary Screen,Center of Other Screen,Center of Screen With Mouse Pointer,Center of Screen With Keyboard Focus"), "set_initial_position", "get_initial_position");
+ // Keep the enum values in sync with the `Mode` enum.
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen"), "set_mode", "get_mode");
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
+
+ // Keep the enum values in sync with the `WindowInitialPosition` enum.
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "initial_position", PROPERTY_HINT_ENUM, "Absolute,Center of Primary Screen,Center of Main Window Screen,Center of Other Screen,Center of Screen With Mouse Pointer,Center of Screen With Keyboard Focus"), "set_initial_position", "get_initial_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen"), "set_mode", "get_mode");
-
- // Keep the enum values in sync with the `DisplayServer::SCREEN_` enum.
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_current_screen", "get_current_screen");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "mouse_passthrough_polygon"), "set_mouse_passthrough_polygon", "get_mouse_passthrough_polygon");
diff --git a/scene/main/window.h b/scene/main/window.h
index d0afd0ff9f..b98b888380 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -43,6 +43,7 @@ class ThemeOwner;
class Window : public Viewport {
GDCLASS(Window, Viewport)
public:
+ // Keep synced with enum hint for `mode` property.
enum Mode {
MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED,
MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED,
@@ -88,6 +89,7 @@ public:
DEFAULT_WINDOW_SIZE = 100,
};
+ // Keep synced with enum hint for `initial_position` property.
enum WindowInitialPosition {
WINDOW_INITIAL_POSITION_ABSOLUTE,
WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN,