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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 5e16361bae..5cae151531 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -4080,6 +4080,12 @@ void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos, VisualShaderNod
saved_node_pos_dirty = false;
members_dialog->set_position(graph->get_screen_position() + Point2(5 * EDSCALE, 65 * EDSCALE));
}
+
+ if (members_dialog->is_visible()) {
+ members_dialog->grab_focus();
+ return;
+ }
+
members_dialog->popup();
// Keep dialog within window bounds.
@@ -5384,6 +5390,7 @@ VisualShaderEditor::VisualShaderEditor() {
preview_window = memnew(Window);
preview_window->set_title(TTR("Generated Shader Code"));
preview_window->set_visible(preview_showed);
+ preview_window->set_exclusive(true);
preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
add_child(preview_window);
@@ -5485,7 +5492,7 @@ VisualShaderEditor::VisualShaderEditor() {
members_dialog = memnew(ConfirmationDialog);
members_dialog->set_title(TTR("Create Shader Node"));
- members_dialog->set_exclusive(false);
+ members_dialog->set_exclusive(true);
members_dialog->add_child(members_vb);
members_dialog->set_ok_button_text(TTR("Create"));
members_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_member_create));
@@ -5497,7 +5504,7 @@ VisualShaderEditor::VisualShaderEditor() {
{
add_varying_dialog = memnew(ConfirmationDialog);
add_varying_dialog->set_title(TTR("Create Shader Varying"));
- add_varying_dialog->set_exclusive(false);
+ add_varying_dialog->set_exclusive(true);
add_varying_dialog->set_ok_button_text(TTR("Create"));
add_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_create));
add_varying_dialog->get_ok_button()->set_disabled(true);
@@ -5543,7 +5550,7 @@ VisualShaderEditor::VisualShaderEditor() {
{
remove_varying_dialog = memnew(ConfirmationDialog);
remove_varying_dialog->set_title(TTR("Delete Shader Varying"));
- remove_varying_dialog->set_exclusive(false);
+ remove_varying_dialog->set_exclusive(true);
remove_varying_dialog->set_ok_button_text(TTR("Delete"));
remove_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_deleted));
add_child(remove_varying_dialog);