diff options
-rw-r--r-- | doc/classes/NavigationAgent3D.xml | 2 | ||||
-rw-r--r-- | scene/3d/navigation_agent_3d.cpp | 8 |
2 files changed, 4 insertions, 6 deletions
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index 24325b4a01..ec9f679307 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -168,7 +168,7 @@ The height of the avoidance agent. Agents will ignore other agents or obstacles that are above or below their current position + height in 2D avoidance. Does nothing in 3D avoidance which uses radius spheres alone. </member> <member name="keep_y_velocity" type="bool" setter="set_keep_y_velocity" getter="get_keep_y_velocity" default="true"> - If [code]true[/code] and the agent uses 2D avoidance it will remember the set y-axis velocity and reapply it after the avoidance step. While 2D avoidance has no y-axis and simulates on a flat plane this setting can help mitigate the most obvious clipping on uneven 3D geometry. + If [code]true[/code], and the agent uses 2D avoidance, it will remember the set y-axis velocity and reapply it after the avoidance step. While 2D avoidance has no y-axis and simulates on a flat plane this setting can help mitigate the most obvious clipping on uneven 3D geometry. </member> <member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10"> The maximum number of neighbors for the agent to consider. diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index 87b8087e44..b311495a7f 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -311,11 +311,9 @@ void NavigationAgent3D::_notification(int p_what) { } void NavigationAgent3D::_validate_property(PropertyInfo &p_property) const { - if (p_property.name == "keep_y_velocity") { - if (use_3d_avoidance) { - p_property.usage = PROPERTY_USAGE_NONE; - return; - } + if (p_property.name == "keep_y_velocity" && use_3d_avoidance) { + p_property.usage = PROPERTY_USAGE_NONE; + return; } } |