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-rw-r--r--drivers/gles3/rasterizer_scene_gles3.cpp34
-rw-r--r--drivers/gles3/storage/config.h3
-rw-r--r--drivers/gles3/storage/mesh_storage.cpp69
-rw-r--r--drivers/gles3/storage/mesh_storage.h18
-rw-r--r--drivers/gles3/storage/utilities.cpp2
5 files changed, 118 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index 205f9a552e..8cacb511ac 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -2758,6 +2758,15 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
prev_index_array_gl = 0;
}
+ bool use_wireframe = false;
+ if (p_params->force_wireframe) {
+ GLuint wireframe_index_array_gl = mesh_storage->mesh_surface_get_index_buffer_wireframe(mesh_surface);
+ if (wireframe_index_array_gl) {
+ index_array_gl = wireframe_index_array_gl;
+ use_wireframe = true;
+ }
+ }
+
bool use_index_buffer = index_array_gl != 0;
if (prev_index_array_gl != index_array_gl) {
if (index_array_gl != 0) {
@@ -2946,6 +2955,11 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
count = mesh_storage->mesh_surface_get_vertices_drawn_count(mesh_surface);
}
+ if (use_wireframe) {
+ // In this case we are using index count, and we need double the indices for the wireframe mesh.
+ count = count * 2;
+ }
+
if constexpr (p_pass_mode != PASS_MODE_DEPTH) {
// Don't count draw calls during depth pre-pass to match the RD renderers.
if (p_render_data->render_info) {
@@ -3000,17 +3014,25 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
glVertexAttribI4ui(15, default_color, default_color, default_custom, default_custom);
}
- if (use_index_buffer) {
- glDrawElementsInstanced(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count);
+ if (use_wireframe) {
+ glDrawElementsInstanced(GL_LINES, count, GL_UNSIGNED_INT, 0, inst->instance_count);
} else {
- glDrawArraysInstanced(primitive_gl, 0, count, inst->instance_count);
+ if (use_index_buffer) {
+ glDrawElementsInstanced(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0, inst->instance_count);
+ } else {
+ glDrawArraysInstanced(primitive_gl, 0, count, inst->instance_count);
+ }
}
} else {
// Using regular Mesh.
- if (use_index_buffer) {
- glDrawElements(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0);
+ if (use_wireframe) {
+ glDrawElements(GL_LINES, count, GL_UNSIGNED_INT, 0);
} else {
- glDrawArrays(primitive_gl, 0, count);
+ if (use_index_buffer) {
+ glDrawElements(primitive_gl, count, mesh_storage->mesh_surface_get_index_type(mesh_surface), 0);
+ } else {
+ glDrawArrays(primitive_gl, 0, count);
+ }
}
}
diff --git a/drivers/gles3/storage/config.h b/drivers/gles3/storage/config.h
index b2dd98f025..3b097f8e66 100644
--- a/drivers/gles3/storage/config.h
+++ b/drivers/gles3/storage/config.h
@@ -63,8 +63,7 @@ public:
int64_t max_renderable_lights = 0;
int64_t max_lights_per_object = 0;
- // TODO implement wireframe in OpenGL
- // bool generate_wireframes;
+ bool generate_wireframes = false;
HashSet<String> extensions;
diff --git a/drivers/gles3/storage/mesh_storage.cpp b/drivers/gles3/storage/mesh_storage.cpp
index 88ee749ed6..7d1742baea 100644
--- a/drivers/gles3/storage/mesh_storage.cpp
+++ b/drivers/gles3/storage/mesh_storage.cpp
@@ -31,6 +31,7 @@
#ifdef GLES3_ENABLED
#include "mesh_storage.h"
+#include "config.h"
#include "material_storage.h"
#include "utilities.h"
@@ -285,6 +286,69 @@ void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface)
ERR_FAIL_COND_MSG(!new_surface.index_count && !new_surface.vertex_count, "Meshes must contain a vertex array, an index array, or both");
+ if (GLES3::Config::get_singleton()->generate_wireframes && s->primitive == RS::PRIMITIVE_TRIANGLES) {
+ // Generate wireframes. This is mostly used by the editor.
+ s->wireframe = memnew(Mesh::Surface::Wireframe);
+ Vector<uint32_t> wf_indices;
+ uint32_t &wf_index_count = s->wireframe->index_count;
+ uint32_t *wr = nullptr;
+
+ if (new_surface.format & RS::ARRAY_FORMAT_INDEX) {
+ wf_index_count = s->index_count * 2;
+ wf_indices.resize(wf_index_count);
+
+ Vector<uint8_t> ir = new_surface.index_data;
+ wr = wf_indices.ptrw();
+
+ if (new_surface.vertex_count < (1 << 16)) {
+ // Read 16 bit indices.
+ const uint16_t *src_idx = (const uint16_t *)ir.ptr();
+ for (uint32_t i = 0; i + 5 < wf_index_count; i += 6) {
+ // We use GL_LINES instead of GL_TRIANGLES for drawing these primitives later,
+ // so we need double the indices for each triangle.
+ wr[i + 0] = src_idx[i / 2];
+ wr[i + 1] = src_idx[i / 2 + 1];
+ wr[i + 2] = src_idx[i / 2 + 1];
+ wr[i + 3] = src_idx[i / 2 + 2];
+ wr[i + 4] = src_idx[i / 2 + 2];
+ wr[i + 5] = src_idx[i / 2];
+ }
+
+ } else {
+ // Read 32 bit indices.
+ const uint32_t *src_idx = (const uint32_t *)ir.ptr();
+ for (uint32_t i = 0; i + 5 < wf_index_count; i += 6) {
+ wr[i + 0] = src_idx[i / 2];
+ wr[i + 1] = src_idx[i / 2 + 1];
+ wr[i + 2] = src_idx[i / 2 + 1];
+ wr[i + 3] = src_idx[i / 2 + 2];
+ wr[i + 4] = src_idx[i / 2 + 2];
+ wr[i + 5] = src_idx[i / 2];
+ }
+ }
+ } else {
+ // Not using indices.
+ wf_index_count = s->vertex_count * 2;
+ wf_indices.resize(wf_index_count);
+ wr = wf_indices.ptrw();
+
+ for (uint32_t i = 0; i + 5 < wf_index_count; i += 6) {
+ wr[i + 0] = i / 2;
+ wr[i + 1] = i / 2 + 1;
+ wr[i + 2] = i / 2 + 1;
+ wr[i + 3] = i / 2 + 2;
+ wr[i + 4] = i / 2 + 2;
+ wr[i + 5] = i / 2;
+ }
+ }
+
+ s->wireframe->index_buffer_size = wf_index_count * sizeof(uint32_t);
+ glGenBuffers(1, &s->wireframe->index_buffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s->wireframe->index_buffer);
+ GLES3::Utilities::get_singleton()->buffer_allocate_data(GL_ELEMENT_ARRAY_BUFFER, s->wireframe->index_buffer, s->wireframe->index_buffer_size, wr, GL_STATIC_DRAW, "Mesh wireframe index buffer");
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); // unbind
+ }
+
s->aabb = new_surface.aabb;
s->bone_aabbs = new_surface.bone_aabbs; //only really useful for returning them.
@@ -712,6 +776,11 @@ void MeshStorage::mesh_clear(RID p_mesh) {
memfree(s.versions); //reallocs, so free with memfree.
}
+ if (s.wireframe) {
+ GLES3::Utilities::get_singleton()->buffer_free_data(s.wireframe->index_buffer);
+ memdelete(s.wireframe);
+ }
+
if (s.lod_count) {
for (uint32_t j = 0; j < s.lod_count; j++) {
if (s.lods[j].index_buffer != 0) {
diff --git a/drivers/gles3/storage/mesh_storage.h b/drivers/gles3/storage/mesh_storage.h
index 25b15ab6a6..f52a60d067 100644
--- a/drivers/gles3/storage/mesh_storage.h
+++ b/drivers/gles3/storage/mesh_storage.h
@@ -84,6 +84,14 @@ struct Mesh {
uint32_t index_count = 0;
uint32_t index_buffer_size = 0;
+ struct Wireframe {
+ GLuint index_buffer = 0;
+ uint32_t index_count = 0;
+ uint32_t index_buffer_size = 0;
+ };
+
+ Wireframe *wireframe = nullptr;
+
struct LOD {
float edge_length = 0.0;
uint32_t index_count = 0;
@@ -376,6 +384,16 @@ public:
}
}
+ _FORCE_INLINE_ GLuint mesh_surface_get_index_buffer_wireframe(void *p_surface) const {
+ Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
+
+ if (s->wireframe) {
+ return s->wireframe->index_buffer;
+ }
+
+ return 0;
+ }
+
_FORCE_INLINE_ GLenum mesh_surface_get_index_type(void *p_surface) const {
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
diff --git a/drivers/gles3/storage/utilities.cpp b/drivers/gles3/storage/utilities.cpp
index 72bcbe879c..29b265e327 100644
--- a/drivers/gles3/storage/utilities.cpp
+++ b/drivers/gles3/storage/utilities.cpp
@@ -327,6 +327,8 @@ void Utilities::update_dirty_resources() {
}
void Utilities::set_debug_generate_wireframes(bool p_generate) {
+ Config *config = Config::get_singleton();
+ config->generate_wireframes = p_generate;
}
bool Utilities::has_os_feature(const String &p_feature) const {