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-rw-r--r--doc/classes/PlaceholderCubemap.xml1
-rw-r--r--doc/classes/PlaceholderCubemapArray.xml1
-rw-r--r--doc/classes/PlaceholderTexture2D.xml1
-rw-r--r--doc/classes/PlaceholderTexture2DArray.xml1
-rw-r--r--doc/classes/PlaceholderTexture3D.xml1
-rw-r--r--doc/classes/PlaceholderTextureLayered.xml1
6 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/PlaceholderCubemap.xml b/doc/classes/PlaceholderCubemap.xml
index aed04673b2..715cb13046 100644
--- a/doc/classes/PlaceholderCubemap.xml
+++ b/doc/classes/PlaceholderCubemap.xml
@@ -7,6 +7,7 @@
This class is used when loading a project that uses a [Cubemap] subclass in 2 conditions:
- When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.
- When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
+ [b]Note:[/b] This is not intended to be used as an actual texture for rendering. It is not guaranteed to work like one in shaders or materials (for example when calculating UV).
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PlaceholderCubemapArray.xml b/doc/classes/PlaceholderCubemapArray.xml
index aa10f74b56..7270d44f81 100644
--- a/doc/classes/PlaceholderCubemapArray.xml
+++ b/doc/classes/PlaceholderCubemapArray.xml
@@ -7,6 +7,7 @@
This class is used when loading a project that uses a [CubemapArray] subclass in 2 conditions:
- When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.
- When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
+ [b]Note:[/b] This is not intended to be used as an actual texture for rendering. It is not guaranteed to work like one in shaders or materials (for example when calculating UV).
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PlaceholderTexture2D.xml b/doc/classes/PlaceholderTexture2D.xml
index 2f9338f268..ba934ebf3c 100644
--- a/doc/classes/PlaceholderTexture2D.xml
+++ b/doc/classes/PlaceholderTexture2D.xml
@@ -7,6 +7,7 @@
This class is used when loading a project that uses a [Texture2D] subclass in 2 conditions:
- When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.
- When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
+ [b]Note:[/b] This is not intended to be used as an actual texture for rendering. It is not guaranteed to work like one in shaders or materials (for example when calculating UV).
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PlaceholderTexture2DArray.xml b/doc/classes/PlaceholderTexture2DArray.xml
index 70f4df32ee..665f87d920 100644
--- a/doc/classes/PlaceholderTexture2DArray.xml
+++ b/doc/classes/PlaceholderTexture2DArray.xml
@@ -7,6 +7,7 @@
This class is used when loading a project that uses a [Texture2D] subclass in 2 conditions:
- When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.
- When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
+ [b]Note:[/b] This is not intended to be used as an actual texture for rendering. It is not guaranteed to work like one in shaders or materials (for example when calculating UV).
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PlaceholderTexture3D.xml b/doc/classes/PlaceholderTexture3D.xml
index 81752e3281..b5b136b035 100644
--- a/doc/classes/PlaceholderTexture3D.xml
+++ b/doc/classes/PlaceholderTexture3D.xml
@@ -7,6 +7,7 @@
This class is used when loading a project that uses a [Texture3D] subclass in 2 conditions:
- When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.
- When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
+ [b]Note:[/b] This is not intended to be used as an actual texture for rendering. It is not guaranteed to work like one in shaders or materials (for example when calculating UV).
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/PlaceholderTextureLayered.xml b/doc/classes/PlaceholderTextureLayered.xml
index 5528ec656b..954a9f6154 100644
--- a/doc/classes/PlaceholderTextureLayered.xml
+++ b/doc/classes/PlaceholderTextureLayered.xml
@@ -7,6 +7,7 @@
This class is used when loading a project that uses a [TextureLayered] subclass in 2 conditions:
- When running the project exported in dedicated server mode, only the texture's dimensions are kept (as they may be relied upon for gameplay purposes or positioning of other elements). This allows reducing the exported PCK's size significantly.
- When this subclass is missing due to using a different engine version or build (e.g. modules disabled).
+ [b]Note:[/b] This is not intended to be used as an actual texture for rendering. It is not guaranteed to work like one in shaders or materials (for example when calculating UV).
</description>
<tutorials>
</tutorials>