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-rw-r--r--editor/icons/PreviewRotate.svg1
-rw-r--r--editor/import/3d/scene_import_settings.cpp72
-rw-r--r--editor/import/3d/scene_import_settings.h17
-rw-r--r--scene/3d/node_3d.cpp9
-rw-r--r--scene/3d/node_3d.h1
5 files changed, 95 insertions, 5 deletions
diff --git a/editor/icons/PreviewRotate.svg b/editor/icons/PreviewRotate.svg
new file mode 100644
index 0000000000..9e0da46169
--- /dev/null
+++ b/editor/icons/PreviewRotate.svg
@@ -0,0 +1 @@
+<svg width="16" height="16" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"><g fill="none" stroke="#000" stroke-width="2" opacity=".8" stroke-linejoin="round"><circle cx="8" cy="8" r="2"/><path d="M8 1a7 7 0 00-4.982 11.998H1.911v2h4a1 1 0 00.97-1.242l-1-4-1.94.486.28 1.121a5 5 0 117.223.168l1.416 1.416A7 7 0 008 1z"/></g><g fill="#f9f9f9"><circle cx="8" cy="8" r="2"/><path d="M8 1a7 7 0 00-4.982 11.998H1.911v2h4a1 1 0 00.97-1.242l-1-4-1.94.486.28 1.121a5 5 0 117.223.168l1.416 1.416A7 7 0 008 1z"/></g></svg>
diff --git a/editor/import/3d/scene_import_settings.cpp b/editor/import/3d/scene_import_settings.cpp
index 620ebce44b..325525be1b 100644
--- a/editor/import/3d/scene_import_settings.cpp
+++ b/editor/import/3d/scene_import_settings.cpp
@@ -1117,6 +1117,20 @@ void SceneImportSettingsDialog::_cleanup() {
set_process(false);
}
+void SceneImportSettingsDialog::_on_light_1_switch_pressed() {
+ light1->set_visible(light_1_switch->is_pressed());
+}
+
+void SceneImportSettingsDialog::_on_light_2_switch_pressed() {
+ light2->set_visible(light_2_switch->is_pressed());
+}
+
+void SceneImportSettingsDialog::_on_light_rotate_switch_pressed() {
+ bool light_top_level = !light_rotate_switch->is_pressed();
+ light1->set_as_top_level_keep_local(light_top_level);
+ light2->set_as_top_level_keep_local(light_top_level);
+}
+
void SceneImportSettingsDialog::_viewport_input(const Ref<InputEvent> &p_input) {
float *rot_x = &cam_rot_x;
float *rot_y = &cam_rot_y;
@@ -1232,6 +1246,13 @@ void SceneImportSettingsDialog::_re_import() {
EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, editing_animation ? "animation_library" : "scene", main_settings);
}
+void SceneImportSettingsDialog::_update_theme_item_cache() {
+ ConfirmationDialog::_update_theme_item_cache();
+ theme_cache.light_1_icon = get_editor_theme_icon(SNAME("MaterialPreviewLight1"));
+ theme_cache.light_2_icon = get_editor_theme_icon(SNAME("MaterialPreviewLight2"));
+ theme_cache.rotate_icon = get_editor_theme_icon(SNAME("PreviewRotate"));
+}
+
void SceneImportSettingsDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
@@ -1251,6 +1272,10 @@ void SceneImportSettingsDialog::_notification(int p_what) {
animation_play_button->set_icon(get_editor_theme_icon(SNAME("MainPlay")));
}
animation_stop_button->set_icon(get_editor_theme_icon(SNAME("Stop")));
+
+ light_1_switch->set_icon(theme_cache.light_1_icon);
+ light_2_switch->set_icon(theme_cache.light_2_icon);
+ light_rotate_switch->set_icon(theme_cache.rotate_icon);
} break;
case NOTIFICATION_PROCESS: {
@@ -1644,6 +1669,40 @@ SceneImportSettingsDialog::SceneImportSettingsDialog() {
base_viewport->set_use_own_world_3d(true);
+ HBoxContainer *viewport_hbox = memnew(HBoxContainer);
+ vp_container->add_child(viewport_hbox);
+ viewport_hbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 2);
+
+ viewport_hbox->add_spacer();
+
+ VBoxContainer *vb_light = memnew(VBoxContainer);
+ vb_light->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ viewport_hbox->add_child(vb_light);
+
+ light_rotate_switch = memnew(Button);
+ light_rotate_switch->set_theme_type_variation("PreviewLightButton");
+ light_rotate_switch->set_toggle_mode(true);
+ light_rotate_switch->set_pressed(true);
+ light_rotate_switch->set_tooltip_text(TTR("Rotate Lights With Model"));
+ light_rotate_switch->connect("pressed", callable_mp(this, &SceneImportSettingsDialog::_on_light_rotate_switch_pressed));
+ vb_light->add_child(light_rotate_switch);
+
+ light_1_switch = memnew(Button);
+ light_1_switch->set_theme_type_variation("PreviewLightButton");
+ light_1_switch->set_toggle_mode(true);
+ light_1_switch->set_pressed(true);
+ light_1_switch->set_tooltip_text(TTR("Primary Light"));
+ light_1_switch->connect("pressed", callable_mp(this, &SceneImportSettingsDialog::_on_light_1_switch_pressed));
+ vb_light->add_child(light_1_switch);
+
+ light_2_switch = memnew(Button);
+ light_2_switch->set_theme_type_variation("PreviewLightButton");
+ light_2_switch->set_toggle_mode(true);
+ light_2_switch->set_pressed(true);
+ light_2_switch->set_tooltip_text(TTR("Secondary Light"));
+ light_2_switch->connect("pressed", callable_mp(this, &SceneImportSettingsDialog::_on_light_2_switch_pressed));
+ vb_light->add_child(light_2_switch);
+
camera = memnew(Camera3D);
base_viewport->add_child(camera);
camera->make_current();
@@ -1675,10 +1734,15 @@ SceneImportSettingsDialog::SceneImportSettingsDialog() {
environment->set_sky_custom_fov(50.0);
camera->set_environment(environment);
- light = memnew(DirectionalLight3D);
- light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
- base_viewport->add_child(light);
- light->set_shadow(true);
+ light1 = memnew(DirectionalLight3D);
+ light1->set_transform(Transform3D(Basis::looking_at(Vector3(-1, -1, -1))));
+ light1->set_shadow(true);
+ camera->add_child(light1);
+
+ light2 = memnew(DirectionalLight3D);
+ light2->set_transform(Transform3D(Basis::looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))));
+ light2->set_color(Color(0.5f, 0.5f, 0.5f));
+ camera->add_child(light2);
{
Ref<StandardMaterial3D> selection_mat;
diff --git a/editor/import/3d/scene_import_settings.h b/editor/import/3d/scene_import_settings.h
index 17d6616fc0..c2a5151432 100644
--- a/editor/import/3d/scene_import_settings.h
+++ b/editor/import/3d/scene_import_settings.h
@@ -85,7 +85,18 @@ class SceneImportSettingsDialog : public ConfirmationDialog {
bool first_aabb = false;
AABB contents_aabb;
- DirectionalLight3D *light = nullptr;
+ Button *light_1_switch = nullptr;
+ Button *light_2_switch = nullptr;
+ Button *light_rotate_switch = nullptr;
+
+ struct ThemeCache {
+ Ref<Texture2D> light_1_icon;
+ Ref<Texture2D> light_2_icon;
+ Ref<Texture2D> rotate_icon;
+ } theme_cache;
+
+ DirectionalLight3D *light1 = nullptr;
+ DirectionalLight3D *light2 = nullptr;
Ref<ArrayMesh> selection_mesh;
MeshInstance3D *node_selected = nullptr;
@@ -180,6 +191,9 @@ class SceneImportSettingsDialog : public ConfirmationDialog {
void _mesh_tree_selected();
void _scene_tree_selected();
void _cleanup();
+ void _on_light_1_switch_pressed();
+ void _on_light_2_switch_pressed();
+ void _on_light_rotate_switch_pressed();
void _viewport_input(const Ref<InputEvent> &p_input);
@@ -222,6 +236,7 @@ class SceneImportSettingsDialog : public ConfirmationDialog {
Timer *update_view_timer = nullptr;
protected:
+ virtual void _update_theme_item_cache() override;
void _notification(int p_what);
public:
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 5c081a0b47..131128b854 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -753,6 +753,15 @@ void Node3D::set_as_top_level(bool p_enabled) {
data.top_level = p_enabled;
}
+void Node3D::set_as_top_level_keep_local(bool p_enabled) {
+ ERR_THREAD_GUARD;
+ if (data.top_level == p_enabled) {
+ return;
+ }
+ data.top_level = p_enabled;
+ _propagate_transform_changed(this);
+}
+
bool Node3D::is_set_as_top_level() const {
ERR_READ_THREAD_GUARD_V(false);
return data.top_level;
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 7f8c3e6e68..c1667221df 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -227,6 +227,7 @@ public:
void clear_gizmos();
void set_as_top_level(bool p_enabled);
+ void set_as_top_level_keep_local(bool p_enabled);
bool is_set_as_top_level() const;
void set_disable_scale(bool p_enabled);