diff options
-rw-r--r-- | servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl index 9d47711599..2f0e4e0bea 100644 --- a/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_mobile/scene_forward_mobile.glsl @@ -105,10 +105,6 @@ layout(location = 6) mediump out vec3 binormal_interp; layout(location = 7) highp out vec4 diffuse_light_interp; layout(location = 8) highp out vec4 specular_light_interp; -layout(constant_id = 9) const bool sc_disable_omni_lights = false; -layout(constant_id = 10) const bool sc_disable_spot_lights = false; -layout(constant_id = 12) const bool sc_disable_directional_lights = false; - #include "../scene_forward_vertex_lights_inc.glsl" #endif // !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED) && defined(USE_VERTEX_LIGHTING) #ifdef MATERIAL_UNIFORMS_USED @@ -1606,7 +1602,6 @@ void main() { #endif #undef BIAS_FUNC } -#endif if (i < 4) { shadow0 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << (i * 8); @@ -1614,6 +1609,7 @@ void main() { shadow1 |= uint(clamp(shadow * 255.0, 0.0, 255.0)) << ((i - 4) * 8); } } +#endif // SHADOWS_DISABLED #ifndef USE_VERTEX_LIGHTING for (uint i = 0; i < scene_data.directional_light_count; i++) { |