diff options
-rw-r--r-- | scene/3d/mesh_instance_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/skeleton_3d.cpp | 2 |
2 files changed, 4 insertions, 2 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index e8166802f8..f551cb401c 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -332,8 +332,8 @@ void MeshInstance3D::create_multiple_convex_collisions(const Ref<MeshConvexDecom void MeshInstance3D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { - callable_mp(this, &MeshInstance3D::_resolve_skeleton_path).call_deferred(); + case NOTIFICATION_ENTER_TREE: { + _resolve_skeleton_path(); } break; case NOTIFICATION_TRANSLATION_CHANGED: { if (mesh.is_valid()) { diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index db9c4db30d..ce7acc0e8a 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -324,6 +324,8 @@ void Skeleton3D::_notification(int p_what) { #ifndef DISABLE_DEPRECATED setup_simulator(); #endif // _DISABLE_DEPRECATED + update_flags = UPDATE_FLAG_POSE; + _notification(NOTIFICATION_UPDATE_SKELETON); } break; case NOTIFICATION_UPDATE_SKELETON: { // Update bone transforms to apply unprocessed poses. |