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-rw-r--r--core/templates/safe_refcount.h5
-rw-r--r--scene/2d/node_2d.cpp50
-rw-r--r--scene/2d/node_2d.h15
-rw-r--r--scene/3d/node_3d.cpp75
-rw-r--r--scene/3d/node_3d.h8
-rw-r--r--scene/main/canvas_item.cpp26
-rw-r--r--scene/main/canvas_item.h5
-rw-r--r--scene/main/node.h24
8 files changed, 145 insertions, 63 deletions
diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h
index 8669bcaeeb..bfc9f6fc9a 100644
--- a/core/templates/safe_refcount.h
+++ b/core/templates/safe_refcount.h
@@ -50,11 +50,14 @@
// value and, as an important benefit, you can be sure the value is properly synchronized
// even with threads that are already running.
-// This is used in very specific areas of the engine where it's critical that these guarantees are held
+// These are used in very specific areas of the engine where it's critical that these guarantees are held
#define SAFE_NUMERIC_TYPE_PUN_GUARANTEES(m_type) \
static_assert(sizeof(SafeNumeric<m_type>) == sizeof(m_type)); \
static_assert(alignof(SafeNumeric<m_type>) == alignof(m_type)); \
static_assert(std::is_trivially_destructible<std::atomic<m_type>>::value);
+#define SAFE_FLAG_TYPE_PUN_GUARANTEES \
+ static_assert(sizeof(SafeFlag) == sizeof(bool)); \
+ static_assert(alignof(SafeFlag) == alignof(bool));
template <class T>
class SafeNumeric {
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 24478fd847..a0eab67f28 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -112,12 +112,24 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
}
#endif
-void Node2D::_update_xform_values() {
+void Node2D::_set_xform_dirty(bool p_dirty) const {
+ if (is_group_processing()) {
+ if (p_dirty) {
+ xform_dirty.mt.set();
+ } else {
+ xform_dirty.mt.clear();
+ }
+ } else {
+ xform_dirty.st = p_dirty;
+ }
+}
+
+void Node2D::_update_xform_values() const {
rotation = transform.get_rotation();
skew = transform.get_skew();
position = transform.columns[2];
scale = transform.get_scale();
- xform_dirty.clear();
+ _set_xform_dirty(false);
}
void Node2D::_update_transform() {
@@ -144,8 +156,8 @@ void Node2D::reparent(Node *p_parent, bool p_keep_global_transform) {
void Node2D::set_position(const Point2 &p_pos) {
ERR_THREAD_GUARD;
- if (xform_dirty.is_set()) {
- const_cast<Node2D *>(this)->_update_xform_values();
+ if (_is_xform_dirty()) {
+ _update_xform_values();
}
position = p_pos;
_update_transform();
@@ -153,8 +165,8 @@ void Node2D::set_position(const Point2 &p_pos) {
void Node2D::set_rotation(real_t p_radians) {
ERR_THREAD_GUARD;
- if (xform_dirty.is_set()) {
- const_cast<Node2D *>(this)->_update_xform_values();
+ if (_is_xform_dirty()) {
+ _update_xform_values();
}
rotation = p_radians;
_update_transform();
@@ -167,8 +179,8 @@ void Node2D::set_rotation_degrees(real_t p_degrees) {
void Node2D::set_skew(real_t p_radians) {
ERR_THREAD_GUARD;
- if (xform_dirty.is_set()) {
- const_cast<Node2D *>(this)->_update_xform_values();
+ if (_is_xform_dirty()) {
+ _update_xform_values();
}
skew = p_radians;
_update_transform();
@@ -176,8 +188,8 @@ void Node2D::set_skew(real_t p_radians) {
void Node2D::set_scale(const Size2 &p_scale) {
ERR_THREAD_GUARD;
- if (xform_dirty.is_set()) {
- const_cast<Node2D *>(this)->_update_xform_values();
+ if (_is_xform_dirty()) {
+ _update_xform_values();
}
scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
@@ -192,8 +204,8 @@ void Node2D::set_scale(const Size2 &p_scale) {
Point2 Node2D::get_position() const {
ERR_READ_THREAD_GUARD_V(Point2());
- if (xform_dirty.is_set()) {
- const_cast<Node2D *>(this)->_update_xform_values();
+ if (_is_xform_dirty()) {
+ _update_xform_values();
}
return position;
@@ -201,8 +213,8 @@ Point2 Node2D::get_position() const {
real_t Node2D::get_rotation() const {
ERR_READ_THREAD_GUARD_V(0);
- if (xform_dirty.is_set()) {
- const_cast<Node2D *>(this)->_update_xform_values();
+ if (_is_xform_dirty()) {
+ _update_xform_values();
}
return rotation;
@@ -215,8 +227,8 @@ real_t Node2D::get_rotation_degrees() const {
real_t Node2D::get_skew() const {
ERR_READ_THREAD_GUARD_V(0);
- if (xform_dirty.is_set()) {
- const_cast<Node2D *>(this)->_update_xform_values();
+ if (_is_xform_dirty()) {
+ _update_xform_values();
}
return skew;
@@ -224,8 +236,8 @@ real_t Node2D::get_skew() const {
Size2 Node2D::get_scale() const {
ERR_READ_THREAD_GUARD_V(Size2());
- if (xform_dirty.is_set()) {
- const_cast<Node2D *>(this)->_update_xform_values();
+ if (_is_xform_dirty()) {
+ _update_xform_values();
}
return scale;
@@ -362,7 +374,7 @@ void Node2D::set_global_scale(const Size2 &p_scale) {
void Node2D::set_transform(const Transform2D &p_transform) {
ERR_THREAD_GUARD;
transform = p_transform;
- xform_dirty.set();
+ _set_xform_dirty(true);
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 6bdf5d6eb5..de46dbd7d6 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -36,17 +36,20 @@
class Node2D : public CanvasItem {
GDCLASS(Node2D, CanvasItem);
- SafeFlag xform_dirty;
- Point2 position;
- real_t rotation = 0.0;
- Size2 scale = Vector2(1, 1);
- real_t skew = 0.0;
+ mutable MTFlag xform_dirty;
+ mutable Point2 position;
+ mutable real_t rotation = 0.0;
+ mutable Size2 scale = Vector2(1, 1);
+ mutable real_t skew = 0.0;
Transform2D transform;
+ _FORCE_INLINE_ bool _is_xform_dirty() const { return is_group_processing() ? xform_dirty.mt.is_set() : xform_dirty.st; }
+ void _set_xform_dirty(bool p_dirty) const;
+
void _update_transform();
- void _update_xform_values();
+ void _update_xform_values() const;
protected:
void _notification(int p_notification);
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 446d9f6ee8..80289bac52 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -87,7 +87,7 @@ void Node3D::_notify_dirty() {
void Node3D::_update_local_transform() const {
// This function is called when the local transform (data.local_transform) is dirty and the right value is contained in the Euler rotation and scale.
data.local_transform.basis.set_euler_scale(data.euler_rotation, data.scale, data.euler_rotation_order);
- data.dirty.bit_and(~DIRTY_LOCAL_TRANSFORM);
+ _clear_dirty_bits(DIRTY_LOCAL_TRANSFORM);
}
void Node3D::_update_rotation_and_scale() const {
@@ -95,7 +95,7 @@ void Node3D::_update_rotation_and_scale() const {
data.scale = data.local_transform.basis.get_scale();
data.euler_rotation = data.local_transform.basis.get_euler_normalized(data.euler_rotation_order);
- data.dirty.bit_and(~DIRTY_EULER_ROTATION_AND_SCALE);
+ _clear_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE);
}
void Node3D::_propagate_transform_changed_deferred() {
@@ -127,7 +127,7 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) {
MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_propagate_transform_changed_deferred));
}
}
- data.dirty.bit_or(DIRTY_GLOBAL_TRANSFORM);
+ _set_dirty_bits(DIRTY_GLOBAL_TRANSFORM);
}
void Node3D::_notification(int p_what) {
@@ -151,12 +151,12 @@ void Node3D::_notification(int p_what) {
if (data.top_level && !Engine::get_singleton()->is_editor_hint()) {
if (data.parent) {
data.local_transform = data.parent->get_global_transform() * get_transform();
- data.dirty.set(DIRTY_EULER_ROTATION_AND_SCALE); // As local transform was updated, rot/scale should be dirty.
+ _replace_dirty_mask(DIRTY_EULER_ROTATION_AND_SCALE); // As local transform was updated, rot/scale should be dirty.
}
data.top_level_active = true;
}
- data.dirty.bit_or(DIRTY_GLOBAL_TRANSFORM); // Global is always dirty upon entering a scene.
+ _set_dirty_bits(DIRTY_GLOBAL_TRANSFORM); // Global is always dirty upon entering a scene.
_notify_dirty();
notification(NOTIFICATION_ENTER_WORLD);
@@ -230,16 +230,16 @@ void Node3D::set_basis(const Basis &p_basis) {
void Node3D::set_quaternion(const Quaternion &p_quaternion) {
ERR_THREAD_GUARD;
- if (data.dirty.get() & DIRTY_EULER_ROTATION_AND_SCALE) {
+ if (_test_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE)) {
// We need the scale part, so if these are dirty, update it
data.scale = data.local_transform.basis.get_scale();
- data.dirty.bit_and(~DIRTY_EULER_ROTATION_AND_SCALE);
+ _clear_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE);
}
data.local_transform.basis = Basis(p_quaternion, data.scale);
// Rotscale should not be marked dirty because that would cause precision loss issues with the scale. Instead reconstruct rotation now.
data.euler_rotation = data.local_transform.basis.get_euler_normalized(data.euler_rotation_order);
- data.dirty.set(DIRTY_NONE);
+ _replace_dirty_mask(DIRTY_NONE);
_propagate_transform_changed(this);
if (data.notify_local_transform) {
@@ -286,7 +286,7 @@ void Node3D::set_global_rotation_degrees(const Vector3 &p_euler_degrees) {
void Node3D::set_transform(const Transform3D &p_transform) {
ERR_THREAD_GUARD;
data.local_transform = p_transform;
- data.dirty.set(DIRTY_EULER_ROTATION_AND_SCALE); // Make rot/scale dirty.
+ _replace_dirty_mask(DIRTY_EULER_ROTATION_AND_SCALE); // Make rot/scale dirty.
_propagate_transform_changed(this);
if (data.notify_local_transform) {
@@ -314,7 +314,7 @@ void Node3D::set_global_transform(const Transform3D &p_transform) {
Transform3D Node3D::get_transform() const {
ERR_READ_THREAD_GUARD_V(Transform3D());
- if (data.dirty.get() & DIRTY_LOCAL_TRANSFORM) {
+ if (_test_dirty_bits(DIRTY_LOCAL_TRANSFORM)) {
// This update can happen if needed over multiple threads.
_update_local_transform();
}
@@ -330,7 +330,7 @@ Transform3D Node3D::get_global_transform() const {
* the dirty/update process is thread safe by utilizing atomic copies.
*/
- uint32_t dirty = data.dirty.get();
+ uint32_t dirty = _read_dirty_mask();
if (dirty & DIRTY_GLOBAL_TRANSFORM) {
if (dirty & DIRTY_LOCAL_TRANSFORM) {
_update_local_transform(); // Update local transform atomically.
@@ -348,7 +348,7 @@ Transform3D Node3D::get_global_transform() const {
}
data.global_transform = new_global;
- data.dirty.bit_and(~DIRTY_GLOBAL_TRANSFORM);
+ _clear_dirty_bits(DIRTY_GLOBAL_TRANSFORM);
}
return data.global_transform;
@@ -404,14 +404,14 @@ void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) {
}
bool transform_changed = false;
- if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && !(data.dirty.get() & DIRTY_LOCAL_TRANSFORM)) {
+ if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && !_test_dirty_bits(DIRTY_LOCAL_TRANSFORM)) {
data.local_transform.orthogonalize();
transform_changed = true;
}
data.rotation_edit_mode = p_mode;
- if (p_mode == ROTATION_EDIT_MODE_EULER && (data.dirty.get() & DIRTY_EULER_ROTATION_AND_SCALE)) {
+ if (p_mode == ROTATION_EDIT_MODE_EULER && _test_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE)) {
// If going to Euler mode, ensure that vectors are _not_ dirty, else the retrieved value may be wrong.
// Otherwise keep what is there, so switching back and forth between modes does not break the vectors.
@@ -442,13 +442,14 @@ void Node3D::set_rotation_order(EulerOrder p_order) {
ERR_FAIL_INDEX(int32_t(p_order), 6);
bool transform_changed = false;
- if (data.dirty.get() & DIRTY_EULER_ROTATION_AND_SCALE) {
+ uint32_t dirty = _read_dirty_mask();
+ if ((dirty & DIRTY_EULER_ROTATION_AND_SCALE)) {
_update_rotation_and_scale();
- } else if (data.dirty.get() & DIRTY_LOCAL_TRANSFORM) {
+ } else if ((dirty & DIRTY_LOCAL_TRANSFORM)) {
data.euler_rotation = Basis::from_euler(data.euler_rotation, data.euler_rotation_order).get_euler_normalized(p_order);
transform_changed = true;
} else {
- data.dirty.bit_or(DIRTY_LOCAL_TRANSFORM);
+ _set_dirty_bits(DIRTY_LOCAL_TRANSFORM);
transform_changed = true;
}
@@ -470,14 +471,14 @@ EulerOrder Node3D::get_rotation_order() const {
void Node3D::set_rotation(const Vector3 &p_euler_rad) {
ERR_THREAD_GUARD;
- if (data.dirty.get() & DIRTY_EULER_ROTATION_AND_SCALE) {
+ if (_test_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE)) {
// Update scale only if rotation and scale are dirty, as rotation will be overridden.
data.scale = data.local_transform.basis.get_scale();
- data.dirty.bit_and(~DIRTY_EULER_ROTATION_AND_SCALE);
+ _clear_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE);
}
data.euler_rotation = p_euler_rad;
- data.dirty.set(DIRTY_LOCAL_TRANSFORM);
+ _replace_dirty_mask(DIRTY_LOCAL_TRANSFORM);
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
@@ -492,14 +493,14 @@ void Node3D::set_rotation_degrees(const Vector3 &p_euler_degrees) {
void Node3D::set_scale(const Vector3 &p_scale) {
ERR_THREAD_GUARD;
- if (data.dirty.get() & DIRTY_EULER_ROTATION_AND_SCALE) {
+ if (_test_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE)) {
// Update rotation only if rotation and scale are dirty, as scale will be overridden.
data.euler_rotation = data.local_transform.basis.get_euler_normalized(data.euler_rotation_order);
- data.dirty.bit_and(~DIRTY_EULER_ROTATION_AND_SCALE);
+ _clear_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE);
}
data.scale = p_scale;
- data.dirty.set(DIRTY_LOCAL_TRANSFORM);
+ _replace_dirty_mask(DIRTY_LOCAL_TRANSFORM);
_propagate_transform_changed(this);
if (data.notify_local_transform) {
notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
@@ -513,7 +514,7 @@ Vector3 Node3D::get_position() const {
Vector3 Node3D::get_rotation() const {
ERR_READ_THREAD_GUARD_V(Vector3());
- if (data.dirty.get() & DIRTY_EULER_ROTATION_AND_SCALE) {
+ if (_test_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE)) {
_update_rotation_and_scale();
}
@@ -528,7 +529,7 @@ Vector3 Node3D::get_rotation_degrees() const {
Vector3 Node3D::get_scale() const {
ERR_READ_THREAD_GUARD_V(Vector3());
- if (data.dirty.get() & DIRTY_EULER_ROTATION_AND_SCALE) {
+ if (_test_dirty_bits(DIRTY_EULER_ROTATION_AND_SCALE)) {
_update_rotation_and_scale();
}
@@ -645,6 +646,30 @@ Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const {
#endif
}
+void Node3D::_replace_dirty_mask(uint32_t p_mask) const {
+ if (is_group_processing()) {
+ data.dirty.mt.set(p_mask);
+ } else {
+ data.dirty.st = p_mask;
+ }
+}
+
+void Node3D::_set_dirty_bits(uint32_t p_bits) const {
+ if (is_group_processing()) {
+ data.dirty.mt.bit_or(p_bits);
+ } else {
+ data.dirty.st |= p_bits;
+ }
+}
+
+void Node3D::_clear_dirty_bits(uint32_t p_bits) const {
+ if (is_group_processing()) {
+ data.dirty.mt.bit_and(~p_bits);
+ } else {
+ data.dirty.st &= ~p_bits;
+ }
+}
+
void Node3D::_update_gizmos() {
#ifdef TOOLS_ENABLED
if (data.gizmos_disabled || !is_inside_world() || !data.gizmos_dirty) {
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 4fb77eeb9f..b274a6af88 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -97,7 +97,7 @@ private:
mutable Vector3 scale = Vector3(1, 1, 1);
mutable RotationEditMode rotation_edit_mode = ROTATION_EDIT_MODE_EULER;
- mutable SafeNumeric<uint32_t> dirty;
+ mutable MTNumeric<uint32_t> dirty;
Viewport *viewport = nullptr;
@@ -129,6 +129,12 @@ private:
NodePath visibility_parent_path;
+ _FORCE_INLINE_ uint32_t _read_dirty_mask() const { return is_group_processing() ? data.dirty.mt.get() : data.dirty.st; }
+ _FORCE_INLINE_ bool _test_dirty_bits(uint32_t p_bits) const { return is_group_processing() ? data.dirty.mt.bit_and(p_bits) : (data.dirty.st & p_bits); }
+ void _replace_dirty_mask(uint32_t p_mask) const;
+ void _set_dirty_bits(uint32_t p_bits) const;
+ void _clear_dirty_bits(uint32_t p_bits) const;
+
void _update_gizmos();
void _notify_dirty();
void _propagate_transform_changed(Node3D *p_origin);
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 598f6aa4c6..ae01e8b009 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -148,7 +148,7 @@ void CanvasItem::_redraw_callback() {
}
void CanvasItem::_invalidate_global_transform() {
- global_invalid.set();
+ _set_global_invalid(true);
}
Transform2D CanvasItem::get_global_transform_with_canvas() const {
@@ -171,7 +171,7 @@ Transform2D CanvasItem::get_screen_transform() const {
Transform2D CanvasItem::get_global_transform() const {
ERR_READ_THREAD_GUARD_V(Transform2D());
- if (global_invalid.is_set()) {
+ if (_is_global_invalid()) {
// This code can enter multiple times from threads if dirty, this is expected.
const CanvasItem *pi = get_parent_item();
Transform2D new_global;
@@ -182,12 +182,24 @@ Transform2D CanvasItem::get_global_transform() const {
}
global_transform = new_global;
- global_invalid.clear();
+ _set_global_invalid(false);
}
return global_transform;
}
+void CanvasItem::_set_global_invalid(bool p_invalid) const {
+ if (is_group_processing()) {
+ if (p_invalid) {
+ global_invalid.mt.set();
+ } else {
+ global_invalid.mt.clear();
+ }
+ } else {
+ global_invalid.st = p_invalid;
+ }
+}
+
void CanvasItem::_top_level_raise_self() {
if (!is_inside_tree()) {
return;
@@ -308,7 +320,7 @@ void CanvasItem::_notification(int p_what) {
}
}
- global_invalid.set();
+ _set_global_invalid(true);
_enter_canvas();
RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, is_visible_in_tree()); // The visibility of the parent may change.
@@ -341,7 +353,7 @@ void CanvasItem::_notification(int p_what) {
window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
window = nullptr;
}
- global_invalid.set();
+ _set_global_invalid(true);
parent_visible_in_tree = false;
if (get_viewport()) {
@@ -869,11 +881,11 @@ void CanvasItem::_notify_transform(CanvasItem *p_node) {
* notification anyway).
*/
- if (/*p_node->xform_change.in_list() &&*/ p_node->global_invalid.is_set()) {
+ if (/*p_node->xform_change.in_list() &&*/ p_node->_is_global_invalid()) {
return; //nothing to do
}
- p_node->global_invalid.set();
+ p_node->_set_global_invalid(true);
if (p_node->notify_transform && !p_node->xform_change.in_list()) {
if (!p_node->block_transform_notify) {
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 55267abab8..d7771cda53 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -118,7 +118,10 @@ private:
Ref<Material> material;
mutable Transform2D global_transform;
- mutable SafeFlag global_invalid;
+ mutable MTFlag global_invalid;
+
+ _FORCE_INLINE_ bool _is_global_invalid() const { return is_group_processing() ? global_invalid.mt.is_set() : global_invalid.st; }
+ void _set_global_invalid(bool p_invalid) const;
void _top_level_raise_self();
diff --git a/scene/main/node.h b/scene/main/node.h
index b7462b4468..4d4e71ee56 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -42,9 +42,25 @@ class SceneState;
class Tween;
class PropertyTweener;
+SAFE_FLAG_TYPE_PUN_GUARANTEES
+SAFE_NUMERIC_TYPE_PUN_GUARANTEES(uint32_t)
+
class Node : public Object {
GDCLASS(Node, Object);
+protected:
+ // During group processing, these are thread-safe.
+ // Outside group processing, these avoid the cost of sync by working as plain primitive types.
+ union MTFlag {
+ SafeFlag mt{};
+ bool st;
+ };
+ template <class T>
+ union MTNumeric {
+ SafeNumeric<T> mt{};
+ T st;
+ };
+
public:
enum ProcessMode {
PROCESS_MODE_INHERIT, // same as parent node
@@ -522,8 +538,8 @@ public:
_FORCE_INLINE_ bool is_accessible_from_caller_thread() const {
if (current_process_thread_group == nullptr) {
// Not thread processing. Only accessible if node is outside the scene tree,
- // or if accessing from the main thread.
- return !data.inside_tree || Thread::is_main_thread();
+ // if accessing from the main thread or being loaded.
+ return !data.inside_tree || Thread::is_main_thread() || ResourceLoader::is_within_load();
} else {
// Thread processing
return current_process_thread_group == data.process_thread_group_owner;
@@ -532,12 +548,14 @@ public:
_FORCE_INLINE_ bool is_readable_from_caller_thread() const {
if (current_process_thread_group == nullptr) {
- return Thread::is_main_thread();
+ return Thread::is_main_thread() || ResourceLoader::is_within_load();
} else {
return true;
}
}
+ _FORCE_INLINE_ static bool is_group_processing() { return current_process_thread_group; }
+
void set_process_thread_messages(BitField<ProcessThreadMessages> p_flags);
BitField<ProcessThreadMessages> get_process_thread_messages() const;