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-rw-r--r--.github/workflows/windows_builds.yml13
1 files changed, 12 insertions, 1 deletions
diff --git a/.github/workflows/windows_builds.yml b/.github/workflows/windows_builds.yml
index f9513af5e3..7a3347d49c 100644
--- a/.github/workflows/windows_builds.yml
+++ b/.github/workflows/windows_builds.yml
@@ -7,7 +7,7 @@ on:
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
- SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes
+ SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes "angle_libs=${{github.workspace}}/"
SCONS_CACHE_MSVC_CONFIG: true
concurrency:
@@ -54,6 +54,17 @@ jobs:
- name: Download Direct3D 12 SDK components
run: python ./misc/scripts/install_d3d12_sdk_windows.py
+ - name: Download pre-built ANGLE static libraries
+ uses: dsaltares/fetch-gh-release-asset@1.1.2
+ with:
+ repo: godotengine/godot-angle-static
+ version: tags/chromium/6029
+ file: Windows.6029-1.MSVC_17.x86_64.x86_32.zip
+ target: angle/angle.zip
+
+ - name: Extract pre-built ANGLE static libraries
+ run: Expand-Archive -Force angle/angle.zip ${{github.workspace}}/
+
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master