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-rw-r--r--doc/classes/@GlobalScope.xml2
-rw-r--r--doc/classes/AudioEffectFilter.xml5
-rw-r--r--doc/classes/AudioEffectStereoEnhance.xml4
-rw-r--r--doc/classes/AudioStreamPlayback.xml48
-rw-r--r--doc/classes/LineEdit.xml3
-rw-r--r--doc/classes/Transform2D.xml4
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/plugins/control_editor_plugin.cpp1
-rw-r--r--editor/themes/editor_theme_manager.cpp46
-rw-r--r--editor/themes/editor_theme_manager.h1
-rw-r--r--editor/window_wrapper.cpp7
-rw-r--r--editor/window_wrapper.h1
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml4
-rw-r--r--modules/svg/image_loader_svg.cpp26
-rw-r--r--platform/windows/detect.py45
-rw-r--r--platform/windows/display_server_windows.cpp5
-rw-r--r--scene/resources/external_texture.cpp23
-rw-r--r--scene/resources/external_texture.h5
-rw-r--r--servers/audio/audio_stream.cpp43
-rw-r--r--servers/audio/audio_stream.h6
-rw-r--r--servers/rendering/shader_language.cpp129
-rw-r--r--servers/rendering/shader_language.h4
-rw-r--r--servers/rendering/shader_types.cpp2
23 files changed, 277 insertions, 139 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 55d00b6cf9..66f15f7494 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -6,7 +6,7 @@
<description>
A list of global scope enumerated constants and built-in functions. This is all that resides in the globals, constants regarding error codes, keycodes, property hints, etc.
Singletons are also documented here, since they can be accessed from anywhere.
- For the entries related to GDScript which can be accessed in any script see [@GDScript].
+ For the entries that can only be accessed from scripts written in GDScript, see [@GDScript].
</description>
<tutorials>
<link title="Random number generation">$DOCS_URL/tutorials/math/random_number_generation.html</link>
diff --git a/doc/classes/AudioEffectFilter.xml b/doc/classes/AudioEffectFilter.xml
index e5c1f4ccf4..18540de736 100644
--- a/doc/classes/AudioEffectFilter.xml
+++ b/doc/classes/AudioEffectFilter.xml
@@ -14,6 +14,7 @@
Threshold frequency for the filter, in Hz.
</member>
<member name="db" type="int" setter="set_db" getter="get_db" enum="AudioEffectFilter.FilterDB" default="0">
+ Steepness of the cutoff curve in dB per octave, also known as the order of the filter. Higher orders have a more aggressive cutoff.
</member>
<member name="gain" type="float" setter="set_gain" getter="get_gain" default="1.0">
Gain amount of the frequencies after the filter.
@@ -24,12 +25,16 @@
</members>
<constants>
<constant name="FILTER_6DB" value="0" enum="FilterDB">
+ Cutting off at 6dB per octave.
</constant>
<constant name="FILTER_12DB" value="1" enum="FilterDB">
+ Cutting off at 12dB per octave.
</constant>
<constant name="FILTER_18DB" value="2" enum="FilterDB">
+ Cutting off at 18dB per octave.
</constant>
<constant name="FILTER_24DB" value="3" enum="FilterDB">
+ Cutting off at 24dB per octave.
</constant>
</constants>
</class>
diff --git a/doc/classes/AudioEffectStereoEnhance.xml b/doc/classes/AudioEffectStereoEnhance.xml
index f009bec5bb..459ae3ebc6 100644
--- a/doc/classes/AudioEffectStereoEnhance.xml
+++ b/doc/classes/AudioEffectStereoEnhance.xml
@@ -11,11 +11,13 @@
</tutorials>
<members>
<member name="pan_pullout" type="float" setter="set_pan_pullout" getter="get_pan_pullout" default="1.0">
- Values greater than 1.0 increase intensity of any panning on audio passing through this effect, whereas values less than 1.0 will decrease the panning intensity. A value of 0.0 will downmix audio to mono.
+ Amplifies the difference between stereo channels, increasing or decreasing existing panning. A value of 0.0 will downmix stereo to mono. Does not affect a mono signal.
</member>
<member name="surround" type="float" setter="set_surround" getter="get_surround" default="0.0">
+ Widens sound stage through phase shifting in conjunction with [member time_pullout_ms]. Just pans sound to the left channel if [member time_pullout_ms] is 0.
</member>
<member name="time_pullout_ms" type="float" setter="set_time_pullout" getter="get_time_pullout" default="0.0">
+ Widens sound stage through phase shifting in conjunction with [member surround]. Just delays the right channel if [member surround] is 0.
</member>
</members>
</class>
diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml
index 02f3407f79..f01406d0f1 100644
--- a/doc/classes/AudioStreamPlayback.xml
+++ b/doc/classes/AudioStreamPlayback.xml
@@ -79,12 +79,47 @@
Overridable method. Called whenever the audio stream is mixed if the playback is active and [method AudioServer.set_enable_tagging_used_audio_streams] has been set to [code]true[/code]. Editor plugins may use this method to "tag" the current position along the audio stream and display it in a preview.
</description>
</method>
+ <method name="get_loop_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the number of times the stream has looped.
+ </description>
+ </method>
+ <method name="get_playback_position" qualifiers="const">
+ <return type="float" />
+ <description>
+ Returns the current position in the stream, in seconds.
+ </description>
+ </method>
<method name="get_sample_playback" qualifiers="const" experimental="">
<return type="AudioSamplePlayback" />
<description>
Returns the [AudioSamplePlayback] associated with this [AudioStreamPlayback] for playing back the audio sample of this stream.
</description>
</method>
+ <method name="is_playing" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if the stream is playing.
+ </description>
+ </method>
+ <method name="mix_audio">
+ <return type="PackedVector2Array" />
+ <param index="0" name="rate_scale" type="float" />
+ <param index="1" name="frames" type="int" />
+ <description>
+ Mixes up to [param frames] of audio from the stream from the current position, at a rate of [param rate_scale], advancing the stream.
+ Returns a [PackedVector2Array] where each element holds the left and right channel volume levels of each frame.
+ [b]Note:[/b] Can return fewer frames than requested, make sure to use the size of the return value.
+ </description>
+ </method>
+ <method name="seek">
+ <return type="void" />
+ <param index="0" name="time" type="float" default="0.0" />
+ <description>
+ Seeks the stream at the given [param time], in seconds.
+ </description>
+ </method>
<method name="set_sample_playback" experimental="">
<return type="void" />
<param index="0" name="playback_sample" type="AudioSamplePlayback" />
@@ -92,5 +127,18 @@
Associates [AudioSamplePlayback] to this [AudioStreamPlayback] for playing back the audio sample of this stream.
</description>
</method>
+ <method name="start">
+ <return type="void" />
+ <param index="0" name="from_pos" type="float" default="0.0" />
+ <description>
+ Starts the stream from the given [param from_pos], in seconds.
+ </description>
+ </method>
+ <method name="stop">
+ <return type="void" />
+ <description>
+ Stops the stream.
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 3e0c328dcb..91c9072f73 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -33,6 +33,7 @@
- [kbd]Cmd + E[/kbd]: Same as [kbd]End[/kbd], move the caret to the end of the line
- [kbd]Cmd + Left Arrow[/kbd]: Same as [kbd]Home[/kbd], move the caret to the beginning of the line
- [kbd]Cmd + Right Arrow[/kbd]: Same as [kbd]End[/kbd], move the caret to the end of the line
+ [b]Note:[/b] Caret movement shortcuts listed above are not affected by [member shortcut_keys_enabled].
</description>
<tutorials>
</tutorials>
@@ -334,7 +335,7 @@
If [code]false[/code], it's impossible to select the text using mouse nor keyboard.
</member>
<member name="shortcut_keys_enabled" type="bool" setter="set_shortcut_keys_enabled" getter="is_shortcut_keys_enabled" default="true">
- If [code]false[/code], using shortcuts will be disabled.
+ If [code]true[/code], shortcut keys for context menu items are enabled, even if the context menu is disabled.
</member>
<member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="TextServer.StructuredTextParser" default="0">
Set BiDi algorithm override for the structured text.
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 4158fbe710..756716433e 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -251,14 +251,14 @@
</member>
<member name="y" type="Vector2" setter="" getter="" default="Vector2(0, 1)">
The transform basis's Y axis, and the column [code]1[/code] of the matrix. Combined with [member x], this represents the transform's rotation, scale, and skew.
- On the identity transform, this vector points up ([constant Vector2.UP]).
+ On the identity transform, this vector points down ([constant Vector2.DOWN]).
</member>
</members>
<constants>
<constant name="IDENTITY" value="Transform2D(1, 0, 0, 1, 0, 0)">
The identity [Transform2D]. A transform with no translation, no rotation, and its scale being [code]1[/code]. When multiplied by another [Variant] such as [Rect2] or another [Transform2D], no transformation occurs. This means that:
- The [member x] points right ([constant Vector2.RIGHT]);
- - The [member y] points up ([constant Vector2.UP]).
+ - The [member y] points down ([constant Vector2.DOWN]).
[codeblock]
var transform = Transform2D.IDENTITY
print("| X | Y | Origin")
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f328b9fc91..76e81623ce 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3379,6 +3379,8 @@ void EditorNode::unload_editor_addons() {
remove_editor_plugin(E.value, false);
memdelete(E.value);
}
+
+ addon_name_to_plugin.clear();
}
void EditorNode::_discard_changes(const String &p_str) {
diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp
index cd13deb3e9..24943af60f 100644
--- a/editor/plugins/control_editor_plugin.cpp
+++ b/editor/plugins/control_editor_plugin.cpp
@@ -536,7 +536,6 @@ ControlEditorPopupButton::ControlEditorPopupButton() {
set_focus_mode(FOCUS_NONE);
popup_panel = memnew(PopupPanel);
- popup_panel->set_theme_type_variation("ControlEditorPopupPanel");
add_child(popup_panel);
popup_panel->connect("about_to_popup", callable_mp(this, &ControlEditorPopupButton::_popup_visibility_changed).bind(true));
popup_panel->connect("popup_hide", callable_mp(this, &ControlEditorPopupButton::_popup_visibility_changed).bind(false));
diff --git a/editor/themes/editor_theme_manager.cpp b/editor/themes/editor_theme_manager.cpp
index cdc4087142..4db43f0703 100644
--- a/editor/themes/editor_theme_manager.cpp
+++ b/editor/themes/editor_theme_manager.cpp
@@ -633,6 +633,16 @@ void EditorThemeManager::_create_shared_styles(const Ref<EditorTheme> &p_theme,
// in 4.0, and even if it was, it may not always work in practice (e.g. running with compositing disabled).
p_config.popup_style->set_corner_radius_all(0);
+ p_config.popup_border_style = p_config.popup_style->duplicate();
+ p_config.popup_border_style->set_content_margin_all(MAX(Math::round(EDSCALE), p_config.border_width) + 2 + (p_config.base_margin * 1.5) * EDSCALE);
+ // Always display a border for popups like PopupMenus so they can be distinguished from their background.
+ p_config.popup_border_style->set_border_width_all(MAX(Math::round(EDSCALE), p_config.border_width));
+ if (p_config.draw_extra_borders) {
+ p_config.popup_border_style->set_border_color(p_config.extra_border_color_2);
+ } else {
+ p_config.popup_border_style->set_border_color(p_config.dark_color_2);
+ }
+
p_config.window_style = p_config.popup_style->duplicate();
p_config.window_style->set_border_color(p_config.base_color);
p_config.window_style->set_border_width(SIDE_TOP, 24 * EDSCALE);
@@ -707,7 +717,7 @@ void EditorThemeManager::_populate_standard_styles(const Ref<EditorTheme> &p_the
}
// PopupPanel
- p_theme->set_stylebox(SceneStringName(panel), "PopupPanel", p_config.popup_style);
+ p_theme->set_stylebox(SceneStringName(panel), "PopupPanel", p_config.popup_border_style);
}
// Buttons.
@@ -1314,18 +1324,11 @@ void EditorThemeManager::_populate_standard_styles(const Ref<EditorTheme> &p_the
// PopupMenu.
{
- Ref<StyleBoxFlat> style_popup_menu = p_config.popup_style->duplicate();
+ Ref<StyleBoxFlat> style_popup_menu = p_config.popup_border_style->duplicate();
// Use 1 pixel for the sides, since if 0 is used, the highlight of hovered items is drawn
// on top of the popup border. This causes a 'gap' in the panel border when an item is highlighted,
// and it looks weird. 1px solves this.
- style_popup_menu->set_content_margin_individual(EDSCALE, 2 * EDSCALE, EDSCALE, 2 * EDSCALE);
- // Always display a border for PopupMenus so they can be distinguished from their background.
- style_popup_menu->set_border_width_all(EDSCALE);
- if (p_config.draw_extra_borders) {
- style_popup_menu->set_border_color(p_config.extra_border_color_2);
- } else {
- style_popup_menu->set_border_color(p_config.dark_color_2);
- }
+ style_popup_menu->set_content_margin_individual(Math::round(EDSCALE), 2 * EDSCALE, Math::round(EDSCALE), 2 * EDSCALE);
p_theme->set_stylebox(SceneStringName(panel), "PopupMenu", style_popup_menu);
Ref<StyleBoxFlat> style_menu_hover = p_config.button_style_hover->duplicate();
@@ -1335,17 +1338,17 @@ void EditorThemeManager::_populate_standard_styles(const Ref<EditorTheme> &p_the
Ref<StyleBoxLine> style_popup_separator(memnew(StyleBoxLine));
style_popup_separator->set_color(p_config.separator_color);
- style_popup_separator->set_grow_begin(p_config.popup_margin - MAX(Math::round(EDSCALE), p_config.border_width));
- style_popup_separator->set_grow_end(p_config.popup_margin - MAX(Math::round(EDSCALE), p_config.border_width));
+ style_popup_separator->set_grow_begin(Math::round(EDSCALE) - MAX(Math::round(EDSCALE), p_config.border_width));
+ style_popup_separator->set_grow_end(Math::round(EDSCALE) - MAX(Math::round(EDSCALE), p_config.border_width));
style_popup_separator->set_thickness(MAX(Math::round(EDSCALE), p_config.border_width));
Ref<StyleBoxLine> style_popup_labeled_separator_left(memnew(StyleBoxLine));
- style_popup_labeled_separator_left->set_grow_begin(p_config.popup_margin - MAX(Math::round(EDSCALE), p_config.border_width));
+ style_popup_labeled_separator_left->set_grow_begin(Math::round(EDSCALE) - MAX(Math::round(EDSCALE), p_config.border_width));
style_popup_labeled_separator_left->set_color(p_config.separator_color);
style_popup_labeled_separator_left->set_thickness(MAX(Math::round(EDSCALE), p_config.border_width));
Ref<StyleBoxLine> style_popup_labeled_separator_right(memnew(StyleBoxLine));
- style_popup_labeled_separator_right->set_grow_end(p_config.popup_margin - MAX(Math::round(EDSCALE), p_config.border_width));
+ style_popup_labeled_separator_right->set_grow_end(Math::round(EDSCALE) - MAX(Math::round(EDSCALE), p_config.border_width));
style_popup_labeled_separator_right->set_color(p_config.separator_color);
style_popup_labeled_separator_right->set_thickness(MAX(Math::round(EDSCALE), p_config.border_width));
@@ -2123,21 +2126,6 @@ void EditorThemeManager::_populate_editor_styles(const Ref<EditorTheme> &p_theme
// EditorValidationPanel.
p_theme->set_stylebox(SceneStringName(panel), "EditorValidationPanel", p_config.tree_panel_style);
-
- // ControlEditor.
- {
- p_theme->set_type_variation("ControlEditorPopupPanel", "PopupPanel");
-
- Ref<StyleBoxFlat> control_editor_popup_style = p_config.popup_style->duplicate();
- control_editor_popup_style->set_shadow_size(0);
- control_editor_popup_style->set_content_margin(SIDE_LEFT, p_config.base_margin * EDSCALE);
- control_editor_popup_style->set_content_margin(SIDE_TOP, p_config.base_margin * EDSCALE);
- control_editor_popup_style->set_content_margin(SIDE_RIGHT, p_config.base_margin * EDSCALE);
- control_editor_popup_style->set_content_margin(SIDE_BOTTOM, p_config.base_margin * EDSCALE);
- control_editor_popup_style->set_border_width_all(0);
-
- p_theme->set_stylebox(SceneStringName(panel), "ControlEditorPopupPanel", control_editor_popup_style);
- }
}
// Editor inspector.
diff --git a/editor/themes/editor_theme_manager.h b/editor/themes/editor_theme_manager.h
index 5e7bd00083..ca5e1a4e2d 100644
--- a/editor/themes/editor_theme_manager.h
+++ b/editor/themes/editor_theme_manager.h
@@ -135,6 +135,7 @@ class EditorThemeManager {
Ref<StyleBoxFlat> button_style_hover;
Ref<StyleBoxFlat> popup_style;
+ Ref<StyleBoxFlat> popup_border_style;
Ref<StyleBoxFlat> window_style;
Ref<StyleBoxFlat> dialog_style;
Ref<StyleBoxFlat> panel_container_style;
diff --git a/editor/window_wrapper.cpp b/editor/window_wrapper.cpp
index 9496ba016c..7f61623980 100644
--- a/editor/window_wrapper.cpp
+++ b/editor/window_wrapper.cpp
@@ -391,7 +391,6 @@ void ScreenSelect::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
set_icon(get_editor_theme_icon("MakeFloating"));
- popup_background->add_theme_style_override(SceneStringName(panel), get_theme_stylebox("PanelForeground", EditorStringName(EditorStyles)));
const real_t popup_height = real_t(get_theme_font_size(SceneStringName(font_size))) * 2.0;
popup->set_min_size(Size2(0, popup_height * 3));
@@ -454,14 +453,10 @@ ScreenSelect::ScreenSelect() {
// Create the popup.
const Size2 borders = Size2(4, 4) * EDSCALE;
- popup = memnew(Popup);
+ popup = memnew(PopupPanel);
popup->connect("popup_hide", callable_mp(static_cast<BaseButton *>(this), &ScreenSelect::set_pressed).bind(false));
add_child(popup);
- popup_background = memnew(Panel);
- popup_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
- popup->add_child(popup_background);
-
MarginContainer *popup_root = memnew(MarginContainer);
popup_root->add_theme_constant_override("margin_right", borders.width);
popup_root->add_theme_constant_override("margin_top", borders.height);
diff --git a/editor/window_wrapper.h b/editor/window_wrapper.h
index a07e95f09e..3597276de9 100644
--- a/editor/window_wrapper.h
+++ b/editor/window_wrapper.h
@@ -88,7 +88,6 @@ class ScreenSelect : public Button {
GDCLASS(ScreenSelect, Button);
Popup *popup = nullptr;
- Panel *popup_background = nullptr;
HBoxContainer *screen_list = nullptr;
void _build_advanced_menu();
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 5fe47d69df..21365da7cc 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -4,8 +4,8 @@
Built-in GDScript constants, functions, and annotations.
</brief_description>
<description>
- A list of GDScript-specific utility functions and annotations accessible from any script.
- For the list of the global functions and constants see [@GlobalScope].
+ A list of utility functions and annotations accessible from any script written in GDScript.
+ For the list of global functions and constants that can be accessed in any scripting language, see [@GlobalScope].
</description>
<tutorials>
<link title="GDScript exports">$DOCS_URL/tutorials/scripting/gdscript/gdscript_exports.html</link>
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index d903137195..b9d493b844 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -104,51 +104,33 @@ Error ImageLoaderSVG::create_image_from_utf8_buffer(Ref<Image> p_image, const ui
picture->size(width, height);
std::unique_ptr<tvg::SwCanvas> sw_canvas = tvg::SwCanvas::gen();
- // Note: memalloc here, be sure to memfree before any return.
- uint32_t *buffer = (uint32_t *)memalloc(sizeof(uint32_t) * width * height);
+ Vector<uint8_t> buffer;
+ buffer.resize(sizeof(uint32_t) * width * height);
- tvg::Result res = sw_canvas->target(buffer, width, width, height, tvg::SwCanvas::ARGB8888S);
+ tvg::Result res = sw_canvas->target((uint32_t *)buffer.ptrw(), width, width, height, tvg::SwCanvas::ABGR8888S);
if (res != tvg::Result::Success) {
- memfree(buffer);
ERR_FAIL_V_MSG(FAILED, "ImageLoaderSVG: Couldn't set target on ThorVG canvas.");
}
res = sw_canvas->push(std::move(picture));
if (res != tvg::Result::Success) {
- memfree(buffer);
ERR_FAIL_V_MSG(FAILED, "ImageLoaderSVG: Couldn't insert ThorVG picture on canvas.");
}
res = sw_canvas->draw();
if (res != tvg::Result::Success) {
- memfree(buffer);
ERR_FAIL_V_MSG(FAILED, "ImageLoaderSVG: Couldn't draw ThorVG pictures on canvas.");
}
res = sw_canvas->sync();
if (res != tvg::Result::Success) {
- memfree(buffer);
ERR_FAIL_V_MSG(FAILED, "ImageLoaderSVG: Couldn't sync ThorVG canvas.");
}
- Vector<uint8_t> image;
- image.resize(width * height * sizeof(uint32_t));
-
- for (uint32_t y = 0; y < height; y++) {
- for (uint32_t x = 0; x < width; x++) {
- uint32_t n = buffer[y * width + x];
- const size_t offset = sizeof(uint32_t) * width * y + sizeof(uint32_t) * x;
- image.write[offset + 0] = (n >> 16) & 0xff;
- image.write[offset + 1] = (n >> 8) & 0xff;
- image.write[offset + 2] = n & 0xff;
- image.write[offset + 3] = (n >> 24) & 0xff;
- }
- }
+ p_image->set_data(width, height, false, Image::FORMAT_RGBA8, buffer);
res = sw_canvas->clear(true);
- memfree(buffer);
- p_image->set_data(width, height, false, Image::FORMAT_RGBA8, image);
return OK;
}
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index 0ee52a09a7..4b1fde99cf 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -483,9 +483,7 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
else:
print_warning("Missing environment variable: WindowsSdkDir")
- if int(env["target_win_version"], 16) < 0x0601:
- print_error("`target_win_version` should be 0x0601 or higher (Windows 7).")
- sys.exit(255)
+ validate_win_version(env)
env.AppendUnique(
CPPDEFINES=[
@@ -549,15 +547,7 @@ def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config):
LIBS += ["vulkan"]
if env["d3d12"]:
- # Check whether we have d3d12 dependencies installed.
- if not os.path.exists(env["mesa_libs"]):
- print_error(
- "The Direct3D 12 rendering driver requires dependencies to be installed.\n"
- "You can install them by running `python misc\\scripts\\install_d3d12_sdk_windows.py`.\n"
- "See the documentation for more information:\n\t"
- "https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
- )
- sys.exit(255)
+ check_d3d12_installed(env)
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
LIBS += ["dxgi", "dxguid"]
@@ -820,9 +810,7 @@ def configure_mingw(env: "SConsEnvironment"):
## Compile flags
- if int(env["target_win_version"], 16) < 0x0601:
- print_error("`target_win_version` should be 0x0601 or higher (Windows 7).")
- sys.exit(255)
+ validate_win_version(env)
if not env["use_llvm"]:
env.Append(CCFLAGS=["-mwindows"])
@@ -900,15 +888,7 @@ def configure_mingw(env: "SConsEnvironment"):
env.Append(LIBS=["vulkan"])
if env["d3d12"]:
- # Check whether we have d3d12 dependencies installed.
- if not os.path.exists(env["mesa_libs"]):
- print_error(
- "The Direct3D 12 rendering driver requires dependencies to be installed.\n"
- "You can install them by running `python misc\\scripts\\install_d3d12_sdk_windows.py`.\n"
- "See the documentation for more information:\n\t"
- "https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
- )
- sys.exit(255)
+ check_d3d12_installed(env)
env.AppendUnique(CPPDEFINES=["D3D12_ENABLED", "RD_ENABLED"])
env.Append(LIBS=["dxgi", "dxguid"])
@@ -984,3 +964,20 @@ def configure(env: "SConsEnvironment"):
else: # MinGW
configure_mingw(env)
+
+
+def check_d3d12_installed(env):
+ if not os.path.exists(env["mesa_libs"]):
+ print_error(
+ "The Direct3D 12 rendering driver requires dependencies to be installed.\n"
+ "You can install them by running `python misc\\scripts\\install_d3d12_sdk_windows.py`.\n"
+ "See the documentation for more information:\n\t"
+ "https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html"
+ )
+ sys.exit(255)
+
+
+def validate_win_version(env):
+ if int(env["target_win_version"], 16) < 0x0601:
+ print_error("`target_win_version` should be 0x0601 or higher (Windows 7).")
+ sys.exit(255)
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 21b318ee4d..c427596829 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -6400,7 +6400,10 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
}
WindowID main_window = _create_window(p_mode, p_vsync_mode, p_flags, Rect2i(window_position, p_resolution), false, INVALID_WINDOW_ID);
- ERR_FAIL_COND_MSG(main_window == INVALID_WINDOW_ID, "Failed to create main window.");
+ if (main_window == INVALID_WINDOW_ID) {
+ r_error = ERR_UNAVAILABLE;
+ ERR_FAIL_MSG("Failed to create main window.");
+ }
joypad = new JoypadWindows(&windows[MAIN_WINDOW_ID].hWnd);
diff --git a/scene/resources/external_texture.cpp b/scene/resources/external_texture.cpp
index 0552bbd081..c8b714372a 100644
--- a/scene/resources/external_texture.cpp
+++ b/scene/resources/external_texture.cpp
@@ -39,12 +39,14 @@ void ExternalTexture::_bind_methods() {
}
uint64_t ExternalTexture::get_external_texture_id() const {
+ _ensure_created();
return RenderingServer::get_singleton()->texture_get_native_handle(texture);
}
void ExternalTexture::set_size(const Size2 &p_size) {
if (p_size.width > 0 && p_size.height > 0 && p_size != size) {
size = p_size;
+ _ensure_created();
RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
emit_changed();
}
@@ -57,6 +59,7 @@ Size2 ExternalTexture::get_size() const {
void ExternalTexture::set_external_buffer_id(uint64_t p_external_buffer) {
if (p_external_buffer != external_buffer) {
external_buffer = p_external_buffer;
+ _ensure_created();
RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
}
}
@@ -74,11 +77,29 @@ bool ExternalTexture::has_alpha() const {
}
RID ExternalTexture::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
+ using_placeholder = true;
+ }
return texture;
}
+void ExternalTexture::_ensure_created() const {
+ if (texture.is_valid() && !using_placeholder) {
+ return;
+ }
+
+ RID new_texture = RenderingServer::get_singleton()->texture_external_create(size.width, size.height);
+ if (using_placeholder) {
+ DEV_ASSERT(texture.is_valid());
+ RenderingServer::get_singleton()->texture_replace(texture, new_texture);
+ using_placeholder = false;
+ } else {
+ texture = new_texture;
+ }
+}
+
ExternalTexture::ExternalTexture() {
- texture = RenderingServer::get_singleton()->texture_external_create(size.width, size.height);
}
ExternalTexture::~ExternalTexture() {
diff --git a/scene/resources/external_texture.h b/scene/resources/external_texture.h
index 96bcd8d0fe..cd60bcc030 100644
--- a/scene/resources/external_texture.h
+++ b/scene/resources/external_texture.h
@@ -38,10 +38,13 @@ class ExternalTexture : public Texture2D {
GDCLASS(ExternalTexture, Texture2D);
private:
- RID texture;
+ mutable RID texture;
+ mutable bool using_placeholder = false;
Size2 size = Size2(256, 256);
uint64_t external_buffer = 0;
+ void _ensure_created() const;
+
protected:
static void _bind_methods();
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 1886ebe1ac..d400b5790f 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -76,6 +76,42 @@ int AudioStreamPlayback::mix(AudioFrame *p_buffer, float p_rate_scale, int p_fra
return ret;
}
+PackedVector2Array AudioStreamPlayback::_mix_audio_bind(float p_rate_scale, int p_frames) {
+ Vector<AudioFrame> frames = mix_audio(p_rate_scale, p_frames);
+
+ PackedVector2Array res;
+ res.resize(frames.size());
+
+ Vector2 *res_ptrw = res.ptrw();
+ for (int i = 0; i < frames.size(); i++) {
+ res_ptrw[i] = Vector2(frames[i].left, frames[i].right);
+ }
+
+ return res;
+}
+
+Vector<AudioFrame> AudioStreamPlayback::mix_audio(float p_rate_scale, int p_frames) {
+ Vector<AudioFrame> res;
+ res.resize(p_frames);
+
+ int frames = mix(res.ptrw(), p_rate_scale, p_frames);
+ res.resize(frames);
+
+ return res;
+}
+
+void AudioStreamPlayback::start_playback(double p_from_pos) {
+ start(p_from_pos);
+}
+
+void AudioStreamPlayback::stop_playback() {
+ stop();
+}
+
+void AudioStreamPlayback::seek_playback(double p_time) {
+ seek(p_time);
+}
+
void AudioStreamPlayback::tag_used_streams() {
GDVIRTUAL_CALL(_tag_used_streams);
}
@@ -108,6 +144,13 @@ void AudioStreamPlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sample_playback", "playback_sample"), &AudioStreamPlayback::set_sample_playback);
ClassDB::bind_method(D_METHOD("get_sample_playback"), &AudioStreamPlayback::get_sample_playback);
+ ClassDB::bind_method(D_METHOD("mix_audio", "rate_scale", "frames"), &AudioStreamPlayback::_mix_audio_bind);
+ ClassDB::bind_method(D_METHOD("start", "from_pos"), &AudioStreamPlayback::start_playback, DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("seek", "time"), &AudioStreamPlayback::seek_playback, DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayback::stop_playback);
+ ClassDB::bind_method(D_METHOD("get_loop_count"), &AudioStreamPlayback::get_loop_count);
+ ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayback::get_playback_position);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayback::is_playing);
}
AudioStreamPlayback::AudioStreamPlayback() {}
diff --git a/servers/audio/audio_stream.h b/servers/audio/audio_stream.h
index 3feaa53630..65efccdc28 100644
--- a/servers/audio/audio_stream.h
+++ b/servers/audio/audio_stream.h
@@ -83,6 +83,7 @@ class AudioStreamPlayback : public RefCounted {
protected:
static void _bind_methods();
+ PackedVector2Array _mix_audio_bind(float p_rate_scale, int p_frames);
GDVIRTUAL1(_start, double)
GDVIRTUAL0(_stop)
GDVIRTUAL0RC(bool, _is_playing)
@@ -118,6 +119,11 @@ public:
AudioStreamPlayback();
~AudioStreamPlayback();
+
+ Vector<AudioFrame> mix_audio(float p_rate_scale, int p_frames);
+ void start_playback(double p_from_pos = 0.0);
+ void stop_playback();
+ void seek_playback(double p_time);
};
class AudioStreamPlaybackResampled : public AudioStreamPlayback {
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp
index b6770c773c..7c4128b0e3 100644
--- a/servers/rendering/shader_language.cpp
+++ b/servers/rendering/shader_language.cpp
@@ -356,7 +356,7 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
{ TK_CF_BREAK, "break", CF_BLOCK, {}, {} },
{ TK_CF_CONTINUE, "continue", CF_BLOCK, {}, {} },
{ TK_CF_RETURN, "return", CF_BLOCK, {}, {} },
- { TK_CF_DISCARD, "discard", CF_BLOCK, { "particles", "sky", "fog" }, { "fragment" } },
+ { TK_CF_DISCARD, "discard", CF_BLOCK, { "particles", "sky", "fog" }, { "vertex" } },
// function specifier keywords
@@ -3565,28 +3565,33 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, const FunctionI
int argcount = args.size();
- if (p_function_info.stage_functions.has(name)) {
- //stage based function
- const StageFunctionInfo &sf = p_function_info.stage_functions[name];
- if (argcount != sf.arguments.size()) {
- _set_error(vformat(RTR("Invalid number of arguments when calling stage function '%s', which expects %d arguments."), String(name), sf.arguments.size()));
- return false;
- }
- //validate arguments
- for (int i = 0; i < argcount; i++) {
- if (args[i] != sf.arguments[i].type) {
- _set_error(vformat(RTR("Invalid argument type when calling stage function '%s', type expected is '%s'."), String(name), get_datatype_name(sf.arguments[i].type)));
- return false;
- }
- }
+ if (stages) {
+ // Stage functions can be used in custom functions as well, that why need to check them all.
+ for (const KeyValue<StringName, FunctionInfo> &E : *stages) {
+ if (E.value.stage_functions.has(name)) {
+ // Stage-based function.
+ const StageFunctionInfo &sf = E.value.stage_functions[name];
+ if (argcount != sf.arguments.size()) {
+ _set_error(vformat(RTR("Invalid number of arguments when calling stage function '%s', which expects %d arguments."), String(name), sf.arguments.size()));
+ return false;
+ }
+ // Validate arguments.
+ for (int i = 0; i < argcount; i++) {
+ if (args[i] != sf.arguments[i].type) {
+ _set_error(vformat(RTR("Invalid argument type when calling stage function '%s', type expected is '%s'."), String(name), get_datatype_name(sf.arguments[i].type)));
+ return false;
+ }
+ }
- if (r_ret_type) {
- *r_ret_type = sf.return_type;
- }
- if (r_ret_type_str) {
- *r_ret_type_str = "";
+ if (r_ret_type) {
+ *r_ret_type = sf.return_type;
+ }
+ if (r_ret_type_str) {
+ *r_ret_type_str = "";
+ }
+ return true;
+ }
}
- return true;
}
bool failed_builtin = false;
@@ -5937,22 +5942,35 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
calls_info[current_function].calls.push_back(&calls_info[name]);
}
- int idx = 0;
bool is_builtin = false;
- while (frag_only_func_defs[idx].name) {
- if (frag_only_func_defs[idx].name == name) {
- // If a built-in function not found for the current shader type, then it shouldn't be parsed further.
- if (!is_supported_frag_only_funcs) {
- _set_error(vformat(RTR("Built-in function '%s' is not supported for the '%s' shader type."), name, shader_type_identifier));
- return nullptr;
+ if (is_supported_frag_only_funcs && stages) {
+ for (const KeyValue<StringName, FunctionInfo> &E : *stages) {
+ if (E.value.stage_functions.has(name)) {
+ // Register usage of the restricted stage function.
+ calls_info[current_function].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>(name, CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, _get_tkpos())));
+ is_builtin = true;
+ break;
}
- // Register usage of the restricted function.
- calls_info[current_function].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>(name, CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, _get_tkpos())));
- is_builtin = true;
- break;
}
- idx++;
+ }
+
+ if (!is_builtin) {
+ int idx = 0;
+ while (frag_only_func_defs[idx].name) {
+ if (frag_only_func_defs[idx].name == name) {
+ // If a built-in function not found for the current shader type, then it shouldn't be parsed further.
+ if (!is_supported_frag_only_funcs) {
+ _set_error(vformat(RTR("Built-in function '%s' is not supported for the '%s' shader type."), name, shader_type_identifier));
+ return nullptr;
+ }
+ // Register usage of the restricted function.
+ calls_info[current_function].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>(name, CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, _get_tkpos())));
+ is_builtin = true;
+ break;
+ }
+ idx++;
+ }
}
// Recursively checks for the restricted function call.
@@ -8581,6 +8599,11 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
block = block->parent_block;
}
} else if (tk.type == TK_CF_DISCARD) {
+ if (!is_discard_supported) {
+ _set_error(vformat(RTR("Use of '%s' is not supported for the '%s' shader type."), "discard", shader_type_identifier));
+ return ERR_PARSE_ERROR;
+ }
+
//check return type
BlockNode *b = p_block;
while (b && !b->parent_function) {
@@ -8592,7 +8615,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
}
if (!b->parent_function->can_discard) {
- _set_error(vformat(RTR("Use of '%s' is not allowed here."), "discard"));
+ _set_error(vformat(RTR("'%s' cannot be used within the '%s' processor function."), "discard", b->parent_function->name));
return ERR_PARSE_ERROR;
}
@@ -8601,6 +8624,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
pos = _get_tkpos();
tk = _get_token();
+
+ calls_info[b->parent_function->name].uses_restricted_items.push_back(Pair<StringName, CallInfo::Item>("discard", CallInfo::Item(CallInfo::Item::ITEM_TYPE_BUILTIN, pos)));
+
if (tk.type != TK_SEMICOLON) {
_set_expected_after_error(";", "discard");
return ERR_PARSE_ERROR;
@@ -8838,7 +8864,9 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
stages = &p_functions;
- is_supported_frag_only_funcs = shader_type_identifier == "canvas_item" || shader_type_identifier == "spatial" || shader_type_identifier == "sky";
+
+ is_discard_supported = shader_type_identifier == "canvas_item" || shader_type_identifier == "spatial";
+ is_supported_frag_only_funcs = is_discard_supported || shader_type_identifier == "sky";
const FunctionInfo &constants = p_functions.has("constants") ? p_functions["constants"] : FunctionInfo();
@@ -10332,6 +10360,8 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
if (p_functions.has(name)) {
func_node->can_discard = p_functions[name].can_discard;
+ } else {
+ func_node->can_discard = is_discard_supported; // Allow use it for custom functions (in supported shader types).
}
if (!function_overload_count.has(name)) {
@@ -10922,10 +10952,7 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
break; // Ignore hint keywords (parsed below).
}
if (keyword_list[i].flags & keyword_completion_context) {
- if (keyword_list[i].excluded_shader_types.has(shader_type_identifier)) {
- continue;
- }
- if (!keyword_list[i].functions.is_empty() && !keyword_list[i].functions.has(current_function)) {
+ if (keyword_list[i].excluded_shader_types.has(shader_type_identifier) || keyword_list[i].excluded_functions.has(current_function)) {
continue;
}
ScriptLanguage::CodeCompletionOption option(keyword_list[i].text, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
@@ -11160,9 +11187,15 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
int idx = 0;
bool low_end = RenderingServer::get_singleton()->is_low_end();
- if (stages && stages->has(skip_function)) {
- for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[skip_function].stage_functions) {
- matches.insert(String(E.key), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
+ if (stages) {
+ // Stage functions can be used in custom functions as well, that why need to check them all.
+ for (const KeyValue<StringName, FunctionInfo> &E : *stages) {
+ for (const KeyValue<StringName, StageFunctionInfo> &F : E.value.stage_functions) {
+ if (F.value.skip_function == skip_function && stages->has(skip_function)) {
+ continue;
+ }
+ matches.insert(String(F.key), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
+ }
}
}
@@ -11292,9 +11325,15 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
return OK;
}
- if (stages && stages->has(block_function)) {
- for (const KeyValue<StringName, StageFunctionInfo> &E : (*stages)[block_function].stage_functions) {
- if (completion_function == E.key) {
+ if (stages) {
+ // Stage functions can be used in custom functions as well, that why need to check them all.
+ for (const KeyValue<StringName, FunctionInfo> &S : *stages) {
+ for (const KeyValue<StringName, StageFunctionInfo> &E : S.value.stage_functions) {
+ // No need to check for the skip function here.
+ if (completion_function != E.key) {
+ continue;
+ }
+
calltip += get_datatype_name(E.value.return_type);
calltip += " ";
calltip += E.key;
diff --git a/servers/rendering/shader_language.h b/servers/rendering/shader_language.h
index fb0a526230..ddd4c41059 100644
--- a/servers/rendering/shader_language.h
+++ b/servers/rendering/shader_language.h
@@ -859,6 +859,7 @@ public:
Vector<Argument> arguments;
DataType return_type = TYPE_VOID;
+ String skip_function;
};
struct ModeInfo {
@@ -934,7 +935,7 @@ private:
const char *text;
uint32_t flags;
const Vector<String> excluded_shader_types;
- const Vector<String> functions;
+ const Vector<String> excluded_functions;
};
static const KeyWord keyword_list[];
@@ -1150,6 +1151,7 @@ private:
const HashMap<StringName, FunctionInfo> *stages = nullptr;
bool is_supported_frag_only_funcs = false;
+ bool is_discard_supported = false;
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
static const BuiltinFuncDef builtin_func_defs[];
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index f498c0bf93..9ccfe2f9d7 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -284,6 +284,7 @@ ShaderTypes::ShaderTypes() {
{
ShaderLanguage::StageFunctionInfo func;
+ func.skip_function = "vertex";
func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("sdf_pos", ShaderLanguage::TYPE_VEC2));
func.return_type = ShaderLanguage::TYPE_FLOAT; //whether it could emit
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].stage_functions["texture_sdf"] = func;
@@ -297,6 +298,7 @@ ShaderTypes::ShaderTypes() {
{
ShaderLanguage::StageFunctionInfo func;
+ func.skip_function = "vertex";
func.arguments.push_back(ShaderLanguage::StageFunctionInfo::Argument("uv", ShaderLanguage::TYPE_VEC2));
func.return_type = ShaderLanguage::TYPE_VEC2; //whether it could emit
shader_modes[RS::SHADER_CANVAS_ITEM].functions["fragment"].stage_functions["screen_uv_to_sdf"] = func;