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author | Thaddeus Crews <repiteo@outlook.com> | 2024-10-24 13:22:46 -0500 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-10-24 13:22:46 -0500 |
commit | e2bd0a82982c35d933e3d71eb3d3c5c09e1dec4b (patch) | |
tree | 8a3de3438f1bc9f0c7f35b959e9587b8fcfca2a4 | |
parent | 0953d488c760f1470eaccc31761f37ea237df61c (diff) | |
parent | 3ebac9006bb1aecf1e1036bbfae87fe2b16cfb52 (diff) | |
download | redot-engine-e2bd0a82982c35d933e3d71eb3d3c5c09e1dec4b.tar.gz |
Merge pull request #98458 from KoBeWi/don't_repeat_the_same_mistakes
Clarify tiling of AtlasTexture
-rw-r--r-- | doc/classes/AtlasTexture.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index 45877f4003..287f2cc19a 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -6,7 +6,7 @@ <description> [Texture2D] resource that draws only part of its [member atlas] texture, as defined by the [member region]. An additional [member margin] can also be set, which is useful for small adjustments. Multiple [AtlasTexture] resources can be cropped from the same [member atlas]. Packing many smaller textures into a singular large texture helps to optimize video memory costs and render calls. - [b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and may not tile properly in nodes such as [TextureRect], when inside other [AtlasTexture] resources. + [b]Note:[/b] [AtlasTexture] cannot be used in an [AnimatedTexture], and will not tile properly in nodes such as [TextureRect] or [Sprite2D]. To tile an [AtlasTexture], modify its [member region] instead. </description> <tutorials> </tutorials> |